Prestige awards are not received
Posts by kleos
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Hello,
I’ve encountered an issue with the Auction House system related to the "Cancel Auction" functionality.
Steps to reproduce:
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I open the Auction House NPC and switch to the "My Offers" tab.
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In the "Search in My Offers" field, I type “Kart” (Card) to filter only my listed cards.
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The interface correctly displays only the card items I currently have on auction.
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I then click the "Cancel Auction" button, expecting only the visible, filtered cards to be returned to me.
🧩 Problem:
Instead of returning only the filtered card items, the system cancels and returns random items from all my listings — including equipment, crafting materials, etc.
This happens despite the interface showing only cards at the time of cancellation.
🎯 Expected Behavior:
When a filter is applied and the visible results are exclusively cards, the Cancel Auction function should only apply to those visible, filtered items — not affect unrelated auctions.
Please check if this is a bug with the filtering logic or with how item cancellation is handled when using filters.
Thanks!
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Hi,
After the 11.1.6.1500 patch released on August 1, 2025, I noticed a UI issue on the large world map screen (opened with the M key).
When I click the "Settings" button in the upper-right corner, under the "World Map Options", there is a text entry between "Show Party" and "Disable Automove" that has no label in English or Turkish. It appears to be completely blank or untranslated.
📌 Important notes:
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This happens even when launching the game with no addons installed.
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The issue seems to be with the default game client.
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Screenshot for reference:
(Insert your uploaded screenshot here if posting on the forum)
Can this missing label be reviewed and properly localized or labeled?
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Hi,
I’d like to report that the following in-game buff (ID: 1505348) still appears in English even when using the Turkish client:
QuoteMorale Boost
The strength of the nearby training Atlas City Guardian boosts your morale!
Increases weapon experience by 25%.
I kindly request this buff to be translated for consistency in the Turkish version of the game.
Suggested Translation:
QuoteMoral Desteği
Yakındaki eğitimli Atlas Şehir Gardiyanı’nın gücü moralinizi artırıyor!
Silah deneyimini %25 artırır.
Thank you for your attention!
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Hello,
I’ve noticed something strange with the collectibles system. As far as I know, collectibles for each region can be completed up to 100%, and after that, there’s nothing more to collect.
However, in the Yrvandis Hollows region, I was the first person to reach 100% completion, and I was ranked #1. But when I checked the server rankings again, I saw someone listed above me with 100.62%, even though the region was already fully completed.
How is this possible?
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Is there a hidden mechanic?
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Or a new collectible added that doesn’t reflect in the main UI?
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Or maybe a bug in the ranking system?
I’m quite invested in the collectibles system and spent a lot of time completing this region. That’s why I was surprised to see my rank drop after reaching what should be the maximum. If this is a bug or if there’s new content, I’d love to know.
Thanks
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Hello,
I've noticed an issue with the Prestige feature that allows us to track the real-time position of world bosses on the map if they are alive.
🔴 Problem:
Some bosses continue to appear on the map as if they are alive, even after they have already been killed. When I go to the indicated location, the boss is not actually present, but the icon remains visible, making it look like the boss is still alive.
📌 This creates confusion and wastes time for players actively tracking and farming bosses.
🛠️ Expected behavior:
Once a boss is killed, it should immediately disappear from the map until it respawns.
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After teleporting to Silverspring to test the newly added Collectibles system, I noticed a Turkish localization issue in the system message.
When reaching certain collectible progress milestones, the message shows:
Quote$VAR4] için %25 tahsilat ilerlemesine ulaştınız.
Instead of showing the appropriate zone or collection name, it displays a broken variable.
📌 Example Screenshot:
15:17:55 – $VAR4] için %25 tahsilat ilerlemesine ulaştınız.
This issue occurs at multiple percentage milestones (25%, 50%, 75%).
🔧 Suggested Fix:
Replace
$VAR4]with the proper placeholder for the area name or collection category in Turkish. -
Display More
Hi,
Normally, most daily quests in the game have a short delay (cooldown) between objective completions. Some are 5 seconds, some 7 seconds, and so on. However, thanks to the Prestige system, these delays are practically removed — objectives are completed instantly upon interaction. This is one of the most useful aspects of the Prestige system.
That said, I’ve noticed something strange with certain daily quests where the player needs to collect items from the ground, such as:
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426482 [First Class Healing]
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426484 [Precious as Water]
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426415 [Master Chef's Personal Recipe I]
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426416 [Master Chef's Personal Recipe II]
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426420 [Seaweed for Supper]
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...and many others
📌 Issue / Question:
In these quests, the ground item usually exists in a limited quantity (e.g. only one object at a time). However, if I rapidly right-click or quickly press the interaction key (default: F) multiple times on a single object, I can collect it multiple times in an instant. For example, even though I only interact with 1 visible item, it counts as if I’ve picked it up 10 times, allowing me to complete the whole quest instantly.
❓ So my question is:
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Is this intentional behavior tied to Prestige features (instant quest completion)?
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Or is this an unintended bug or exploit due to rapid multi-clicking?
If this is a planned quality-of-life benefit of Prestige, it’s amazing. But if not, I wanted to report it and ask for clarification.
Thanks in advance for your feedback!
same 424762 [Untenable Conditions]=> Rescue the Franko Pirates - Kashaylan 47.8/40
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Ursprung 24,0 / 92,4 Standarte des Purpurnen Schwurs 15,0 / 59,9 Drachenknochenrücken 29,3 / 38,6 Verbeugender Ältester 27,8 / 33,2 Blattdorn-Sukkulente 20,2 / 24,7 Waldansager 51,3 / 63,1 Das Narrowfall-Glas 57,0 / 59,7 Purpurroter Faden 77,5 / 42,4 Gemeiner Stein 44,3 / 71,0 Drachenranke 60,8 / 25,3 Smaragdgrünes Nestling 49,5 / 46,7 Das stille Brüllen Das Eldertide-Glas fehlt noch Der Frostforge-Stein fehlt noch Azurblaues Band fehlt noch Sonnenwende-Band fehlt noch 🌿 Kaynak (Origin) Zindanı Koleksiyon Rehberi
📍 Bölge: Aslan Vadisi → Kaynak Zindanı
🧭 Bu rehber, 24.07.2025 tarihli 11.1.6.1009 yamasıyla gelen Koleksiyon Sistemi kapsamında hazırlanmıştır.
🎯 Amaç: Tüm koleksiyon objelerini bularak %100 tamamlamayı hedefleyen oyunculara rehberlik etmektir.
✅ Tamamlanan Kategoriler
Kategori Toplam Parça Durum 🎖️ Titles 2 / 2 ✅ Tamamlandı 📜 Quests 11 / 11 ✅ Tamamlandı 🐲 Bosses 5 / 5 ✅ Tamamlandı 🗿 Relics 5/5 ✅ Tamamlandı 🌱 Nature 5 / 5 ✅ Tamamlandı 📘 Devam Eden Kategoriler
📜 Lore Koleksiyonları (5 / 5)
Obje Adı Koordinat ID Durum 🟢 Standard of the Crimson Vow [23.5, 92.4] 641614 ✅ 🟢 The Woodland Announcer [20.7, 24.4] 641615 ✅ 🟢 Crimson Thread [56.4, 59.4] 641617 ✅ 🟢 Solstice Band [78.5, 95.4] 641618 ✅ 🟢 Azure Ribbon [29.8, 17.4] 641616 ✅ 🗿 Relic Koleksiyonları (5 / 5)
Obje Adı Koordinat ID Durum 🟢 Drakebone Spine [14.9, 59.4] 641619 ✅ 🟢 The Silent Roar [49.1, 46.4] 641621 ✅ 🟢 The Narrowfall Jar [50.8, 63.2] 641622 ✅ 🟢 The ElderTide Jar [17.6, 22.8] 641620 ✅ 🟢The Frostforge Stein [84.0, 77.5] 641623 ✅ 🌿 Nature Koleksiyonları (5 / 5)
Obje Adı Koordinat ID Durum The Bowing Elder 29.1, 38.2 641624 ✅ Leafthorn Succulent 27.6, 33.0 641625 ✅ Emerald Nestling 60.6, 24.1 641626 ✅ Drakevine 43.5, 70.6 641627 ✅ Commonstone 77.3, 41.2 641628 ✅ 🔍 Notlar:
Obje ID'leri tıklanan nesneye değil, koleksiyona aittir.
📝 Rehber gönüllü oyuncu katkısıyla hazırlanmıştır.
🎯 Yardımcı olduysa desteklemekten çekinme!
🗨️ Sorularını aşağıda paylaşabilirsin 👇
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🏆 Aynalı Mezarlık Koleksiyon Rehberi
🗺️ Bölge: Aslan Vadisi
📍 Alt Bölge: Aynalı Mezarlık (Necropolis of Mirrors)
🔧 Sürüm: Patch 11.1.6.1009
🎯 Hedef: Koleksiyon sisteminde %100 tamamlama
📊 Genel Tamamlanma Durumu
Kategori Tamamlanan / Toplam Durum 🏷️ Titles 1 / 1 ✅ Tamamlandı 🃏 Cards 13 / 13 ✅ Tamamlandı 👑 Bosses 6 / 6 ✅ Tamamlandı 📜 Lore 5 / 5 ✅ Tamamlandı 🗿 Relics 5 / 5 ✅ Tamamlandı 🌿 Nature 5 / 5 ✅ Tamamlandı 📜 Lore Koleksiyonları
Koleksiyon Adı Koordinat ID Durum 🟢 Bloodscript Cloth [33.6, 73.4] 641599 ✅ 🟢 Emblem of the Cerulean Guard [46.1, 57.8] 641600 ✅ 🟢 The Lorekeeper’s Shelf [62.0, 93.1] 641601 ✅ 🟢 The Blue Anchor Standard [56.4, 57.6] 641602 ✅ 🟢 The Apex Shelf [69.7, 52.6] 641603 ✅ 🗿 Relic Koleksiyonları
Koleksiyon Adı Koordinat ID Durum 🟢 The Sovereign’s Enigma [47.6, 70.5] 641608 ✅ 🟢 Drakeclaw Talon [56.6, 58.6] 641607 ✅ 🟢 The Thornbreaker [57.5, 45.2] 641606 ✅ 🟢 The Visage Vessel [65.8, 47.9] 641605 ✅ 🟢 The Crowned Stonewyrm [44.8, 12.0] 641604 ✅ 🌿 Nature Koleksiyonları
Koleksiyon Adı Koordinat ID Durum 🟢 Paleheart Core [25.5, 81.1] 641609 ✅ 🟢 Ghostspire [26.2, 64.9] 641612 ✅ 🟢 Glacierbone Rock [74.7, 47.2] 641611 ✅ 🟢 Dustling Shrub [60.6, 9.9] 641610 ✅ 🟢 Silverleaf Bloom [44.5, 18.1] 641613 ✅ 🔍 Notlar:
Obje ID'leri tıklanan nesneye değil, koleksiyona aittir.
📝 Rehber gönüllü oyuncu katkısıyla hazırlanmıştır.
🎯 Yardımcı olduysa desteklemekten çekinme!
🗨️ Sorularını aşağıda paylaşabilirsin 👇
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While completing some of the Crafting Festival quests, I noticed a difference in the interaction delay with quest items:
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For 424035 [Nolika's Research], there's no delay when clicking on the related quest items.
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For 424415 [Tailor's Commission], it's the same — zero delay.
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However, for 424418 [Cook's Commission], there's a noticeable 3-second delay when interacting with quest objects.
This delay slows down the quest flow significantly, especially when repeated multiple times.
🔍 The delay occurs in at least two places:
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While collecting quest-related items for 424418 [Cook's Commission]
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When interacting with 118852 [Burning Fire] — there's a 3-second delay there as well.
Since most prestige and festival quests don't have such interaction delays, I’m wondering if this is intended or just overlooked.
🔸 Question / Suggestion:
Would it be possible to remove the interaction delay for quest 424418 [Cook's Commission] to keep it consistent with the other festival quests?
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1. Normal mode and awakend mode have different mechanics you try to compare old mechs vs new reworks, its about knockback because if a person that was called get knocket out of the circle the boss will kill the person ( circle gives dmg reduction)
2. agree thats true, nothing i can argue with.
3. Proly this was done to not make the calling mechanic to easy ( just my guess)
- I understand that awakened and normal modes differ, but my intention was not to compare them directly, rather to clarify whether such a low post-death damage (less than 100) is intentional. Since in other awakened dungeons, similar effects still deal some meaningful damage, I found this one surprisingly negligible.
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I'm glad we agree here. Still, I believe adding a Daily Quest might encourage players to run this dungeon more frequently, especiall.
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That’s a fair guess, but even so, from a player’s perspective, it feels incomplete when something has no label or interaction info while hovering over it. Especially in a dungeon where visual clarity matters, it would feel better if the crystal had a visible name or brief description.
Thanks again for your thoughts!
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Display MoreDisplay More
Hello,
I’ve been exploring the Necropolis of Mirrors (Awakened) (ID: 750954) and would like to share some feedback, along with a couple of questions:
❓ 1. About the Boss: [Androlier's Captive] (ID: 100236)
In Normal Mode, after defeating this boss, there is a delayed AoE explosion about 10 seconds later, which deals around 10,000 damage to the party.
In the Awakened version, the same mechanic happens, but the explosion deals less than 100 damage, making it feel negligible.
🧠 Is this intended?
Is this reduced damage a design choice for Awakened difficulty, or might it be unintentional?
❓💡 2. Daily Quest Availability
Currently, there is no Daily Quest available for the Necropolis of Mirrors (Awakened) dungeon.
🔎 Is this intended?
💬 If so, I would like to suggest adding an NPC at the dungeon entrance to provide a daily quest—this would enhance the value and motivation for running the dungeon regularly.
💡 3. Crystal Mechanism – Missing Name or Description
Inside the dungeon, there is an object named [Red Rune Crystal Mechanism] (ID: 106705).
When we hover the mouse over it, no name or tooltip appears—it feels unfinished or bugged.
📌 Suggestion:
Please consider adding a visible name or description to this object for better immersion and clarity.
Thanks
About
1. he always calls a person that needs to stand in circles and tank it, AOE isn't about DMG but instead about knock back
2. There is no item inside ini that would need daily quest
3.Tjose crystals have names as you can see through Monster card system
Thank you for the reply, but I think some important points are being overlooked:
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🌀 Explosion Damage Difference (Normal vs Awakened):
You mentioned the AOE is just for knockback and not for damage, but in Normal Mode it deals around 10k damage, while in Awakened Mode it deals less than 100. That’s not just about knockback – it's a clear imbalance or missing mechanic. If it's intended to be purely knockback, then the damage in Normal Mode should also reflect that. Otherwise, it feels inconsistent and confusing for players.
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📜 Daily Quest Suggestion:
Even if there is no item in the instance that requires a daily quest, many players enjoy having a reason to revisit awakened dungeons. A daily quest adds motivation and progression, especially for achievements or collections. It's not about necessity, it's about enhancing player engagement. So this was more of a suggestion, not a misunderstanding.
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🔴 Crystal Naming Issue:
Yes, these crystals have names in the monster card system, but they do not show in-game when you hover over them. Players can't be expected to check card systems for basic visual clarity. Adding their name as floating text or tooltip in the dungeon would improve clarity and immersion.
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Hello,
I noticed something unusual while using the skill "Divine Intervention" (ID: 1490677) as a Warden/Priest.
🧪 Observation:
- When this skill is used on a mob, combat does not start.
- The mob stays passive and does not attack me or any party members.
- Normally, any skill used on a mob should trigger combat, right?
📌 Question:
Is this behavior intentional?
Shouldn't using a debuff skill like this cause the mob to become aggressive?
Thanks
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Hello,
I recently acquired the item [Lesser Tithing Amulet] (ID: 1221305), which is labeled as a Taborea Shop Item.
However, I've noticed an issue:
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I am not able to place it in the Auction Backpack, neither directly nor via the bank.
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If it's categorized as a Cash Shop item, shouldn't it be possible to store it in the appropriate Auction/Cash Shop bag?
📌 Question:
Is this behavior intentional, or is it possibly an oversight?
Should this item be stored elsewhere, or will this be adjusted in the future?
Thanks
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Hello,
I’ve been exploring the Necropolis of Mirrors (Awakened) (ID: 750954) and would like to share some feedback, along with a couple of questions:
❓ 1. About the Boss: [Androlier's Captive] (ID: 100236)
In Normal Mode, after defeating this boss, there is a delayed AoE explosion about 10 seconds later, which deals around 10,000 damage to the party.
In the Awakened version, the same mechanic happens, but the explosion deals less than 100 damage, making it feel negligible.
🧠 Is this intended?
Is this reduced damage a design choice for Awakened difficulty, or might it be unintentional?
❓💡 2. Daily Quest Availability
Currently, there is no Daily Quest available for the Necropolis of Mirrors (Awakened) dungeon.
🔎 Is this intended?
💬 If so, I would like to suggest adding an NPC at the dungeon entrance to provide a daily quest—this would enhance the value and motivation for running the dungeon regularly.
💡 3. Crystal Mechanism – Missing Name or Description
Inside the dungeon, there is an object named [Red Rune Crystal Mechanism] (ID: 106705).
When we hover the mouse over it, no name or tooltip appears—it feels unfinished or bugged.
📌 Suggestion:
Please consider adding a visible name or description to this object for better immersion and clarity.
Thanks
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Display MoreDisplay More
3️⃣ PvP Cooldown After Match
After a match ends, players are not allowed to immediately rejoin PvP.
There is a cooldown period, and during this time, no one can queue again.
This significantly slows down PvP activity, especially when trying to play multiple matches in a row.
Could you please consider removing or shortening this cooldown?
These issues are currently limiting the full potential and enjoyment of Arena of Darkness PvP.
Thanks!
Hello
Please clarify further(or show video would be better) exactly what you mean here. As there is no direct cooldown to any battleground outside of the blocking if you leave early.
Greetings
You can also see it at
The war ended, I left. I wanted to re-enter the war, but the game wouldn't allow it. I can only register again here. -
While exploring the Ravenfell map and checking for unfinished quests using the QuestState addon, I noticed that the following quests remain incomplete:
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421882
[Sys421882_name] -
421883
[Sys421883_name] -
421888
[Sys421888_name] -
421893
[Sys421893_name] -
421898
[Sys421898_name]
Each of these quests has a prerequisite:
421880
[Sys421880_name], which asks the player to "Defeat 5x Deadland Lizards".🛠️ However, this prerequisite quest cannot be completed at all. The quest is not accessible through normal gameplay, nor is there any way to start or complete it properly. This results in the entire quest chain being permanently blocked.
📌 Location: Ravenfell
📷 A visual example is included above showing the quest structure.
🔁 Suggestion:
Please review the quest ID 421880 and ensure it is properly implemented in-game so that players can access and complete this quest chain.
Thanks in advance!
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1247599 [Gelişmiş İlişki İksiri]
The translation currently in the game is unclear and contains extra /. This translation should be like this.
True: Bu iksir, her iki karakter tarafından aynı anda kullanılmalıdır.
Karakterlerin ilişki deneyim oranları farklıysa, düşük olan oran baz alınır.
Süre, oyundan çıkıldığında da işlemeye devam eder.
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Hello,
I would like to suggest a small but important improvement regarding the level 99 Priest Item Set Skill (ISS) called "Supreme Priest" (ID: 499553).
When I use this skill to resurrect a dead party member, it applies a debuff on myself which reduces healing power by 40% for 180 seconds. The debuff has the ID 1500382, and in-game it is called "Zayıflama" in Turkish.
📌 Issue:
Currently, this debuff appears in the same place as active buffs — the upper right corner of the screen. However, this is not a buff, it is clearly a debuff and therefore, it should appear in the debuff section, below and to the right side, like other negative effects.
🎯 Why it matters:
During battles, healers need to be able to monitor debuffs effectively. Placing this debuff among active buffs causes visual confusion and may lead to missed cooldown management or misinterpretation of status effects.
🛠️ Suggestion:
Please consider moving the display location of this specific debuff (ID: 1500382) to the standard debuff area on the UI.
1500382 [Zayıflama]
499553 [Yüce Rahip]
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I experienced the same issue this morning. I struggled with it for about 30 minutes, but right now I’m not facing any problems at all.
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I’ve encountered a localization bug while trying to repair my fishing rod using the [Fishing Rod Repair Kit] (ID: 1250776) on the [Multi Hook Rod] (ID: 1210781).
After right-clicking the repair kit and then left-clicking the fishing rod, the following system message appeared in Turkish:
Quote[$VAR1] onarılamadı ve bozuk!
This string seems to be missing a proper variable replacement and results in an incorrect or broken message. It should probably say something like:
Quote"[Fishing Rod Name] could not be repaired and is now broken!"
Screenshots have been attached to show the full context:
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Purchase of the repair kit
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Repair attempt
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Equipment used
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Bugged system message
This issue affects user experience and may confuse players unfamiliar with the placeholder string.
Thanks
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Hello,
I have noticed a visual issue affecting specific fishing-related crafting materials. When I hover over or attempt to drag and drop the following items onto another item, the Arcadia emblem appears in the background of the tooltip and stays there persistently:
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🟤 1250709 [Ripped Leather]
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🟤 1250712 [Wooden Stick]
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🟣 1250714 [Fishing Rune]
🟣1250713 [Broken Fishing Line]
This issue seems to affect only these items and does not occur with most other materials. I believe it might be related to the tooltip rendering or item layering within the UI.
Could this be reviewed and potentially fixed in a future update?
Thank you!
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