Dear citizens of Paradise,
04.07 at 19:05 CEST Paradise will be shut down for server maintenance.
Maintenance will take at least 2 hours.
#21:49 Maintenance completed - Patch Notes 10.6.0.1000
Dear citizens of Paradise,
04.07 at 19:05 CEST Paradise will be shut down for server maintenance.
Maintenance will take at least 2 hours.
#21:49 Maintenance completed - Patch Notes 10.6.0.1000
OK, the description of the "enhanced attack" skill suggests that you simply increased the % heal points from 185% to 302%? But from what I've checked, title and cards now matters, and on the other hand title systems and cenedrills don't include in total buff. I don't understand.
Some translations (including Polish) were not cleared for updated description. They are already with client patch 10.5.0.3103.
Vieja means old so I think the last 2 types should be re-thinked in terms of naming, they mean the same.
These were Spanish translation issue. Corrected it.
You have to add the 3 green cards from goblins, those mobs can't be killed either.
All such cards will be altered in further patches.
Dear citizens of Paradise,
02.07 at 15:05 CEST Paradise will be shut down for server maintenance.
#15:09 Maintenance completed - Patch Notes 10.5.0.3102
over caps? man u change this caps is 30 for patt when i make this cards this is long time ago we have only old cards or general who we can upgrade but i see u change some of general cards and now they are magical defensive physical and genereal like in screen u change almost all cards from event with aslan probably before aslan they are general only
"Card-Donichuka" was originally General, but why did you bother to change it to Magical?
Well, that isn't a big deal, though.
It will be reviewed and festival cards that were General and now aren't, will get back to General with next patch.
Also, this one is more important, but what happened to "Card - Ancient Stone Totem"? I can't believe this, Card itself is wasn't deleted, aren't you?
This is currently disabled, but not deleted. I am trying to receive information on if there was a purpose for it.
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i spend lot of dias and gold for buy cards stone rerol merchant and now they look like this
this is joke
i dont max them bcs this is too expensive for me i make them with high value and u destory this
These cards were never supposed to go over caps. If we would restart their cap, we would surely restore estimated amount of diamonds. But it is unknown now if/when would they be changed.
Still happening.
There were a few cards with no assigned category. Added them now and they should be sorted properly with next patch.
- The icons of the cards are changed. There is a mage staff icon for phisical card, etc.
They are fine for me. Can you please attach screenshot?
- Also, many event cards that we upgraded long ago (and were part of "old" cards from first maps), are now "new" cards and max values got capped. Please check this, there are many.
Can you please give some ID and screenshot example?
u change lot of cards so i cant max them like earlier if i max them i will lose atr and now i wanna ask
Can you please tell some ID example? In yesterday's patch we only restored some festival cards from Old -> New types, changed some quests cards from Old -> Unique and fixed some cards that were reported as mistakely enabled in new system, while they should stay old.
Dear citizens of Paradise,
30.06 at 23:05 CEST Paradise will be shut down for server maintenance.
#23:52 Maintenance completed - Patch Notes 10.5.0.3100
Dear citizens of Paradise,
21.06 at 19:45 CEST Paradise will be shut down for server maintenance.
#21:25 Maintenance completed - Patch Notes 10.5.0.3001
Hello,
These are Advanced AuctionHouse (addon) issues randomly occuring. Since they are not known how to always be reproduced, can not be fixed currently.
Greetings
Dear citizens of Paradise,
15.06 at 19:40 CEST Paradise will be shut down for server and technical maintenance.
#20:50 Maintenance completed - Patch Notes 10.5.0.3000
Hello,
I was not able to reproduce it in Forsaken Abbey nor Necropolis of Mirrors, but I found issue in Dead Tree Cave.
There is a few places in Taborea that have no ambient sound definied.
For example Dead Tree Cave has no ambient sound.
Only Sevaida Woods do.
The magic sound (I assume "Ooooo ..." you mentioned) is from Woods.
But, as of engine failure when you entered area with no ambient sound (Dead Tree Cave) it was never disabled and was losing handler, so could not be stopped anymore.
I possibly fixed it along with playing regular music in no-music zone. Was running a bit at current and new client and it feels fine.
It will be patched with next patch.
You will be surely able to notice that some areas in Taborea may feel more silent now, as of they will not duplicate previous ambient sounds. So if are defined as empty, they will stay empty.
Greetings
Hello,
"Step Bug" should be fixed now and will be patched with next patch.
About ambience music bug, I was in fact not able to reproduce it.
Previously mentioned house zone was something else about house development on dev server.
I tried teleport from Varanas to Logar and so on, and never had kept ambience sound playing.
Can you please try to give more details?
Greetings
Hello,
Might be nice if you were able to upload it to Chronicles of Arcadia CurseForge.
I assume most of players might have issues with applying such patch manually
There is tutorial for Git: Hosting addons on CurseForge with Git
But it can be also just manually uploaded .zip archive once project is created.
Thank you for your work.
Greetings
Dear citizens of Paradise,
07.06 at 23:50 CEST Paradise will be shut down for server maintenance.
#00:20 Maintenance completed - Patch Notes 10.5.0.2105
#04:03 Issue still persists and can cause serious consequences if not rollbacked again and fixed.
We will prolong Happy Hour promotion and prepare some kind of compensation.
#05:25 Maintenance completed
#02:50 Due to one issue found after 30 minutes of running server, we will restore progress to pre-patch state.
#03:26 Maintenance completed
Dear citizens of Paradise,
01.06 at 20:35 CEST Paradise will be shut down for server and technical maintenance.
Maintenance hour may change. Maintenance will take a few hours.
#02:20 Maintenance completed - Patch Notes 10.5.0.2100
Hello,
Currently these sound more likely as random issues causes by server delays that may occur randomly or while more occupied hours. Then we can't to do anything as it is not reproduceable at this time. Once it can be somehow managed to reproduce, we could take a look on it.
Greetings
Hello,
Tests were started later than they were planned to be and it appeared that monster card responsible people didn't test the changes properly. There were serious issues noticed that would either generate large amount of bug reports or even impossibility to use the system at all, not mentioning abuses. Therefore it is decided to that patch will be delayed, hopefully to final date of 1st June.
I also wish it was already released, so you are not alone.
Greetings
> PvP Rework: First changes planned for June 2022.
> Dark Core: End game Talaghan instance. Planned for June 2022.
> Ruins of the Ice Dwarf Kingdom (Hard Mode): Planned for July/August 2022.
> Fishing: New crafting system. Planned for August/September 2022.
> Talaghan DLCs: New quest lines and events. Planned for August/September 2022.
> Housing Patch: First major patch planned for September 2022.
Hello,
These issues are related to maximum cap which isn't visible. It will be increased and added as info with Housing Rework.
Greetings
Dear citizens of Paradise,
18.05 at 11:05 CEST Paradise will be shut down for server maintenance.
#11:10 Maintenance completed - Patch Notes 10.5.0.2005
Hello,
Now it is explanatory, thank you. In fact I just realized it occurs also to me from time to time, but I didn't pay attention to it as I rather use commands than skills. Noted also to to-do list with high priority.
Greetings