So the specifications for the Surprise Attack have changed slightly. (Not mentioned in the announcement, though)
As usual, it was posted ahead of me by another man (presumably, I guess that would be about Surprise Attack, though), but I write as an addendum.
Instant warp to the location of the target that player killed. Stop this.
It needs to be the same as before.
Reasons
1. If the mob killed produces an unwanted Sigil, you will be forced to touch it.
Depending on the player character's ability, this can be a matter of life or death.
As I write again and again (even if censored), this is another inconvenience caused by a lack of the ability to envision and simulate.
2. Surprise Attack allowed the player to perform a small technical operation during the charge to cancel the move midway.
(PS: Oh, I seem to remember this being mentioned in the post above.)
This allowed for a greater tactical range and enjoyment of the play itself.
This was also an important factor in the Warrior's role as vanguard and ranger.
This change fundamentally undermines both.
And it's a folly because it does not understand the primitive enjoyment of the game, which is to "enjoy the controls". Zero point.
In other words, they do not emphasize fighting games or action game-style fun.
We urge to withdraw this.
But. Why do they keep trying to do one thing after another that they don't have to do?