Why current upgrade system is unhealthy for the server, its population and its economy
Dear PlayerNet-team!
As the title says, I have the impression that introducing the ultimate gear upgrade-system as it is now wasnt the best decision you made in the last months.
I believe you already recieved negative feedback about the weapon-system having no "real" hints on how to find out.
Finding out about Hekhig and unlocking him seems to be 100 times worse to begin with.
Dont get me wrong, I love that system in its idea, its a "high-effort-high-reward" thing and I like being challenged, so I wouldnt change anything about how to unlock Hekhig, but obviously not the entire server thinks the same way I do.
Once certain players find out that a very few players already figured it out, they will start complaining the same way as they did for the weapon-system.
Just in this case, it wont only be a matter of days, but as you originally expected in general it might be a matter of weeks.
When those players who already are complaining find out how long it will take to get the ultimate gear, you will face some real shitstorm I fear.
Thats what I intend to spare you with the following argumentation, showing you a long-time MMO players perspective and urging you to reconsider some things.
Maybe you already have considered it all and I am totally missing the big picture and your intentions behind it, in which case I am very curious to see how the situation develops over the next weeks/months.
Everyone wants ultimate items, because they are the best, most people wont be content with "only" red/refined RoFL gear.
Those who manage to get the ultimate gear will be envied even more, resulting in even more hate on the server.
Collecting all cores you need to finish an entire gear is too much grinding, compared to everything else in this game.
Completing this gear will take way longer than gorge, implying that the gap until next PvE content is expected to be even more than 2 years, as it was for gorge.
And you know how the majority of players took gorge for being a thing for that long...
Many players are not patient enough in 2020 to grind for this long to get the best gear, so players get demotivated and leave the server.
Many players will complain A LOT and invoke a hell of a shitstorm because of how long it takes to acquire the ultimate gear.
While endcontent guilds grind for their ultimate gear, they have nothing to pimp, so they will sell all stats and red gear they loot/refine during that time.
Many players dont want to pimp the red gear, which is for two reasons:
They only want to have the best gear (at least thats what almost everyone is used to), thus waiting until they can have it.
They dont like the idea of pimping two times (red + ultimate) for the same content, spending double the resources.
So stats and refined items will be available en masse, becoming very cheap very fast compared to previous instances.
Here RoFL being too easy as endcontent in my eyes also kicks in.
This results in the following:
Less players will purchase less diamonds, because many can loot stuff in RoFL themselves having no need to buy it and those who have/want to buy stuff, will get it for a cheaper price.
The same goes for weapons:
-> less players purchase less diamonds to buy RoFL weapons
-> f2p endcontent players, who generally can or do not purchase diamonds, will have a hard time, because they dont earn as much by running ini(s) as they did in the past
-> some endcontent players will leave the server, because they get bored of too easy content and not having as much diamonds as they used to have
-> server population starts decreasing
-> overall server economy and income for PlayerNet will decrease
I dare to draw that conclusion because we observe the majority of our items+stats being sold during or shortly after diamond promotions, showing that many players purchase diamonds to buy these items+stats.
With cheaper and less desired items(red instead of ultimae ones)+stats, players will be less motivated to invest their money purchasing diamonds.
Also because the ultimate gear takes too long to get, it will almost never be sold.
Its not worth the time investment to farm for selling it, since almost noone will be willing to buy it for what it would be worth, due to the required high time investment.
We calculated that ultimate gear would have to be sold for at least 150k diamonds EACH ITEM to be worth the effort compared to previous items and instances.
While players/guilds grind for ultimate gear, they cant really build weapons to sell them, because they would have to grind for gear even longer.
This might raise the price for weapons in the long run, but only if all guilds running RoFL decide to grind for ultimate gear, otherwise those who are not still can/will sell weapons as cheap as they are now.
And after weapons being as cheap as they are now many potential future buyers for those weapons will not be willing to pay a suitable price that corresponds to the extra time investment guilds have to add to the effort to grind for their ultimate gear.
So once again, f2p players in endcontent guilds will have a hard time, increasing the existing pay2win aspect of this game. This will also discourage players.
Long-time players are extremely bored of running tikal+inferno(+gorge) because they already have run those inis hundreds of (if not in some cases >1000) times, demotivating them even more.
Furthermore players who are used to run relatively high-rewarding and challenging endcontent dont like at all being forced to run those old and currently very easy instances for the same amount of runs they do in endcontent.
Although re-animating those instances may be a nice feature for many players, running them will become less and less rewarding, because so many stats will be looted resulting in a huge drop of their prices.
Possible solutions:
- Cores may be tradeable.
I am reffering to the five instance-cores here, I doubt that making ultimate cores tradeable will be a good idea for many reasons.
This will enable smaller/lower guilds to farm the older/easier instances to sell the cores from them to players/guild who only like to run (gorge and) RoFL and vice versa.
Also this will enable endcontent players to have an additional source of income, by selling cores from RoFL etc or trade them for other cores, thus reducing the amount of runs needed to get ultimate gear.
Currently ALL players not running RoFL have absolutely NO use for their cores, because without earth cores you cant do anything with the rest (except building 2h heal staffs noone wants).
This will make running instances like HoDL HM and Tikal more rewarding again.
Players will be encouraged to purchase diamonds to buy cores from other players, boosting the server economy and PlayerNet income.
From my point of view this would be the best and most important change you can make in this situation.
- Increase the recieved amount of cores per run
Would not decrease the needed days to complete one item, but reduces the amount of runs needed during that time, thus reducing the grind/time investment.
The total number of cores does not have to be fixed, but could vary from 1 to x for each person per run.
- Reduce needed cores for 100% upgrade rate.
Reduces the grind, demotivating players not as much as it currently will, once they find out how long it will take to get ultimate gear.
- Exchange Arcadia Coins for Cores.
This would solve multiple issues at once: The over-availability of AC for many players and reducing the required grind, while technicly making all cores available for everyone.
Exchange prices per core should be rather high and scale with instance difficulty, reffering to 80k-90k coins (feel free to balance this) for earth cores to not make them too easy to acquire this way.
Ultimate Cores (yellow ones) should not be exchangeable this way, to preserve the limit of one ultimate core per day.
As I said earlier, by sharing these points of view I intend to prevent the shitstorm I expect you to face after the majority finds out all about Hekhig.
Mainly these are my thoughts, but I talked them through with my guild beforehand and overall we share the same perspective on this.
Despite a very few exceptions we all would be patient enough to go along with the grind the current system means for us, but depending on how severe the ingame-financial issue might become, some players in Sâcrêd will have to draw consequences.
I would apreciate to know what you/the team thinks about all this, however I also am fine if you keep that to yourself, since I am aware that this can be considered a somewhat delicate topic.
Nevertheless thanks a lot for taking this feedback!
Cheers!