Changes should be made to accomodate the class in it's current form. [...]
And once the aggro formula is reworked we may see master of aggro return to what it's supposed to be. For the meantime the class should be made viable because it's skills are really cool. It would be my favorite class if it worked properly.
Class balancing is a process. I do not care about any fastest ways to make something work/playable, but we should look at the bigger picture and follow a certain path towards a set goal. This goal is supposed to be a game in which most classes are most equally viable to play in the end.
It shouldnt matter if one or more classes are still just borderline playable or even unplayable during this process, as long as we know they are not forgotten about and will be adjusted before the balancing officially is done.
Putting effort into classes just to make them as viable as others for the time being, only to change them once again at a later point in time means nothing less for the devs than a waste of time and ressources and annoys players with unnecessary changes, prolonging the balancing as a whole.
While giving feedback in this thread you should not just follow your personal preferences (being able to play the classes you like most asap), but also try to be objective and take the whole process into consideration and if your suggestions will actually make a difference for it in the end. Even if this means that you have to be patient and wait for a little longer until your favourite class is viable.
Personally, I think healers still need a lot of rework as well, but I understand that the dev-team has limited resources and that healers are not top priority atm, so I am fine with them not being changed for now.
In case the aggro-transfer gets abandoned for whatever reasons, you still can make further suggestions for this class...Of course this would require a little more effort in communication from the team to let us know, but this generally seems to be a lingering issue...
Cheers!