Display MoreD/Wl
I had some time playing the "new" d/wl these days. The rota has become easier (instead of a 4 spell combo, now it's a 3 spell one), so burst is almost as good as a scout and AoE is now insane, equal to a warrior. As a dps, this class is just too broken. In a single guild run, I joined after B1 and was easily able to catch up in overall damage before Balton and reached the pole position in dmg on the way to Asta. At some points, I had aggro, because I forgot to equip my recon runes, but it didn't matter, because my dmg input was low enough to selfheal everything.
I mean, yea, I was called at Jerath, so it's reasonable that the overall damage was that high, since an average d/wl can solo 2 organs in a row with just food twice and a phoenix... what the f*ck?
This op'ness reminded me of the good old Warlock/Warden (which nowadays isn't more like a joke due to nerfs of doom), so I decided to try d/wl as a tank in the same gear I used for Wl/Wd. And WTF... just WTF... as a warlock, I had to control my psi all the time, put the mind barrier at an uptime of 90%+ or I would die. As a druid/warlock, I just click my transformation buff and here we go. There was not a single problem in an entire ROFL run. The aggro was very good, consistent. The class is a caster, so it needs 2-3 seconds at combat start, to catch aggro, but that's okay. Due to the huge amount of single target damage, a 330% aggro bar is far enough to hold aggro, even against Scouts (on Balton) these days. It's insane how easy the druid/warlock is for what it's able to do. Got a "champ shield form tank flashback" here, but the "druid shield form" is even stronger than the champ one by far!
I recorded a short video of this rofl run. I'd love to have such a range on my knight AoEs as well
I have no intentions to play a warlock dps atm, since druid is much stronger (even equal to m/k btw, but mage balancing is just another pair of shoes), has a better utility and is overall more useful for the raid than another warlock*. As a tank, the druid can rezz, battlerezz, interrupt, heal itself (!) with 3-400k per second (got around 1kk hp as a tank btw), pull over distance, even with AoE, since Sandstorm has a huge range and radius AND is NOT interrupted by incoming damage. So you just stand there, spamming Sandstorm all the time and that's it.
As a dps, the d/wl is just too good. As a tank, it's better than most other tank classes, better than all warden tanks, warlock tanks, warrior tanks and the only thing that speaks against replacing a knight/mage is the missing AoE debuff. But by using a w/p additionally, even this weakness disappears.
* : In a raid with a wl/m, a second warlock seems to be useless in terms of additional support. Only the additional shield could be a thing, but it's not necessary normally.
So... long story short, druid/warlock either needs a massive nerf or give it additionally a taunt, aoe stun/interrupt or add a slow effect to Sandstorm. Just kidding, please nerf (the dps d/wl).
I agree that the dr/wl is to owerpowered now, but i dont think that the class need a "massiv" nerf. The nerf of 100% aggro to 75% aggro is ok, but you shouldnt forget that this class gain a lot of aggro by doing dmg it should have a higher aggro because of that. it was same with all the other dpsclasses that you also could play as a tonk.
As example the kn/m with magical tankgear at hos, tikal, infernotime also gaines toons of aggro. i think it should be like it is, a little damagetank should gain more aggro. If you compare it with a ch/wl the dmg is similar. The aggro also is similar. You only can do a half or one third of a full buffed dps all over the ini thats ok and funny to play. Make to play tonk more interesting and the server need more tonks.
With Int/int gear the class do to much dmg the planned nerf from 130% to 120% poisendmg is a good idea for first and it also will reduce the aggro. If you nerf the 10% dmg and the 100% to 75% we should check both before it get more nerfs to dont destroy the class again and balance it. Dont make it so low like it was before again.
So dont nerf it massiv its a bad idea, because its near to balanced if you take a little bit of the dmg and the aggro.
m/kn, s/wr, dr/wl are very strong atm, but i dont know which dmglvl playernet want to reach. I still think the scale should be the r/ch atm. This is a good balanced class in my opinion. i think dr/wl, m/kn, s/wr and all the other classes i forgot that got a to high dmgboost should get a nerf to the r/ch dmglvl. Not only nerf the dr/wl thats not fair also nerf the other owepowered classes at the same time pls.