Hello
With next patch, Possession event will only pick from players who failed, unless all are dead, then it will choose random player.
Greetings
Hello
With next patch, Possession event will only pick from players who failed, unless all are dead, then it will choose random player.
Greetings
First: As some GM (or other game responsible) once confirmed, the drop rates for monster cards are intentionally reduced (massively) in specific zomes (like silverspring/dust devi canyon). As of my experience it is a massive 50% reduce.
==> This results in almost 1200 kills for the rrequired card drops. (normal zone drops)
==> Again, this takes long time, but eventually also this will be accomplished one day (although i have doubts rregarding "Tatus" monster card and one other^^)
Hello
Drop reduction in Silverspring and Dust Devil Canyon will be removed with todays patch. Tatus card is not effected by server drop rate, due to not being killed by player, but is effected by player drop effects, so would be slightly rarer then other cards due to this.
BUT: The festival cards themselves are far from being farmable.
Some of the festival cards i have never seen, and most are super rare.
This, by itself, may be a good thing.
BUT if you consider, you need 65 of them cards to upgrade to 5 star, this will not be possible in a lifetime I guess^^
In future, we will make some adjustments to festival cards to make it easier to reach 5 stars.
Greetings
Display MoreHello there,
I want to report some things about exchanging crystals in the current festival and make sure, if it is intended or not.
Accordingly to the wiki page (https://wiki.chroniclesofarcad…stivals/crafting-festival), you can exchange "10 Artisanal Crystals and 10 Essence Crystals" for 9 random items.
My first problem would be, that I now need 10 Purified Crystals and 10 Artisanal Crystal and 0 Essence Crystals for the exchange. That makes Essence Crystals kinda useless and we need way more Purified, because you need them to craft lvl 60 recipes. Is this intended or got something mixed up?
The second problem is about getting randomly one of those items. I dont mind that, but to be honest, I dont need 2x ring of potential.Can you adjust it to only get items you dont already have? Especially with the first problem, you will need A LOT of Purified Crystalls.
Best regards.
Hello
Artisanal crystals are used to craft the accessories, not used to obtain these random rewards. For these you need 10x Purified Crystals and 10x Essence Crystals. We will update wiki in future to be more clear.
As for suggestion, we may introduce some way to reuse additional attempts in future, but giving way to pick item you want is not planned.
Greetings
Hello
Correct board will be indicated with next patch.
Greetings
Event is not accurate enough. Mobs ignore food. Waves spawning faster than food is respawned. Mobs has eaten food before all were close together. It is luck based atm and a kiting fiesta
Hello
Event was sped up vs original, it will require changing gameplay vs original event, about ignoring meat, it is simply about that meat is having delay when taunting mobs, but we can look to improve it further if there is still issues.
Greetings
Hello,
I think it would be a nice QoL change to make the mobs that spawn on B5 (Barkud) attackable and lock their HP at 99% or something like that. That way the tank could at least aggro them.
Greetings.
Hello
Reason for immune is due to fixing issues with how mobs were originally aggroing to meat (Or often not in the past). We want players to engage with tactic, rather then skipping this and instead allowing tank to replace the meat. Currently there is no plans to change this.
Greetings
Hello
This issue is fixed with patch 11.1.2.1002.
Greetings
Display MoreVisual Changes
- Action Bars: Fixed bars were resetting position.
Doesn't work.
The Workaround what works is the following:
- searching ActionbarFrame Positions in savevariables.lua
- write a lua function that set actionbar frame position like following for all actionbars:
- _G["MainActionBarFrame"]:ClearAllAnchors();
_G["MainActionBarFrame"]:SetAnchor("BOTTOMRIGHT", "BOTTOMRIGHT", "UIParent", X, Y);- Register Event "LOADING_END" and "UPDATE_PARALLEL" to fix actionbar position after login and after channel changing
- if (event == "LOADING_END" or event == "UPDATE_PARALLEL") then
CallMyFunctionToPositionActionbars()
end
Greetings
Hello
Please ensure you're patched to last game version (11.1.2.1002). Our team were unable to reproduce any further issues. You may also try the interface button "Restore interface to defaults", which will restore frame positions to default.
Greetings
Display MoreHi,
please change how towers in sw can be captured.
As of now rogue can stand in hide outside of Guard range and capture the Tower.
maybe add a condition that guards have to be in fight ? 2 small ones have to be dead or similar
Greetings
It is not possible to capture tower under hide or invis effect.
Greetings
Would it be possible to add the option for adding a second skill bars profile to the integrated version of vactionbar?
Currently we need to adjust our bars before and after every siege war.
Adding separate battleground action bars is already planned for future.
Greetings
About Siege War:
- Fixed it was possible to use spells through some castle walls; including towersThis is not 100% working , i was still able to kill player through walls with 490420
This skill is fixed for next patch.
- Fixed it was possible to use spells through some castle walls; including towers.
This seems to have the opposite effect, no one was able to attack a gate ,except a small exception of Skills.
(Between you and the target is an obstacle red error message)
Issue is related to implementation of blocking location spells, we will temporarily revert this change and look to implement better blocker in future patch.
Aswell, can you look into distributing Atlas Coins more fairly ?
Our Tank got 800 , when i got 2.000.Maybe include damage taken or similar into account would help ?^
(Or make it similar to how AC are distributed in Zhargos Worldboss, split it evenly for everyone in the party
I would also suggest therefore to distribute atlas coins and badges like zhargos worldboss.
Calculating each individual player, make the sum of all (from each guild) and distribute it even on everyone of a guild. So ppl will do every job in siege war without having the fear to get less benefits
Atlas tokens are currently distributed on large amount of factors already, Kills, Dmg etc. We will adjust it in future to evenly distribute all guilds combined tokens throughout entire guild. Though it can mean that some players will earn less than before due to this.
Greetings
Display MoreHello,
I can't use instruments in the clan castle war but my opponent can use instruments as shown here. I guess this is a problem?
Hello,
I shouldn't be able to see the correspondence of the person I added to my block list in previous clan castle wars, but in the clan castle war, the correspondence is visible even though he is on my block list.
Hello
Instruments is related to Bard Skill Defined Tablature(1491099), it's not planned currently to disable this due to being class skill.
Disabling battleground chat when user is on blacklist will be implemented in future patch.
Greetings
Hello
It is fixed.
Greetings
So wie jetzt von den .. Leuten Vistun gespielt wird, könnt ihr die Täglichen Quest für Vistun raus patchen, macht kein Sinn mehr. Danke
Hello
Please could you clarify what you mean? As it's not clear what the issue is.
Greetings
Hello
Tutor system is designed for helping newer players with challenging quests, not for obtaining rewards with your alt. We don't plan to change this.
Greetings
Can you reduce number of Sunspot, Earth Crystal Essence and Dark Stone required to craft sun essence ? I think these numbers are too much and a lof of new players need sun essence to craft their artefacts. Can you reduce these numbers by half ?
It is meant to be extra use for additional materials. We don't plan to reduce these costs.
Greetings
A couple more small suggestions for pvp:
1. Return the 1x1 arena without rewards or add some zone where pvp equipment will work, in addition to the existing ones. We have no place to simply look at the parameters and test some things except for the 3x3 arena, which cannot always be assembled.
2. Return the opportunity to use food for ancient souvenirs at the battle grounds. Food for tokens will be better anyway, we would like to have a simple alternative.3. We have a pie for tokens that gives invulnerability to physical damage for 3 seconds, please add the same for magic damage.
4. Still no pvp katana in game, please add this.
1) In future we will look to add method for this to make it easier, we don't plan to bring back 1v1 arena however.
2) It's not possible to allow this, though we might add some similar foods for Atlas Tokens in future.
3) There is already magical damage food immunity. 1249330 (Arena Fruit Salad)
4) Supporting a large amount of weapons is not planned in future with unique pvp skills, so we don't plan to add pvp katana.
Greetings
Hi, thanks for posting my long text here. I also have a small request - please turn on the magic wardrobe on the battlegrounds, the original pvp sets looks terrible and playing in such clothes is annoying...
Magic Wardrobe is disabled to make it not possible to mask team flag by using obnoxious sized costumes to gain an advantage by attempting to block it from view(mostly wings), but also using 2h weapons instead of 1h etc. We could potentially look to enable it, but block wings in a future update though.
Greetings
Display MoreIkaria is it intended, that the plate pvp gear is mostly the same like the chain gear? the only difference it more or less in the pdef / mdef of plate and chain (chain has more mdef but less pdef) ?
I mean there is even a set with more dmg mitigation as set bonus than plate. plate has also no parry and so on.
Will the plate set be reworked? I just realized it.
If not, is it possible to change the already plussed set to another one via support (after this hilarious plussing of pvp items x.x) ?
Greetings
Hello
We will look to review plate set in a future patch.
Greetings
Display MoreHello
Could you specify IDs? We were unable to reproduce it. If you mean the rings based from description. Desc was fixed with next patch.
Greetings
Hi,
would it be possible to let us also stat pvp weapons and shield/talisman if we want to do that?
Shield/Talismans are already possible. Weapons is not planned currently but might be added in future.
Greetings
Currently the pvp accessories you can buy from the pvp vendor are useless, since you can't stat them.
Please allow the usage of armor fragment pvp stats.
Edit: Same thing with shields and talismans.
Hello
Could you specify IDs? We were unable to reproduce it. If you mean the rings based from description. Desc was fixed with next patch.
Greetings
Display MoreAbout Masked Ball Festival
Can you reduce number of masked ball medal requirements for masked ball package to 6 ? I think 12 is too much. And it doesnt give us 12 hours potions always.
Edit :
I farmed Masked Ball Festival for 1 hour, yet i didnt get any doomlord potions. This festival is impossible to farm. Please change these nonsense festival mechanics. Make Masked Ball Reward package be obtainable with 6x masked ball medals and make it give us Masked Ball Transtormation Potion Package.
Balancing festivals around 1 potion is not planned.
Or just put the potions directly in the IS.
Right now the potion is nonexistent anymore for the players if we are honest
Similar potions are already planned to be added to Mirrorworld shop in upcoming patch, we don't plan to add these to item shop.
Greetings
Hello
This was intended to be changed as part of .5001, and was written to patch notes for it. But missed in changes due to conflicting changes with upcoming content, which was then patched today as part of .5003.
Greetings
Language: TR
Game Version: 11.1.1.5002
ID:
I want to change the default costume in the clan castle war, but this is not possible. Costume and Magic Wardrobe do not work during the clan castle battle.
Magic Wardrobe is intentionally disabled inside battlegrounds.
Display MoreLanguage: TR
Game Version: 11.1.1.5002
ID: 1244395 (Mystical Tambourine (30 Days)
ID: 1244394 (Mystical Lute (30 Days)]
I think this item is prohibited to be used in clan castle war, but we can sometimes use instruments in clan castle war. Sometimes we cannot use this. I couldn't figure out why we use it. I guess that's a problem because.
It was reported before, but unable to be reproduced by team. If you find way to reliably reproduce it, we could investigate it.
Greetings
Hello
Emotes are disabled inside battlegrounds.
Greetings