Display MoreRegarding the new wl/r changes :
Ofc punishment feels way weaker now but idk how much compared to other top dps atm.
It just feels alot weaker now. And the problem of his weaker single target is his massive lacking aoe dmg.
He has the weakest aoe dmg of all wl classes and the single target is/was his advantage.
Also the change of soul fang :
It's now a cast with 0 damage but the problem of the cast is that it has the same issue like plasma arrow.
The traveling time lets you cast it twice if you use a macro and this is a huge time waste too.
I hope there will be some consideration about this class in the future^^
I played this class these days in rofl in our guild runs. I'm slowly getting used to it I think and it's pretty fun. It felt a bit weaker than before (played it once some months ago), but I was still able to compete with our better dps players now.
In my eyes the class is balanced well, but yes, lacks a bit in multi target burst - which can be compensated by using the "severed awareness" in the trash, which works better there than punishment from my experience, since you can't do the punishment combo there. But still is not solving the aoe problem... maybe by adding a 10-15% aoe damage effect on the "end of thoughts" buff, which would let the soul crusher benefit from?
But yes, the new soul fang feels very bad. Maybe remove the travel distance delay from this one?