Posts by Madox
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Can you allow mage/scout's pet to get mana if I use a pot? It is super annoying to keep respawning it all the ini.
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I think all the mages are the same. Static field spam and 0 dmg in single target. Rofl had tons of aoe zones and almost no single dmg mobs that's why r/wl wasn't needed. In DC r/wl is a beast and mages mostly suck in many situations. I think is a lack in design tbh.
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Common Resist is not related with weapon level. If your spell is results being a Resist, only way to improve it is more accuracy.
Weapon level is affecting only Miss, which magical spells can do too, which is a lot less frequent compared to Resist caused by level difference.
If certain class spell is Resisting more than others, it is a matter of balance which will be investigated further.
Greetings
Damn ok thank you. I had no idea.
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All classes should have 285 level weapon for the weapons they use. It's stupid some have 285 and others 220, it makes no sense. If checking subclass by subclass is too much work, add 285 to every class in all weapons and easy fix.
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The buff that people get inside the ini giving mdmg and pdmg when you have a new weapon should be changed to the same dmg kind as iron blood will buff. Not all the classes benefit the same from it right now.
Now a question. The 15% accuracy this buff give? It works the same for all classes? Don't leathers get waaaaay more advantage from it than other classes since dex give base accuracy? I'm not sure so I ask.
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Bring back the 1 hour ostrich (206319)
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hmm why isn't druid silence included in "no miss" new list?
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Shot require focus, do you have enough focus?
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Can you remove silences from your crazy stupid new "every magical spell misses" list? Nothing better than doing world boss and wipe because a silence misses... as healer with max lvl weapon and 250k wisdom, great job.
Gyazogyazo.com -
you're toxic as always, buddy The point is that you were always worried and worried, but for us they did it all of a sudden PS as I indicated in the post above, I support this idea, but I want more loyal solutions
quality for all? i support it too
#give1.3mattkforintand1.2mattkforwisAsk for your christmas present day? I'm all in! 30% mattack hot stew!
Only mage I tried recently in DC is mage/warlock and with old weapon I have 32% miss rate. Sounds totally balanced
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Pet. The problem of wardens are the pets. I guess they reach enough attack to overperform in this ini.
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I had to remove my msg because I was doing exactly those numbers XD Thank you, I feel dumb asking but changes were done before I could type down old values so I couldn't test all this by myself.
This also leads me to the conclusion that when you fix the extra heal of this skill with a 2.39 times value higher than the plussing of the 3 ticks of the HoT it will be way too much.
values ub:
114k per tick. 114k x3 ticks x 2.39 = 817k
Direct heal is 623k so this can perfectly heal +5-6kk buffed to whole raid.
Fountain is 277k ub so making that extra heal same amount than that skill should be fine.
The thing won't be "fixed" because this is how heal formula is working currently, the visible value is not representing the heal output directly. There won't be any 2.39x increment on this until, if happens, we rework the heal output formula.
Greetings
So this number in the description means nothing I guess? I don't remember any other skill with such a high number and that useless real heal output.
Any other class have this? Maybe it is time to update them to work like rest of skills now that healers are being touched.
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For overtime damage/heals, it is calculated by value * interval / duration.
Therefore, it is 267 x 1 / 6 = 44.5 for old, 320 x 3 / 9 = 106 per tick for new.
Greetings
I had to remove my msg because I was doing exactly those numbers XD Thank you, I feel dumb asking but changes were done before I could type down old values so I couldn't test all this by myself.
This also leads me to the conclusion that when you fix the extra heal of this skill with a 2.39 times value higher than the plussing of the 3 ticks of the HoT it will be way too much.
values ub:
114k per tick. 114k x3 ticks x 2.39 = 817k
Direct heal is 623k so this can perfectly heal +5-6kk buffed to whole raid.
Fountain is 277k ub so making that extra heal same amount than that skill should be fine.
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The individual ticks of the skill are three times more potent now.
Old one: per second.
267x3= 801 in 3 seconds, 267 per second.
New one: every 3 seconds.
320x1 = 320 in 3 seconds.Are you sure?
Additionally, camelia has caused issues on many people's ends and shredding their game performance when used. Reducing the rate at which the skill is healing has helped tremendously without hurting the total heal done.
Then just change the skill so we get the 3 stacks directly and we won't need to spam. If you increase its duration will be less clicks too.
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Bug report
Holy Void from priest: ID: 490276
- Need to change one of the Wickeds for Voidal Infection.
- Gotta add Voidal Infection's description to the debuff.
Druid / Scout
Camelia Flower ID: 499954
So you understand: (new skill in spanish and old one in english from web site so you know how it works)
Flor de Camelia = Camelia Flower
Loa a la flor de primavera = Spring Flower Eulogy
How this should work? It should do 1x Spring Flower Eulogy heal when the 9s (6s before) buff ends. If we have 3x stacks, this extra heal at the end should be 2.39 times higher than normal Hot.
How is working now?
- It does this extra heal twice. One after 3 seconds and another at second 9. Please remove the first one.
- More bugs, the skill isn't healing when is used, it waits 3 seconds before it does anything (check time line). Change that and add another heal when is used. I noticed this happen with other HoTs. That needs a change asap, we cannot wait 3s before any HoT do anything.
- Another bug: The extra heal isn't 2.39 times higher than normal hot, is 20 times lower. Fix that too please (is an old old bug that didn't get fixed when wisdom was changed for healers).
- I asked for this before but I ask again. The cost of this skill is stupid. If we move just a little, bye to our stacks. Focus regeneration is non existant if you move.
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Why d/p have its duration increased to 15s and this dont? Please change. (EDIT). It got changed to 15s but wasn't typed in notes.
Also do something about camelia. It was per 1s and now 3s. Also the cost is ridiculously high.
I see many many fast changes without even waiting for our feedback. It doesn't feel good at all.
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Also Camelia Flower's cost 35 focus seems too high for skill that you have to stack 3 times. Maybe change it to 3 stacks with one click.
I agree
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You have new weapon?
Yes. But with old weapon I believe its fine to miss more.
I tried with old weapon and this accuracy buff didn't exist. With tikal accuracy system title i have 0%. Guess I gotta wait for the weapon.
Byte Can we have in Atlantis a boss from New ini so we can test things? If they give the 15% accuracy buff for being around would be cool too.
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I just ran as M/S and had 3% miss on Shot and my weapon level is only 195/225. Seems fine to me tbh.
Greetings
You have new weapon?
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since I understand which guild member Laisha is talking about , I can tell that there is no need to level up the weapon. There are misses, but they are few. I didn't use the accuracy rune.
The shots missed are multiplicative. If you see 5% miss rate is in reality a 15%. I had 10% so is a 30%.
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mage/scout
Could you check which weapon accuracy is shot using? im having crazy miss rates in dark core. If is bow, any chance to increase bow level? or stick shot to main hand weapon level?
Why isn't magic dmg affecting pet dmg? catalysis (for example) or tamb are totally useless. Our burst is totally dependant on supports magical attack extra buffs, our selfbuffs do nothing
Mentioned skill is using ranged weapon level for initial miss rate, missing the first physical hit will cause other hits to be resisted/missed too.
Because Flame Spirit does not have any magical damage scaling. It is just having magical damage from having more magical attack, which is a fixed rate for all NPCs. We do not plan to add a magical damage scaling to this pet, currently.
Greetings
I think the class reached a point where design makes no sense. Main dmg of the class (and im talking about 60-70% overall) is shot + pet. Shot has crazy miss rate due to low level distance weapon and pet isn't scaling with literally none of class buffs since this class was pure magic dmg related. Sorry but class design failed here, the initial changes of the class to make it the mage with more mdmg and 0 mattack don't suit up with a pet with 0 mdmg scale.
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mage/scout
Could you check which weapon accuracy is shot using? im having crazy miss rates in dark core. If is bow, any chance to increase bow level? or stick shot to main hand weapon level?
Why isn't magic dmg affecting pet dmg? catalysis (for example) or tamb are totally useless. Our burst is totally dependant on supports magical attack extra buffs, our selfbuffs do nothing
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I was checking the new % less aggro values for the classes (for 1 weapon is really important).
Priest 10, Mage 15, Warden 20, Rch 25, Druid 25, Warrior 25, Knight dps 25, Champ 30
My questions:
1. Why different values?
2. Where are warlocks and bards?
3. Why warlocks are always the last and forgotten toys in all new aspects of the game?
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These changes will cement the definitive superiority of plate tanks in comparison to other gear types. Our aim is that we do not destroy non-plate tank classes.
What about warlock/knight? Please don't allow plate into this class as the other 8274 classes in this patch