Imho Grafu has more single dmg than other instances. Normally overall dmg was always full of aoe from mobs and bosses themselves were not noticeable in terms of total percentage.
It's hard to be totally 100% right since it depends a lot on the party, the supports and the tanking style but in general, I see these problems in my runs:
- For mages:
1. Long cds, way longer than warlocks. In many situations that leave you at the end of the scrut.
2. Single dmg. Some have an ok burst single dmg for some seconds but in general, it's quite average. The sustained one is really low.
3. Aoe. Classes that needs the thunderstorm combo are suffering a lot when mobs need so much time to come together or when there are more than 15. The thunderstorm buff should still be applied on the floor the whole time the skill is in cd and ofc, to all targets.
- Druids:
1. Their main buff was killed with last change to 15s. It is not only the dmg it gives but the nature power consumption. Improving this system would help a lot.
2. D/wl long casts mechanic should be changed to channeling so it deals dmg from the begining. Channel + cps could exist? Probably first class to have. Also it needs something else for aoe when sandstorm is on cd.
3. D/r. Big nerf on its buffs in Orkham era. It needs way better single sustained dmg. Doing normal hits makes you useless for next 2-3 casts when rest of classes keep doing dmg.
4. D/m. Single dmg? What is it 😀
- Warlocks are better everywhere. Wl/r and wl/m are way superior than Mages and Druids (not counting dots/cps classes here, only the old style mdps). Cd of the buffs are a big reason why, I would say.
Classes who have only 1 corrupted weapon (not 2 hands) or a Tambourine are always behind. Using talisman / shield means class is automatically dead right now because none of them got anything to avoid that problem.