Well, theres a lot of opinions here to respond to...
First of all Devain: Try to leave out all your resentment towards us in your (maybe) coming posts in this thread, you kinda put urself into the position you are in right now and this thread should be about the patch and FACTS connected to it, not blaming others.
BTT:
You never, NEVER EVER ever need more than one tank for this entire instance. We ran the ini 8 times up to now (including the clear) and are still unsure of some aspects of some bosstactics and how to approach them the best way, but having two tanks is no requirement, unless you are doing something very wrong!
Getting to the aggro cap at b2 is also something i dont understand...even if one dps would deal solo dmg to that boss, he/she would not get that much aggro by dealing the dmg needed to kill it and if you are a tank (knight or champion) you should just stop hitting the boss when getting near to the aggro cap...this is more a big misplay than anything that needs to be changed by the DEVs, especially because noone else seems to have had that problem.
Also I like the events you need to play in between bosses very much, they are a nice variety to hitting trashmobs.
Concerning trashmobs: I wouldnt touch any of their mechanics, they all are fine for a HARD MODE instance, just make them more tanky, same as the bosses.
To say it another time: I like all the mechanics of the bosses very much (except b4 by now). They were fun to figure out, are fun to play up to certain point, but overall they seem too less of a challenge in the long run.
Boss 3 is the best exmaple: everyone is just standing there (or going afk), waiting for dps to do their job, there MUST BE something else happening in that fight. Also I want to say at this point one more time, that you dont need more than one tank for this boss.
Boss 4 is the biggest problem. If you want to have a free-loot boss in that HARD MODE instance, i guess i cant do anything about it, but in my eyes that boss should have some sort of timer like Nydhor, that forces you to kill that boss fast. And by fast I mean real fast. As B4 is now, it is easier than most trashmobs in this instance, which much higher reward. Even the Realm Warden is harder to kill than this one and players are more likely to die there.
Talking about players being likely to die:
This is my damage-taken in our last rofl-run. we ran with 7 players (1tank, 3dps, 1sup, 2heals, yes the dps's had new weapons) and seeing that I took 74% of all dmg only by whitehits from mobs, makes me just sad. Another 17% is from ONE %-dot from trashmobs, all other sources are 2% and less.
Also if you look at how high the hits were, you see that you get way less dmg that you get by tanking gorge with inferno gear.
At b1 I made the mistake to use AoE, thats why I had 0def very soon, getting hit that high, I died, was ressed and until I had all 3 bosses on me again, noone else died. Remember, this was a raid of 7 players. This is a great example of bosses dealing too low dmg to the tank AND raid, UNLESS you do something wrong.
B3 is also quite interesting. He has hit me with max. 352k, 212k on average. I also tanked all his adds the entire time (3673 hits), one more time showing proof that you dont need two tanks here.
Remember, this was a run with 3 dps, so we took a little longer at b5 and he got some stacks, thats why he was hitting me with up to 730k in the end (I believe it was 8 stacks), but the average form the entire fight ist still a mere 150k...no real challenge for tanks AND heals at this point...
This run took us a little less than 3hrs, including time to explain certain bosses for players who were there the first time.
Runs with 12 ppl took us little more than 2 hrs runtime, with a failrate at bosses near to zero, this is nothing compared to running gorge the first weeks. Everyone should agree on this.
So PLEASE, do something to the bosses to make them more challenging, right now the trashmobs are harder than the bosses (after you figured out how the bosses work) and this will make rofl, which has great potential to be my alltime favourite in this game, very boring within the coming weeks and this is way more discouraging than running gorge for almost 2 years...
One last note: I wrote my first post saying that bosses have too low def+hp right after the cleared that 2nd time, obviously we havent had any on those new weapons, to this opinion is based on gear comparable to what everyone else also has.
Cheers!
quick edit:
I also think there is a whole lot of damage to the raid in trash. I as wl/m get knocked out instantly when I just stand in group (same goes for our warmages).
this is correct, but if you approach the trash in a tactical way and dont try to use brute force, it should be fine.
and nevertheless, heals dont have any job to do except ressing the dead, if most dmg ppl take is onehit or none at all.
Still boring for heals.