Hmm I guess I reached the top content a warlock/knight can't tank, Kalin xD. Please take a look on this, I had to change to knight and that shouldn't be the solution.
Posts by Madox
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Even if you aren't happy from the output, bringing any ideas and solutions will always be helpful.
These can be discussed freely with other players, and by that it helps us to consider it with updates.
A post with only complains and tension won't help in this process.
Please tell me you are joking right now. I have been asking for many months to have a planned log change so we can see the changes for cards patch before the disaster content start. So we can see our ideas are implemented and we can improve them together. What did we get? A few points saying the whole system was gonna change, that our last 200 comments about cards were useless because nothing will be the same. I told this in forum post, I went and send messages to Rake, to Grox, even to a GM because Rake ignored the forum private messages. Don't tell me im only complaining and tension anything. You are insulting me and our efforts to improve this server. Players tell you what you (design) did wrong and how to fix it and your answer is: don't complain...
We already told you the solution, you just don't wanna listen. Keep the same system.
About the rest of your answers, you just don't read at all what I typed. I said design problem many times.
- It is not devs fault.
- It is not bugs fault.
- It is not bad quality content problems.
- It is not me being a selfish player problem.
- It is (I hope is clear) design problem.
Recipe did not include bosses. Period. Design team created a loot where killing bosses was not needed. You can say whatever you want about this but reality is, it was designed without bosses. Anyone after 1 week playing this game could see that. Are your designing members not playing this game? If they don't, that is exactly why a planned log change is needed. So players can tell you, "hey, that won't work". This is a deja vu. I hate repeating myself but lately is like talking to a wall. Byte did it with balance. Ask him!
I honestly don't know what else to say. I'm tired of having the same problem over and over with every new content for not asking the players what we think.
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Such attributes aren't supposed to be obtained by farming trash only.
You have a big (HUGE) design problem in your team and we told you trillions of times but still we are ignored. These artefacts were designed to be farmed by killing mobs, not killing bosses. Just READ the recipe. Any player could notice after first minute that bosses weren't needed. I'm shocked you guys didn't even think about it.
For example:
HOTO: 1000 greens per item (killing mobs) + items from bosses.
Kalin: 2000 (quest included) greens per item (killing mobs) + many many many daily tickets (other mats)
You literally switched killing bosses into doing daily tickets. How can you say this wasn't supossed to be obtained by farming trash? It is literally how it is designed.
Every player had the same possibility to farm, no advantage or disadvantage then.
There's no punishment for that part.
Of course there is a punishment. You failed in design. Instead of changing on first day before anyone did the first item, you waited and now many crafted it. From now on, should we play thinking the new content we farm will be removed for "overuses"? This literally give us zero confident in the team behind all this.
There isn't any possible solution for this if isn't keeping the same system. Admit you failed and next time do better. Do not punish your players for your team mistakes. We had enough suffering and laughing in our faces with Rake and his failed year of cards system.
Regards, Madoxx.
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- Disabled loot from monsters before first boss due to overuses.
A bit late for all those people who already have the item don't you think? This change make things really unfair to the rest.
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I really think all the events should be activated at X % of the boss HP. Having best party allow you to skip most of them and that is not nice for anyone.
Not everyone can go there, full dps most of the bosses and its done. It shouldn't be the way to do these inis.
For example b2 freezing. Let's say we do the event every 25% HP. All groups should do it 4 times. Not some op groups 4 times and others 15 because dps is lower or the classes aren't the best broken meta.
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Hello. They aren't issues with AU, they are utilities changing the game visuals. For example, seeing the remaining time like that. There is an option to see it in 3 different ways. You can search it and pick the one you like more.
About the potion, are you sure that you aren't using any buff that can't be used at the same time than this potion? I don't remember much but I think dalanis ring 10 minutes speed buff was removing it? Would need to check.
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Patch 10.4.4.1000-1001 - Kalin Shrine (Hard Mode), Festival of Fire | Chronicles of ArcadiaCheck out patch notes 10.4.4.1000-1001. Patch Notes 10.4.4.1000 Kalin Shrine (Hard Mode) Opened gates of new 6-man hard mode nostalgia instance Kalin Shrine in…chroniclesofarcadia.com
You can always read the patch notes:
Fixed disenchanting was allowing to process unallowed items.
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The skill "Icicles" isn't adapted to druid/warlock. It hits 300k to all the dps. Please change it.
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Regarding items. For today I'm not sure if I make a new tiered weapon, then in 3 days the devs will not decide to change everything again. All healers' items ingame stated wis/wis and sta/sta are now useless and nobody will buy it. Even IF someone will, price will be hilarious.
Oh everyone know that healer best way is going full wisdom stats and runes. We know that since June 2020. Idk why people still use stamina tbh, it was pretty clear from the begining of balance that it wasn't the path to follow.
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I'm sorry but if thats the case, tell your heals to open their eyes.
Back to the topic
I guess it's because of die - rezz middle in fight and rebuff fast. and I would support it, that lower buffs don't overwrite higher
Exactly my point. Thank you.
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I like new changes... as long as Byte do what I asked. Lower buff shouldn't remove higher one.
I'm also scared to see where this is going. Please don't forget that new players are an important part of this game. If only endgame players will be giving good buffs, all guilds will die at the end since newcomers will run away screaming. Most come from other servers, they know the game and they should have a way to contribute to endgame guilds while they gear up.
I'm against changing supports buffs depending on the gear like healers or m/wl have now. I really hope that bard support classes don't require good gear to be used.
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And maybe fix Sandstorm / Nature Points of druids asap. Druid/Wl is always full of Nature Points even in trash. makes this class a bit stronger than pre patch I guess
Damn and I didn't try the class since patch
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Same that you did with unicorn and priest hp buff... do it with these new buffs. Don't allow crap buffs (low wisdom) to remove better ones.
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Druid/rogue aoe was the same, 5% every 0.5s. 100% in 10s. We have a skill to recover all every 30s so we have enough to spam another 10s. Rofl is a fast ini (really fast). Our own skill and some mana pots is enough, but when new ini comes out and we need to spam aoes more often and for higher time, mana pots won't be enough for some classes. W/m will be an example of it I guess.
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the first stack of the HoT is much, much more powerful than the added two, though... I can definitely see where they are coming from, especially since you could restore your own (and you allies) mana.
2 minutes CD. As I said, I have to use mana pot every 30 seconds in world boss (before this change).
While this buff is active you'll also develop 3 stacks of camelia instantly.
Which buff? Only way to get instant 3 stacks is if someone is under 50% hp.
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Druid/Scout
- Changed Camellia Flower MP cost to 2% from 350.
Why not remove the need of stacking 3 times or the only 6 seconds HOT? I already have to use mana potion every 30s in world boss (in between of the class mana skill).
2% mana for a skill that we need to spam and that is there only for 6s HOT is crazy.
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I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.
About buffing depending on your wisdom, oh wow. We will see how that goes. Big change.
Scary changes but exciting at the same time 🤗
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About warlock / Scout itself... At the begining of balance, we needed more time to kill mobs and the mechanic of this class was good and really pleasant to play.
Now everything is faster, you can't use 1.5s channel like before. Most mobs die in the middle of your channel and u spent 2 psi for half dmg.
Turning yourself into dps mode is also terrible, shots should give 3 psi instead of one, you need like 10s to go back to dps in most situatitions and that is crazy.
Aoe was never good. This class was mostly single dmg but now its meh in every possible way.
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Buff Druid/warl.... I mean... Warlocks! buff Warlocks!
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and dont feel Attacked because the most broken class is yours.
There are many aspects that aren't being considered here. People cry this class is broken in every way. Well, that's simply not true, no class is broken in every point, that would be crazy.
Talking about dps only and in rofl, no low inis being considered.
I think this class need a nerf? Yes. A nerf to overall dmg? Not much. Depends what meta you are considering. Is better than warlocks but on point with some mages, for example. The biggest dmg of the class is BY FAR in organs. That require a 25-30% nerf for sure.
Rest of ini? It depends in your party and your supports. The better the party, the less dmg you can do with this class.
Is true, in bad-slow partys, the sustain is really op. Same as many mages tho.
You say with a good party and good sups d/wl (without organs!) is better than s/w and w/d? Hell no. It isn't.
Yes, you can buff up every 90s to catch up in many places where pdps can't buff. Now try to reach 50% of burst aoe of a Warrior/Druid in b2 mobs or lake. Or Balton/Astaroth dmg of a good Scout. They will take MANY millions of dmg from you because you are more sustain than their burst. If boss dies in 10s, you just can't. If mobs instantly die, there is nothing for you to hit. You need more time.
A big problem I see in this class in terms of dps is the high magical attack. Is useless. It is so high that there isn't barely any big difference between totally endgame players and others with t10 gear and runes lol.
About tank complains. I don't care tbh. You can remove it. To fix these "exploited" parts, just change a matt portion into mdmg. Low geared people won't be as op and noone would use this to tank if you now don't have crazy mattack. Easy.
I just wanted to say that you gotta be careful with complains. They usually destroy druids mdps when someone complain and no, don't say d/r turned out fine when it needed many many months of changes (and beg) to fix the CPS screwed up change. Even after those months you all agreed that it was 15-30% under any dps because is "half sup" which we never see in any party.
Now let the hate begin
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Hmm did anyone try warlock/scout recently? I did today and was disappointing
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But like you said: it's not my guild and that's why I just chill and hope it's over soon xD *doing everything for a core xD*
+1000
If you play d/wl, take a k/p with you. then you are on aggro cap this could help xD
Oh im not that brave to use 3% dmg 12h potion as d/wl, I'm always on aggro cap
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I still don't know why k/m have the debuff on mobs. That should be w/p job, period.
You say k/m is best single aggro burst of knights well idk about that but, what I know... it is one of the worst for the rest of ini. Can't wait for them to remove this debuff so tanks play again the other knight combinations and we can dps safely again without tanking most mobs of the ini lol. I'm close to shit my pants every 3 mobs
Then it's a tank problem. You can even hold the aggro without a secondary class. The tank should fit into the group setup. If there is a w/p in group, the tank defintily should NOT be a k/m. if he is, ask him why. if your tank lack on aggro, tell him to play tank classes with more bonus aggro. Removing a similar buff off one class isn't a solution. Then you can also say remove warp charge and surge of awareness of all warlock main and secondary classes and let it only be an elite skill of wl/m, because it is the job of wl/m xD
They are not my tanks. They are pug tanks and 99% are k/m doesn't matter if w/p is there or not. I'm not gonna tell people in a pug how to play O.o
Same as dps play what they want, tanks do too (remember rofl is easy and any class work, not need to pick the best). Dps are mostly picking the strongest. Tanks became lazy and only pick k/m, doesn't matter the situation. Sadly that is not good for me
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I still don't know why k/m have the debuff on mobs. That should be w/p job, period.
You say k/m is best single aggro burst of knights well idk about that but, what I know... it is one of the worst for the rest of ini. Can't wait for them to remove this debuff so tanks play again the other knight combinations and we can dps safely again without tanking most mobs of the ini lol. I'm close to shit my pants every 3 mobs
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Yes, second class.