Ill type about different topics since I try lot of classes.
--Rogue/knight
Increased Lion’s Protection conversion rate to 90%.
Im confused. You guys told us you weren't planning to make leather users full dexterity (as many people asked a lot of times), half dex and half str was the way to go. Now you add a feature where you need full dex to be viable.
Don't take me wrong, Im glad we can see more viable tank classes, I like this change. I would love to see mage/knight tanking (just thinking out loud :P)
-- Warden tank pet change, I agree with what they said, is not good. My wd/d magic dps-tank as hybrid could atleast do some dps (I guess this is why you also added mattack to the nerf) making lacking of hp, def, taunts, cc (god this is important), defensive skills, proper magic tank gear of this class less useless comparing with huge tankiness of knight or huge tankiness + dps of champ (yes, champ still reach what, 800k patt in shield form? Its dmg in some champ combos is still impressive (specially aoes), way better than my wd/d squishy combo).
-- Mage/Rogue. Tried yesterday in RoFL.
-Viable? Well, I guess that 5% dmg help other members? idk, I wouldn't pick this class for that reason.
-Improved purge? Even this one is crap compared to pdps when they can remove all the mobs from this planet in 3 seconds
-Sustain? Yes, is better than other casting mages (I won't talk about the new instant skill because isn't worth), not a disaster but way behind than m/s and m/ch.
-Burst? Oh god, that was bad, so bad. Probably the worst mage combo. Having extra 32% cast speed make you full speed for 90s instead of 60s like other mages, assuming boss survive that long you can start recovering dmg when rest of dps's burst is gone. My friend Balton disagrees
Summon it up, I woulnd't pick this class yet, it isn't the good choice in any aspect comparing to other dps. Decent in some parts, terrible in others.