Posts by Madox

    I downloaded another client, this time fresh installation and fps drops are the same. Ive been testing some addons. So far this list have no fps issues and cause no bad performance:

    -ArcadiaUtilities and Transmutor (new fusion), they will be shared when reve finish, we are testing atm but no fps drop at all.

    -ExtendedMacroIcons, FastBagQueue (might not be usefull since game have it on its own now?), LootIt, MagicBoxFramePlus, Streamline, UltimateMailMod (hope someone update the new time thing), Zbag.


    Something i noticed, bag is extremely bad optimized with and without zbar, when it is open, my fps drop more than 50%.

    -Addon creating huge problems: ExtendedActionBar, from 250 to 90 fps just using this addon with only 2 small bars activated on it.


    Will be testing others I have and give feedback about them.


    Beside addons, i tested client just empty and fps are so unstable, they change alot while walking, just seeing new objetives make our fps drop a lot.



    Edit: rest of addons worked fine, no fps lose. Idk where the problem is but in rofl from 50 fps it goes down to 5 in a second by the face. Outside is the same, drops from nowhere just moving is quite unplayable for me right now.

    fps is a disaster for me, im having fps drops all the time specially in ini, going to 20, 10, even 5 fps in a normal mob. My settings are like always, lowest as possible.

    Small update: b1 mobs, 1fps untill they all died.

    Can you check what is the problem cause sometimes mine not working.

    After using Rage sublimation (elite skill 60) and using Willpower Blade can not use and it says insufficient psi points . But when I use Experimental Dwarven Ale it is working . Does it need to be in combat to use Rage sublimation to get willpower blade?


    And using Psychic Arrows ( it gives 1 psi point) x4 and Puzzlement ( it gives 2psi point)x1 after using that it must activate willpower blade total of 6 psi points but still it says insufficient psi points. Can someone explain what is the error or just the skill buggy? thanks

    Psi are lost without combat so you probably lose them so fast before you can activate the skill on time, thats why only works with ale for you.

    Or just add one of the arrows to recover focus, for example mana drain shot have no use in this class, turn it into drain focus shot and recover 50-100 of it when you use it. This problem is extremely easy to fix, scouts don't have any focus problem, they changed skills in all pdps scouts to solve that old issue, I can't understand why a magic scout would need to suffer for something like that.

    Some feedback on old mage combos, already asked this but want to remind there are bugs which need to be solved, etc.


    -Mage/Champion:

    Elit electric current arc. This was supposed to help when mages were always casting, now this class is mostly instant skills (without burst ofc). In a decent party with enough dps is almost impossible to do on mobs such a long cast just to get the plasma arrow debuff on, specially in some parts of rofl where there are lot of squishy mobs.

    Please consider removing the 3s cast. I propose to make it instant skill (increase the dmg since is losing the 3s cast) with 10s cd. Have to remember this is just a skill to get a buff, not the real damage of the class.


    -Mage/Scout:

    This class pet is a total mess and so so so bugged. It uses flame when it wants, most of the times the pet stand there doing nothing while skill is activated forcing you to resummon it or manual the flame until she decides you are worth enough to use it by itself X/

    Also skill description isn't accurated with reality. It says range 200 well, in reality it has only 80 range making it useless in every mob phase of instance, once the pet reach that distance and start casting, mobs are gone. Speed cast buffs don't affect it, doesn't matter your gear or your buffs, this cast won't be faster as it should be (it only gets affected by its own cast buff after a few flames).


    Thank you for your time.

    Guild: Hades

    Leader: Madoxx

    Members: Apdo, Burningflame, Madoxx, Aaskar, Fuzzii, Miharley, Liberty, Axalixy, Chrps.


    Bow to the Underworld's Darkness

    Hello,


    Since elemental damage titles are used to be quest titles, poison damage title will most likely come as well with new quests.


    Greetings

    Hmm quests? All elemental titles come in "challenge" from instances part, not questing tho :P Am I wrong?

    About scout/warlock, can't really say anything about dmg yet cose didn't try in rofl. What I can say is the focus management is a disaster, even with ISS and title, did a few tikals and had to spend half ini waiting for it to recover. Yes in burst you can use the pot but burst in an ini like rofl is nothing, there most of the dmg is pure sustain in mobs.

    Please reconsider doing something for it.

    Hmm after 4 months using mage/champ I finally saw someone using the same class in my group so I discovered a bug I didn't know.

    The combo of ID:1490362 + ID:498864 isn't working properly when more than 1 m/ch are on the party. When we use first skill to apply the bleed on the target only one of the mages can use (and abuse xD) those bleeds, the other person can't even use it.

    I just tried with a friend on a dummy, with 6 bleeds each one of us, he couldn't hit once and I did all of the hits.

    Hmm I think something is wrong with druid/warlock.


    Nature points increase our mdmg and our poison, I can see those changes when I win or when I lose points but, toxic arrow and earth arrow are hitting exactly the same doesn't matter how many points I have (with 0 points earth arrow is true that hits less). Target was Balton in training zone.

    Toxic arrow from 20 points to 0 points:

    https://gyazo.com/03f6c2bf6127d7a9625419dc75ae007d

    Earth arrow from 0 (you see first hit is a bit lower) to 20 points:

    https://gyazo.com/84f4441f429e1b5e14a67e63245c5b97


    Please consider removing only 1 point per sandstorm aoe used, right now is insane :D

    with latest changes (with the last patch) this class uses less skills that cost focus anyway.

    What do you mean? Didn't see any change in patch notes


    About getting skills with cast but instant like wd/d will help but imho class would still be lacking some buffs if you wanna burst, 15+18% poison isn't nearly enough to call it a burst.

    About s/wl beside the focus problems during sustain without focus pot, I really think it should for example, turn speed attack/pdmg buffs in some kind of mdmg or poison dmg. Let's see what they do with it.

    Sadly d/wl have same issues aswell so no mdps to test right now :rolleyes:

    Here we start again, few comments just checking the skills doing a few tests.


    Scout/Warlock:


    Everything have extra focus cost, it makes no sense, warlock skills cost focus already, scout ones shouldn't have any cost (like literally every other combination). After 10-15seconds I can't do anything. If you don't want to remove the cost, some of the skills should work as a focus recover (like wl have a skill that recover 50 focus)


    Bug:


    - Piercing arrow: It is a casting skill and I can't find anywhere why, please fix it.


    Ideas for balance:


    - Weakening weave curse is still applying a debuff on mobs for extra dark dmg, consider change it into poison (same for druid/warlock).

    - Speed attack is useless for this class (except autoshot) and cast speed have mostly no use aswell. This make that item set skills and 5 min buff don't do anything. Will have huge issues to do any burst until this is changed.

    - ISS Lvl 90 aoe... please consider making it magical aswell.


    Druid/warlock:


    - Skill that changes stamina into intelligence: the buff in spanish says it gives wisdom, bad translation I imagine. This skill leave you with like 3k stamina, do you guys really think that will have any use in endgame? how many times can we survive with like 100k hp xD. It should work like mage/warrior 70 elite or something, turn stamina into int but don't remove the stamina. Cloth users are already paper and easily one shot T.T

    - Also the 2 casts of this class need a change, is a combo of 4 casts, its literally impossible to use 4 casts on any mob. I suggest, instead of adding a toxic debuff on the mob it should be on the player so doesn't matter if we change target, we can still stack 3 of them before using the other cast.

    - Earth storm is ridiculous, no offense but is a joke. This one and earth pulse should be improved some how to not be a total shame :evil:. Increasing the number of hits like mage ones or make them work as a combo wouldn't be a bad idea.


    I know balancing weird combos like scout as mdps or a druid as mdps isn't easy, thx for this classes btw.

    Ty for adding some magical weapons. One note, s/wl (mdps) use bow and isn't on the list :D

    I got a proposition about mage/champion.

    this elite --> Electric Current Arc, making plasma arrow a 3s cast with improved dmg is supossed to help the class, not harm it. Was good at the begining of the balance because we used to cast to do dmg, now in mobs all the dmg come from instant skills.

    In the current state of class balance, as mch, plasma arrow in 99% of times is only used to activate the buff to use static field. I spend whole ini suffering when I try to use it in a mob, they die too fast for this long cast. Please change it to 2s cast skill like other combinations.


    Edit: Please do Defender's Roar 15 min buff from w/p for whole raid. :P

    • Changed Blade of Protection to Blade of Destruction, inflicts 2400 + 0.3 x INT earth damage to target and increases your magical attack by 10.9% for 10 seconds.

    This skill isn't affected by speed attack and isn't a cast. Please consider add it into Beast Awakening.

    The little extra matt is really apreciated and needed, thx.

    I disagree on "best gear or aesthetics". There is one example for this, cape. Lot of people had their set done when they decided to change cape and add it to pants set because lower set was that, a waste and pure aesthetic. We complained and they saw we were right. They did it in a way that the change was good and didn't hurt anyone.


    Golden is best exclusive items, expensive and hard to get. That imho shouldn't be aesthetics, especially not in this game where skins are ultra cheap in item shop and endgame gear improving is best I've ever seen. This change would cost me money because I already redid old dn set but if is a change for the better, I don't mind.


    I agree on 5 golden accessories set.

    Another option would be 3+2 but a new one. If is true that new world boss is coming with talisman and shield, might be the right place to add new ring+earring set so everyone have something they need and boss don't become obsolete on the first day since is easy to get the stats on RoFL already.


    Also, I think the idea of custom ISS is nice.


    Regards, Madoxx.

    Also a question, In one of last month patches, poison dmg was added into mage elemental passive skill. Is there a mage coming with that type of dmg or whats the point to add something we can't use?

    Some of the new elite skills are already visable in Charplan, so yes there are some magical poison classes (unless that gets changed before release). ;)

    Greetings.

    Hmm yes, I know :D. My question is about mage class itself. They typed this in patches notes:

    Mage: Fixed Elemental Knowledge wasn’t increasing poison damage

    That is why I ask if any new mage combo is planned for it :P