Posts by Madman

    Using 1 gcd every 7-8 seconds to get 30m+ bleeds doesn’t seem like a big tradeoff to me on other warriors I would take that deal all day long.

    For w/ch and w/d I agree that a bleed with permanent uptime and no consequences can be too strong and I am open to Seren’s suggestion to half the dmg or other suggestions.


    Using flawless slash on my video wouldn’t add any value to the video the hole point is that using 1 slash per second denies bleed from proc’ing.

    There is an issue that I want to raise about the bleed effect on warriors that can use Slash flawlessly a.k.a Warrior/Druid and Warrior/Champion.


    I have recorded a video showing the potential issue, and below is my explanation

    (Aka and his camel in the background xD Love you bud <3)


    So everyone knows that upon using Slash, the bleed will start proc'ing every other second ( total of 8s => 4 bleed procs). The issue is: if you reset slash bleed effect every second the bleed never procs during that time as seen in the video (I am guessing the bleed timer resets on every slash hit, and since bleed has to wait 1 second before it starts triggering, using another slash denies the bleed from starting) this is a big issue on warriors that have a non-gcd slash.


    In theory in a 30s burst (on Warrior/champion for example), if your rota is fast enough you will have 30 slash hits but 0 bleed. your bleed will proc in ini a few times only if the boss goes immune or you stop hitting or get cc'ed etc...


    I don't know if this is intentional but it feels a bit inconvenient for these classes not to be able to use bleed at its full potential.


    Fix: Stop bleed timer from resetting, and have it proc on target as long as the debuff is active.


    EDIT: This is the same issue Seren had reported a couple of months ago, but wanted to raise attention to it again.


    Kind Regards,

    Madman.

    Titan stats will be replaced with chance of another Colossus stat in the pool.

    It will be corrected with next

    Can you then make normal mode and hard mode timers separate from each other so we can do both? Because otherwise titan stats price will sky rocket since everyone will be doing hard mode only.

    EDIT: Also a “chance of another colossus” no thank you I would rather 2 guaranteed stats rather than only 1 if a shitty looter like me looted 😂

    On Warrior/Champion


    The skill Unbridled Rage (498764) kills you when you run out of hp, please fix it to cancel the effect (like all bleed overtime skills) instead of killing the player.

    I agree 👍🏻

    I would also limit the use and bonuses to one off hand dagger. The way it’s looking right now, double off-hand daggers will give considerably more patt, dps and +20% extra elemental dmg for classes that are already performing very well in the meta

    Quote


    Warrior/Bard

    • Changed Fed by the Malice related scripts to be reset when you change zone to avoid possible issues.

    This fix seems to have fixed the issue previously, but the latest patch introduced the same bug to the class again...

    Not necessarily. In this specific instance the second run started more than 30min after the first one I also tried a relog but it didn’t help. I thought it could be related to some weird synergy with another class, but I am seeing this issue also in Arena of Darkness pve solo.

    Quote

    Warrior/Champion

    • Changed Unbridled Rage to be permanent buff that costs 1% HP per second.

    Since this change made the buff permanent, can you change the cd of the skill to 10s similar to Blood Rune Weapon (498762), there are situations where you need to cancel the buff to stop the bleeding and re-use it shortly after.

    On Warrior/Bard


    Rapacious poison(1491212) is still not consistent in the way it works. I did 2 DC runs with Guild today, in the first one everything seemed ok, but in the second one Fed by the malice (1491217) was totally not working resulting in missing 12% dmg during the whole run.

    I recorded a small clip showing poisoned mobs dying but no dmg buff from Fed by the malice was gained


    Warrior/Bard

    • Changed Rapacious Poison working method to prevent possible issues.


    I don't know what was the change exactly, but Fed by the Malice (1491217) is not longer providing extra dmg when poisoned mob dies

    Lol If that’s how you feel, you should refrain from providing feedback imho. 😅

    Feedback is supposed to be objective, and so far away from personal feelings. We all love warriors yes! but yet no one is asking for such op buffs ( passive berserk, passive frenzy , more dmg passively, because “I know better”??) how about passive IBW too ? 🤔

    We are not dps or cps, guitar/lute doesn't give dmg, it's mostly useless. Lets not forget that.

    Warlocks "3min" have 90s cd. Mages had 2x 3min. That was the difference.

    That’s exactly what makes mages op imo,not being impacted by cast speed/attack speed buffs, they are completely independent of supports. Wl/m dies => who cares I can reset my op 3 min and still do dmg. On the other hand dps and cps class take a big hit from bad or dead wl/m. Just do the math on how much dmg warp charge contributes to a dps class vs mages

    if we use elemental catalysis we will just wait 4 minutes to use our skill again

    Like all other classes? XD surprise

    I was literally going to say the same thing 😂

    Mages have been spoiled for a long time with op iss ( old % int passively , reset your 3 min buff…) that is not the norm, 3 min buffs are special skills and every other class has to use them wisely. Also reseting 75% of cd is still op imo 😂 imagine if scouts could reset arrow of essence too

    Quote

    Rogue

    • Changed Perfect Slice perfect timing intervals to be more randomized, increased extra damage up to 10% according to increased timer. i.e.: if minimum interval is x seconds and maximum interval is x + y seconds, trigger after x seconds will inflict 100 damage while x + y trigger will inflict 10%.

    Doesn't seem like a big improvement from what it used to be, given that you have 1.5s seconds to use Perfect slice on perfect timing proc, you can easily hit 80%+ of perfect slices using a 4-second timer

    Hi

    This is regarding Bard/Warden:

    Can you change the fear from Anger - 1491170 to a 1-second stun, or remove the fear altogether without adding any crowd control in return, the fear only messes with mob pulls and causes mobs to move out of Aoe range or forces players to chase each mob individually, it's very annoying in Dark Core.

    I didn't share this here to challenge anyone, I just wanted to give the Devs a chance to look into it, since they have the data. The claim that "perfect slice is impossible to use with lua" is simply not true and people shouldn't be rewarded just because they abuse a design bug via lua. Anyone can try sustain / burst dmg on r/wl for example with katana and see that output dmg is much higher than with daggers.


    Rofl should never be used as a benchmark for classes since all dps are doing is pulling before the tank so you hit first you do more dmg.

    The actual time frame is about 3.6 but since you have a time window of 1.5s to use perfect slice, any timer value between 3.6 -4.5 would be fine (just test and see what works best for you)

    I think there can be many reasons that can cause the time gap to be effective and everyone should set their own time gap.

    My opinion is that it might be better to have the same feature like Bloodles, even the timer can be confused with Fps or Ping.

    I talked to people who use it, I wish it to be effective and useful as everyone has found a method in their own way

    The point is, (and I have seen it some time ago being discussed on threads), the devs don't want players to use Lua to automate Perfect Slice, and that is imho why they kept buffing it over the last few patches.

    If everyone is not using it manually (the way it's supposed to be used) it should just be nerfed so the gap between Katana and 2x dagger is not huge the way it is right now for some classes.

    The actual time frame between procs is about 3.6 but since you have a time window of 1.5s to use perfect slice, any timer value between 3.6 -4.5 would be fine (just test and see what works best for you)

    Hi,


    I want to address the current state of skill "Perfect Slice" - 1491731. On paper, it sounds really nice, as you get, extra dmg + a ton of energy + more katana dmg + a bleed.


    All these rewards on perfect use of the skill, are fair if you take into account that the skill procs randomly and you have to use it manually. However, from my testing the skill itself is not random at all, and it procs on fixed time frames. I am not a rogue main myself, but I spent a couple of hours studying the pattern and managed to add an automation for it on my R/Wd rota see this video


    Now, where is the problem? The problem clearly is if someone notices this pattern ( and I am sure some have already done) they can automate it and spam one button to get a big edge on everyone who's using double daggers because again the reward of using Katana is too high.


    How to fix it?

    1. Make perfect timing proc on truly random time slots (between 1s-5s) and reset perfect slice cd if it's already on cd and perfect timing occurs.
    2. Keep it as it is, and nerf the extra dmg and maybe the rewards you get from perfect timing use.

    It would make more sense if you could share some data with the community to back up this claim, I didn’t see any new comer complain about that. Agnes imho was a somewhat good way to burn excess dias on the economy.


    I highly support the idea of bringing Agnes back with nerfed daily trade amounts, and/Or add new options for newbies to farm gold for the very simple reason that if gold supply on ah is big enough, gold prices will go down compared to what Agnes offers, and players will find it more appealing to buy gold off other players.


    This change will fire backwards on newbies in every way possible, high tier prices and stats /gear.

    Also an Idea regarding useless amulets that you drop while farming dreamland:

    While farming you get many amuletts that are useless for you (from killing bosses) or (with regards to my post above) you basicly only need 1 Amulett now since you can always recharge it. Since the amuletts are already disenchantable, maybe let them disenchant in some Dreamland materials (Dust or Flawed crystal) so that you get a bit resources back.


    Greetings

    Or just instead of random amulets make bosses drop a random amount of Dreamland Amulet Charges (1-2 should be fine)

    I have some thoughts on Warrior/Bard:

    The class is very fun to play and feels unique from the rest of other warriors 👍🏻

    • This combo is a trash mobs machine with the way it gains its dmg buffs + dots.
    • Single target burst is too low because you rely on having many poisoned mobs around to get max stacks on your % pdmg buffs.
    • Focused Madness (1491209): High rage consumption of pretty much all Aoe skills and low focus consumption (+ leakage(1491211) recovering 2 focus every second) , makes this buff completely useless. For this reason I suggest you change this skill to provide max stacks of Fed by the malice(1491217) instantly on a 2-3min cooldown. This won’t affect Aoe dmg by much because you almost have max stacks all the time during trash clearing, but it will certainly help with single target burst.
    • Rapacious poison 1491212: just as a QoL Log the dot dmg separately from the initial skill dmg ( it will make it easier to track rota performance on 30s bursts)