Mage/Warlock
- Increased Soul Pain damage over time by 400%.
This change tells me you think of this class more as an dd than a supporter, which I really like. This increment is a nice adjustment to the already good damage Soul Pain deals with it's initial damage. The main problem I see is that, as already mentioned in some earlier posts, currently the trash dies so fast, it's impossoble to apply Elemental Extraction which is why you mostly use/have to use Soul Pain (1-2sec cast won't even finish casting, depending on the group). That leaves you pretty fast with no focus (and the fact that you are almost always moving doesn't help).
So I suggest you let a skill,e.g. "Energy Influx", recover focus, which would help this classes damage, especially in the trash, and it's sustain damage.
Greetings.
This skill should be instant without focus problems and without gcd so we can use static field at the same time. Is the only option for mages to do some sustained dmg.
Exactly the same for mage/priest. Remove the priest tide skill cd so we can spam it (probably increase its dmg since is really bad).
Add m/r and shadowstab.
Lately with big partys and everyone finally golden finished gear im having really huge problems with sustained mages like mch or ms to catch up in overall dmg with some pdps, or some mdps with short buffs like mwd or cast speed related like swl. I'm wondering if at the end we will need same cast speed modifier for all mages (like pdps have) and start balance again. Not in burst 3s skills but in static field and the spammable sustain skill we use in most classes.