Posts by Madman

    Hi,


    Few suggestions regarding B/Wd:

    1. This Class has 3 offensive single target skills ( CC 1491383, Lost Sanity 1491527, Splitter 1491173 ), however during single target bursts only CC and Lost Sanity are spammed (mostly due to Lost Sanity triggering gcd, and not having focus issues with ISS + Dwarven Ale) for this reason, I suggest removing gcd from Splitter 1491173, this will give the combo a needed boost to compete with other bards. We almost never see a chain bard in runs for a reason.
    2. Second point, was already mentioned by Seren a while ago, and it's regarding Tempo 1491103, it is pretty much the main reason why you would play a bard instead of warden or any other chain dps. Please allow it to be used without instrument.

    Thanks!

    Madman

    Hi,


    On W/R "Blood Dance" description says it hits two times, but the actual skill hits 3 times and thus, triggers Frenzied attack 3 times also.

    I have no idea if this has been reported already or not. If this is not a skill bug, the description needs to be amended to reflect the actual behavior.


    Regards,

    Madman



    decrease the cd to 30 sec, while keeping the duration to 30 sec,

    I wouldnt go that route, because this will buff all wd secondary classes by alot, the recent cd decrease already did that, which wasnt really necessary.

    Apart from that I also think that wardens still need further overall increasement of patk.


    Cheers!:thumbup:

    I definitely agree with Melodic here. If they were to increase patt for wardens it has to be done either with an increase of the stats provided by the dps pets or any other primary wd skills.

    IGN: Madman


    "you can check the cap value of in-game currencies by hovering over each one of them in the currency list window"


    "Frequently checking the durablity of your equipments can save you from many unnecessary deaths. Broken gear is of no use for adventurers!"

    Currently Ch/R has 2 very similar skills that it can use in Chain Drive effect (Shadow Pulse and Rune Pulse), Shadow Pulse clearly deals more damage than Rune Pulse which makes it better and makes Rune Pulse Completly useless to have on this combo.


    I suggest to make Rune Pulse more of a tank viable skill that if used in Shield form it generates more aggro +/- heals. and make Shadow pulse a DPS Skill that deals more dmg if used in Disassembly mode.


    Cheers!