Bug report, ID: 501554. This buff says 15% dmg increased but the skill 491171 increase it by 25%. Just change the 15% to 25% in text, skill is working fine.
Posts by Madox
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Changed Otherworldly Whisper to be permanent buff that triggers its effect when you use a skill that consumes Psi instead, changed it to be usable regardless of Willpower Construct state, removed Psi cost, removed received damage reduction, increased radius to 80 from 50.
Question. What about wl/druid? We could heal 5-6 seconds spending 1 psi. The whole mechanic went to the toilet now, I guess class needs some changes. Also the dmg reduction was nice for healers and tanks combinations, not so nice to lose it like that.
Thx for the wl/w fix.
Regards.
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That 10% hp heal isn't activated when the passive skill trigers Enraged, is it intended?
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We are not dps or cps, guitar/lute doesn't give dmg, it's mostly useless. Lets not forget that.
Warlocks "3min" have 90s cd. Mages had 2x 3min. That was the difference.
That’s exactly what makes mages op imo,not being impacted by cast speed/attack speed buffs, they are completely independent of supports. Wl/m dies => who cares I can reset my op 3 min and still do dmg. On the other hand dps and cps class take a big hit from bad or dead wl/m. Just do the math on how much dmg warp charge contributes to a dps class vs mages
You mean the skill every warlock (dps, support, heal, tank) can use? Yes, I imagine you are 90% of the instance without that 🙂
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We are not dps or cps, guitar/lute doesn't give dmg, it's mostly useless. Lets not forget that.
Warlocks "3min" have 90s cd. Mages had 2x 3min. That was the difference.
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Didn't run in a long time so couldn't test until today. Lvl 85 iss is totally useless in rofl. In 8 out of 10 situations we could use before, we can't use now. Huge nerf to all mages tho. Really unpleasant to play.
- Removed The Sage ability to cast while moving, increased duration to 30 seconds from 15, reduced cooldown to 90 seconds from 180.
- Fixed The Sage item set skill cooldown was wrong.
That works when it wants. Still have 3 mins cd some times and spanish description still says 3 min.
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- Changed Tide Burst to provide Conduction that increases wind damage by 50% for 4 seconds.
Not working
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- Changed Voice of the Sea set skill; Your next Elemental Catalysis will have quarter of full cooldown, but using it will put this skill into a 600 seconds of cooldown.
Reason?
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Housing
- Added 17 NPC furnitures.
- Added 20 effect furnitures.
- Added 11 regular furnitures.
- Added search box to storage
Could we have a button to check the new furnitures without searching in the other 3.000 existing ones?
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It would be fun if those 3 seconds casts are a channel instead. Example:
3 seconds cast do 10kk dmg.
Channel 3 seconds do 10kk but in 6 hits in these intervals:
0.5s, 1s, 1.5s, 2s, 2.5s and 3s.
The faster you cast, the faster you get those hits (max 0.5s channel, same as max cast now).
Idk if that is even possible to code but it would be a really nice way to fix long cast classes like d/wl. Maybe some mage combination could get this same way so not all we do in ini is static field.
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I remember seeing priest/knight doing that in grafu many many years ago. It was fun
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Hey!
I would like to see more variety in mages playstyle. At the end all of them (except m/k and its skill is also the same type) are a constant spam of static field and thats it. They all feel to be the same class. If someone have any idea in mind it would be cool.
In the other hand, I would like to have atleast 1 mage combination that is focused in single dmg.
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buff all mdps and problems solved
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Mage
- Reduced Elemental Knowledge damage gain to 64% from 72.7%.
Warlock
- Reduced Ill Will damage gain to 100% from 111%.
I don't understand general nerfs like these if they don't come with buffs for worst combinations at the same time.
Regards.
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Best content ever, thank you.
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Greetings,
please keep in mind that the Arcane Chamber of Sathkur (hard) is supposed to be a catch up instance, designed to reduce the grind for new or returning players to get back into the game over time. The instance is meant to supplement nostalgia content, not replace it.
Smaller parties will get significantly lower amounts of loot. While you can't take one of your own characters to boost your parties haul, it is highly recommended to try and fill the empty spaces with other players, as additional players aren't taking away any of your loot (except for cards, which are decently common).
We've not added RNG to the loot per se, we simply moved the RNG portion of what is gotten to a seperate step, instead of direct drops. While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.
It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.
Hooroo,
Brontes.
Ok if LL got 249 coins whit 14 ppl , that should mean that whit 15 ppl raid will get over 250 coins
1 person is worth 1 coin XD. We got 243 with 9 people and some players were dead. I don't think this (more people more loot) is working and if is working, damn that is terrible.
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Then don't run it I guess
Always the best solution is to ignore the content instead, right.
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Random loot to everyone.... sorry but that is not fair. Another thing, if someone dies they count as nothing not cool.
Every person should atleast get 1x splinter from idk. Some people got many things and many others got literally nothing. Imagine paying 1.000 diamonds to get nothing. Russian roulette is something that players always complained in this game, please don't repeat the same clear mistake knowing we told you hundreds of times that 100% rng content suck.
Make it so we can buy with coins whatever we need. That's easy and fair to everyone.
If loot is decent, this ini could be a way to milk diamonds from server (you always love that ❤️)
Regards.
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D/WL was not for healer gear. It was first designed as mdps with full Int. Wisdom thing came later and it never worked in endgame, it was more of a "I can do minigames and little inis with healer gear". So don't forget endgame mdps with Int should still be viable and for what I saw lately, isn't good.
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wl/k 🤪
Question. Could you adapt aswell the lvl 65 iss to give extra aggro instead of minus if the stamina is higher than intelligence? That or any other way. Iirc due to aggro changes and many dps not reaching aggro cap, the class couldn't hold it anymore.
Kind regards.
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Really nice to see that class balance is back. Thank you.
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Warlock
Level 65 Item Set Skill ID: 850872.
This passive (30% less aggro and 8% more dark dmg) is going off everytime we leave combat.
Works fine for me. I never loose the buffs
I think it happened only in bosses event.
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Warlock
Level 65 Item Set Skill ID: 850872.
This passive (30% less aggro and 8% more dark dmg) is going off everytime we leave combat.