General Class Balance [Feedback]

  • Patch 11.1.2.1000-1103 - Grafu Castle (Awakened), Prestige Season 2, Crafting Festival | Chronicles of Arcadia
    Check out patch notes 11.1.2.1000-1103. Patch Notes 11.1.2.1000 General Added Vortis and Chassizz to Snoop transport dialogues. Fixed Snoop Candara transpor ...
    chroniclesofarcadia.com


    I’ve gone through the latest patch notes on class balance and I have to say, the explanations from the Game Devs really make a difference. Even though the game is still under maintenance and I haven’t been able to test the changes myself, the thought process behind each adjustment is well-reasoned. What I appreciate most is how these notes open the door for meaningful discussions between the devs and players. This kind of transparency makes it possible to fine-tune the classes based on real feedback, which is key to achieving a balanced system.

    Keep it up!

  • https://chroniclesofarcadia.co…/#patch-notes-11-1-2-1103


    I’ve gone through the latest patch notes on class balance and I have to say, the explanations from the Game Devs really make a difference. Even though the game is still under maintenance and I haven’t been able to test the changes myself, the thought process behind each adjustment is well-reasoned. What I appreciate most is how these notes open the door for meaningful discussions between the devs and players. This kind of transparency makes it possible to fine-tune the classes based on real feedback, which is key to achieving a balanced system.

    Keep it up!

    Agreed, I just hope these GD notes are not exclusive to changes pertaining to magical classes. Much appreciated.

  • https://chroniclesofarcadia.co…/#patch-notes-11-1-2-1103


    I’ve gone through the latest patch notes on class balance and I have to say, the explanations from the Game Devs really make a difference. Even though the game is still under maintenance and I haven’t been able to test the changes myself, the thought process behind each adjustment is well-reasoned. What I appreciate most is how these notes open the door for meaningful discussions between the devs and players. This kind of transparency makes it possible to fine-tune the classes based on real feedback, which is key to achieving a balanced system.

    Keep it up!

    Agreed, I just hope these GD notes are not exclusive to changes pertaining to magical classes. Much appreciated.

    I wasn’t aware that the GD notes were exclusively for magical classes. It seems the GD for them must be quite well-compensated, considering the extra attention they receive. Maybe there is a correlation with the high cost of magical stats :D

  • Also need to agree with sere and robo, the new GD notes and better explanations for class changes are very nice and I hope that other classes will gain those notes aswell.Big thanks this really opens the doors and also I hope that other classes will gain those notes aswell. Also even tho I know that it would most likely take some time and be some effort but a list with all current classes and a note about if there are plans on changing those/if they under/over perform or are fine would be nice for example many scouts rn don't rly can be played because they are not as strong for example (scout/warrior), (scout/bard) etc etc :D

    Would be nice to go into discussions about generell classes since I think it would be great to work on all those classes that RN not can keep up with other classes from the current Mets to eventually reach a point where all classes can be played equally :D

    • Official Post

    https://chroniclesofarcadia.co…/#patch-notes-11-1-2-1103


    I’ve gone through the latest patch notes on class balance and I have to say, the explanations from the Game Devs really make a difference. Even though the game is still under maintenance and I haven’t been able to test the changes myself, the thought process behind each adjustment is well-reasoned. What I appreciate most is how these notes open the door for meaningful discussions between the devs and players. This kind of transparency makes it possible to fine-tune the classes based on real feedback, which is key to achieving a balanced system.

    Keep it up!

    Agreed, I just hope these GD notes are not exclusive to changes pertaining to magical classes. Much appreciated.

    Greetings!


    We introduced those "GD Notes" for magical classes for test reasons in the first place, but are willing to keep writing and even extending them in the future if you guys respond well to them. For me personally it's not as much of an extra work, as we already discuss certain changes within the design/balancing teams anyway and I'm glad to share my thoughts with our playerbase. The rest of us might think the same way.


    Since we are adjusting our internal workflows (as you can see here) in order to add more transparency to our game design, especially in terms of class balancing, we like to communicate and engage with you guys even more.


    I'm sorry if you felt not being heard in the past while suggesting good and well thought-out ideas without (or only with few) response from our side, so I hope this step will have a positive impact on the situation as we all have the same goal of improving the game together.

    Would be nice to go into discussions about generell classes (...)

    This might already be possible by applying as a collaborator as you can see in this post. The best place for these discussions is probably the place where the changes are forged. If you want to play an active role within the class balancing, so your voice is heard at an earliest time possible, I'm looking forward to meet you there! &)


    Best regards

    Wesker