Thanks to my Prestige feature, while constantly entering and exiting maps when doing MirrorWorld 14 times a day, only the 500366 [Fire Protection] keeps getting removed from me. I think it would be nice if 500366 [Fire Protection] maintained its presence like other abilities when I change maps.

Mage Class [Feedback]
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Feedback on Mage/Priest Class Gameplay Experience:
Currently, the Mage/Priest Class feels somewhat slow due to the mechanics around applying debuffs. To apply debuff 1502932 either through single-target ability 499608 or multi-target ability 492928 as a Channel (limited to 5 targets) significantly impacts overall damage output in larger pulls. Single-target application becomes inefficient because mobs often die too quickly for individual debuffing to be practical.
To enhance overall class performance, I suggest adjusting the debuff application mechanic of ability 499608 to instantly spread debuff 1502932 up to 5-10 targets. This change would make the class more responsive and efficient, particularly in large group engagements, resulting in smoother Gameplay and overall Class Balance for Mage.
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Feedback on Mage/Priest Class Gameplay Experience:
Currently, the Mage/Priest Class feels somewhat slow due to the mechanics around applying debuffs. To apply debuff 1502932 either through single-target ability 499608 or multi-target ability 492928 as a Channel (limited to 5 targets) significantly impacts overall damage output in larger pulls. Single-target application becomes inefficient because mobs often die too quickly for individual debuffing to be practical.
To enhance overall class performance, I suggest adjusting the debuff application mechanic of ability 499608 to instantly spread debuff 1502932 up to 5-10 targets. This change would make the class more responsive and efficient, particularly in large group engagements, resulting in smoother Gameplay and overall Class Balance for Mage.
I had a similar experience with this class, I even tried using channel gloves and Meteor Shower during Vortex cooldowns but it still wasn't good at all, max C tier on my tierlist 😱 maybe shorten the channel time and remove the cd and/or target limit from Vortex and the class should be fine (and can played in elemental gloves too)
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и что же вы опять сделали с маг/колдуном? теперь ни массового дамага, ни по точке(Оставьте уже в покое класс , дайте спокойно поиграть
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если учесть сколько стоит одеть и прокачать мага, то его дамаг абсолютно некоррелируется с дамагом физиков, маг еле еле дамажит с тиром на Т17 и рунами 12, а физики спокойно тоже самое выдают на рунках 10 с 15-м тиром.
Прежде чем резать массовые удары нужно было посмотреть сколько раз они используются в данжах по сравнению со скилом "теневая вспышка" в точку, толку то от такого выравнивания, стало только еще хуже, перетачиваться в физический класс? или уж бросить игру с такими порезками.Очень прошу пересмотреть последние исправления и хотя бы вернуться к предпоследнему патчу, иначе класс становится совсем безсмысленным.
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Greetings!
There are some changes planned for this class already that will improve the cooldown reduction part, as it has very poor impact right now. There won't be the necessity to change this skill into an area effect, as for area clear, the class has other options (that might be buffed as well).
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I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
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I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
A similar situation is on the mage/scout, his Flaming Spirit deals too much damage (in my opinion).
Greetings
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I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
Isnt this a screen from a Priest?
Grafu aint a 6er ini since you can walk in as 12, lol?
Aswell as more context is needed for balancing something in there. Since we dont know any about the difference from you to the other 3 dps + 1 support i believe?
~ Greetings -
I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
Isnt this a screen from a Priest?
Grafu aint a 6er ini since you can walk in as 12, lol?
Aswell as more context is needed for balancing something in there. Since we dont know any about the difference from you to the other 3 dps + 1 support i believe?
~ GreetingsYep, I switched to p/s for the endboss so we had another battle rez, but screenshot is from everything before Anne... others also changed their classes, before it was:
1. m/ch (me)
2. Ch/M
3. Ch/S
4. S/R
5. B/S
Yea it was a 7 man run, but grafu is quite easy so its a 6 man ini for me that u can run with more ppl like u could do with the wings of room in the very past
But even with more ppl the m/ch was dealing quite a lot of dmg, even more than my warmage 😱With full elemental / wind support it's even bigger 😱 I know u can't trust scrutis ever, so it's just for visualization
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I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
A similar situation is on the mage/scout, his Flaming Spirit deals too much damage (in my opinion).
Greetings
I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
Greetings!
There will be nerfs coming for both Mage/Scout and Mage/Champion with today's patch (and some additional adjustments). We will add Notes by GD to patchnotes again, if you still need further explanation, feel free to ask. Your feedback is much appreciated!
Personally, I prefer smaller nerfs at a time, but several followed by another if necessary, so we don't cut a class too much at once, as we unfortunately did in the past. I'm sure there are some classes that still perform way too well, but instead of nerfing them too much, I'd like to go with smaller steps.
Best regards
Wesker
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6er inis like Grafu...
Grafu aint a 6er ini since you can walk in as 12, lol?