Posts by kleos
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Hello,
While playing in the 750006 [Dust Devil Canyon] map at coordinates [58.7, 9.8], I defeated the boss 100450 [Ayelo] and received item 201635 [Ayelo's Feather]. Upon right-clicking this item, I received the daily quest 420733 [Proof of Defeating the Harpy Queen]. After completing the quest and turning it in to NPC 110317 [Lajos Halka], a world announcement appeared.
However, there is an issue with the system message:
📛 Current message shown in the system chat:
[23:03:44] Harpylerin Kraliçesi Ayelo'yu mağlup eden kahramanı, OyuncuAdı, övmemize izin ver!(Translation: "Praise the hero who defeated Harpy Queen Ayelo, OyuncuAdı!")
✅ Correct message should be:
[23:03:44] Harpylerin Kraliçesi Ayelo'yu mağlup eden kahramanı, <UserName>, övmemize izin ver!(It should display the real character name instead of the placeholder “OyuncuAdı”)
It seems the placeholder for the player name is not being replaced correctly in the announcement string. This breaks immersion and looks like a localization or scripting error.
I’d appreciate it if this could be fixed. Thank you!
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Hello,
I have a question (and possible suggestion) regarding how certain title-granting items are categorized in the Auction House.
🧾 Observed Items (with ID):
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1248485 [Warrior of Light] 1248488 – Bot Builder-
1248493 – Karanlığın Başustası -
1248491 – Gambler -
1248486 – Master of the Arena
These items appear to be related to title acquisition, and when used, they likely grant or unlock a title (based on their descriptions).
📌 Current Category:
These items currently appear under:
QuoteAuction House → Diğerleri (Others)
✅ Suggested Category:
Shouldn’t they be listed instead under:
QuoteAuction House → Özel Eşyalar (Special Items) → Ünvan Sistemleri (Title Systems)
This would make it easier for players to locate and search for title-related collectibles in the Auction House.
❓ My Question:
Is this the intended categorization? Or could it be updated in a future patch for better consistency?
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Hello,
While participating in Arena of Darkness (
ID: 750447), I noticed a possible UI alignment issue on the left side of the screen.🖼️ Please see the attached screenshot.
🧾 Description:
There’s a small stats panel showing:
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“Dalga” (Wave)
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“Döngü(ler)” (Cycle)
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“Hatalar” (Mistakes)
However, the numbers next to these labels seem misaligned — as if they’re floating outside the visual bounds of the box or shifted awkwardly.
❓ My Question:
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Is this a visual/UI bug, or was the design intentionally made this way?
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If it’s unintended, could the position of these numbers be adjusted to fit properly within the frame?
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Hi,
I’d like to report a translation/localization issue in the Turkish version of quest 428129 – Gizemli Kristali İncele.
📌 Problem:
The quest asks players to go to Chepstow Köyü (Chepstow Village) to extract crystals using a pickaxe.
However:
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The map name is not mentioned anywhere in the quest text.
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The village name alone is not enough, especially because Chepstow doesn’t exist on the world map as a standalone zone.
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Players are forced to open every region manually using the
(M)map key and check village by village.
This creates confusion and unnecessary time loss, especially for newer or returning players.
✅ Suggested Fix:
Update the quest description in the Turkish client to include the full zone name (e.g. Chepstow Village in [Zone Name]) for clarity — just like in many other quests.
Display MoreHi,
I’d like to report a translation/localization issue in the Turkish version of quest 428129 – Gizemli Kristali İncele.
📌 Problem:
The quest asks players to go to Chepstow Köyü (Chepstow Village) to extract crystals using a pickaxe.
However:
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The map name is not mentioned anywhere in the quest text.
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The village name alone is not enough, especially because Chepstow doesn’t exist on the world map as a standalone zone.
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Players are forced to open every region manually using the
(M)map key and check village by village.
This creates confusion and unnecessary time loss, especially for newer or returning players.
✅ Suggested Fix:
Update the quest description in the Turkish client to include the full zone name (e.g. Chepstow Village in [Zone Name]) for clarity — just like in many other quests.
Display MoreHi,
I’d like to report a translation/localization issue in the Turkish version of quest 428129 – Gizemli Kristali İncele.
📌 Problem:
The quest asks players to go to Chepstow Köyü (Chepstow Village) to extract crystals using a pickaxe.
However:
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The map name is not mentioned anywhere in the quest text.
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The village name alone is not enough, especially because Chepstow doesn’t exist on the world map as a standalone zone.
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Players are forced to open every region manually using the
(M)map key and check village by village.
This creates confusion and unnecessary time loss, especially for newer or returning players.
✅ Suggested Fix:
Update the quest description in the Turkish client to include the full zone name (e.g. Chepstow Village in [Zone Name]) for clarity — just like in many other quests.
Display MoreHi,
I’d like to report a translation/localization issue in the Turkish version of quest 428129 – Gizemli Kristali İncele.
📌 Problem:
The quest asks players to go to Chepstow Köyü (Chepstow Village) to extract crystals using a pickaxe.
However:
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The map name is not mentioned anywhere in the quest text.
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The village name alone is not enough, especially because Chepstow doesn’t exist on the world map as a standalone zone.
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Players are forced to open every region manually using the
(M)map key and check village by village.
This creates confusion and unnecessary time loss, especially for newer or returning players.
✅ Suggested Fix:
Update the quest description in the Turkish client to include the full zone name (e.g. Chepstow Village in [Zone Name]) for clarity — just like in many other quests.
For anyone else having trouble finding Chepstow Village, here’s its exact location on the Talaghan map (see image below). It’s not marked as a major zone on the world map, so it can be tricky to spot at first.
🧭 Coordinates where I found it:
Position: X: [Talaghan: 78.8, 49.3]
(See red circle on attached map)

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same this quest 423218 [Balıkçılık] 5 second
423215 The Staple Food Is Kado Taro 5 second
422939 Misty Grove's White Zoysia 5 second
426388 [Neutralizing Odors]=> Clear Liquid Lure - Sarlo 34.6/72.1 (3 CD)
428002 [Bir Günlüğüne Kovboy]=> 5 CD
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I’d like to make a small UI/UX suggestion regarding the Training Arena (ID:
750440) shown in the Battlefield Queue Interface.When hovering over “Training Arena”, the tooltip contains a lot of unnecessary empty space, which makes the UI appear larger than it needs to be and takes up more screen space than expected.
📌 Observed Behavior:
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The tooltip text itself is short and simple
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But the overall box size is large due to padding or extra line breaks
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This doesn’t affect functionality, but visually it feels unpolished
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Hi,
I’ve encountered something I’m unsure about and wanted to ask whether it’s intended behavior or a bug.
🧙♂️ Skill: Divine Intervention +105
ID: 1490677
Class: Warden / Priest
Effect: Reduces the target’s Physical and Magical Defense by 18.8% for 18 seconds
🧪 Observed Behavior:
In the dungeon Orkham (
ID: 750978 )-
This skill works perfectly on elite enemies
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But it has no effect at all on bosses — neither debuff icon shows up, nor do their resistances seem affected
❓ My Question:
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Is this working as intended (i.e. are Orkham bosses immune to this debuff by design)?
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Or is this a bug or oversight where the debuff is not applying properly to bosses?
I’d really appreciate any clarification, as this skill is an important part of our strategy — especially when trying to increase party damage during boss fights.
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There’s a translation error in the Turkish client regarding the item effects of the following food buffs:
🐟 Items Affected:
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1250802 – Dried Barracuda -
1250801 – Dried Surmullet
❌ Current (Incorrect) Translation:
Quote“Reduces Alınan Büyü Hasarı by 10%”
“Reduces Alınan Fiziksel Hasar by 10%”
This means "Reduces damage received", but it is incorrect.
✅ Correct Meaning:
These items actually increase the player’s damage output, not reduce damage taken.
So the proper Turkish translation should use:
Quote"Verilen Büyü Hasarı" (Magic Damage Dealt )
"Verilen Fiziksel Hasar" (Physical Damage Dealt )
Thanks
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I have a small QoL suggestion for the dungeon 750956 – forsaken abbey (Awakened).
🧟♀️ During the encounter with 100074– Demon Witch Ancalon, players are required to click on “Sealed Stone” objects (
ID: 162767) located on the ground in order to complete the fight mechanic.However:
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When you hover your mouse over these stones, no name or tooltip appears
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This can be confusing, especially for newer players who don’t immediately know what they are or if they are even clickable
✅ Suggestion:
Please consider displaying the item name (e.g. “Sealed Stone”) when hovering the mouse over these objects — just like with other interactable items or mechanisms in dungeons.
This small change would improve clarity and interaction during this specific boss fight.
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I’d like to report a bug related to the quest “Adorable Mutants” (ID:
427624) in the Enoch zone.🔍 Quest Description:
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The quest requires you to capture a monster called Mutated Demon Weed (ID:
109466) -
To do so, you must use an item called Trap (ID:
243503)
However, I’ve tried multiple times and cannot complete the quest due to contradictory behavior. Here’s what happens:
❌ Issues Encountered:
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❗ If I use the Trap from far away →
I get the error: “Target is too far away to use”
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❗ If I get close to the monster and use the Trap →
I get the error: “You need to fight the Mutated Demon Weed before catching it.”
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❗ If I reduce the monster's HP to about 9% and then use the Trap →
I get the error: “Target is busy”
→ The Trap is consumed, but the monster is not captured and the quest doesn’t progress.
⚠️ Summary:
The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.
The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.
✅ Suggested Fix:
Please review the quest script and interaction logic between the Trap item and the Mutated Demon Weed target — there may be a condition or state conflict causing it to fail.
The problem is solved with new patch. Thanks.
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I’d like to report a minor localization/UI issue I encountered inside the Paradise Garden event dungeon (
ID: 750965).While exploring the area, I hovered over an object or entity that displays as:
QuoteDisplay MoreSys120328_name
Level 1
ID:120328
NPC Visibility: No (Hayır)
It clearly appears to be either an object or hidden NPC that does not have a proper name assigned. It’s currently showing what looks like a placeholder string.
📌 This occurs inside:
Cennet Bahçesi (Paradise Garden) – Event Dungeon
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(I am getting help with translation) I’m currently working on completing all quests in the Enoch zone, and I’ve managed to finish nearly all of them — except for 3 quests that I simply cannot start or complete, despite meeting what I believe are the required conditions.
1️⃣ Issue with Quest:
427610 – Crystals or Mushrooms?To receive this quest, I need the item
243507 – Soft Body Part, which drops from Nex of Enoch (Boss ID:109493) in the dungeon:-
750185 – Sun Temple of Eternal Sleep -
750184 – Sun Temple of Eternal Sleep (Hard)
The tooltip on the item says I should right-click it to accept the quest, but the item does not drop at all, even after multiple boss kills on both difficulties.
2️⃣ Issue with Quest:
427619 – Mountains of Scattered SuppliesThis quest requires that I first complete
427597 – Recovering the Supplies, which I have already done. However, I cannot see the NPC Anka anywhere to accept the follow-up quest.I’ve found 3 possible NPC IDs for Anka:
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124471,124474, or124509But none of them are visible or interactable for me in the game.
3️⃣ Same as Issue #2:
There’s one more quest that also requires NPC Anka to be visible and available — but again, I cannot see or access the NPC anywhere.
❓ My Question:
Could these issues be related to:
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Changes in dungeon bosses, drops, or quest triggers in recent updates?
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Maybe the drop or NPC has been moved or altered and I’m just missing a new condition?
I’d really appreciate any clarification from the devs or other players — especially those who have recently completed all Enoch quests. These last 3 are blocking my 100% progress.
Thanks for help!
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I’d like to report a bug related to the quest “Adorable Mutants” (ID:
427624) in the Enoch zone.🔍 Quest Description:
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The quest requires you to capture a monster called Mutated Demon Weed (ID:
109466) -
To do so, you must use an item called Trap (ID:
243503)
However, I’ve tried multiple times and cannot complete the quest due to contradictory behavior. Here’s what happens:
❌ Issues Encountered:
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❗ If I use the Trap from far away →
I get the error: “Target is too far away to use”
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❗ If I get close to the monster and use the Trap →
I get the error: “You need to fight the Mutated Demon Weed before catching it.”
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❗ If I reduce the monster's HP to about 9% and then use the Trap →
I get the error: “Target is busy”
→ The Trap is consumed, but the monster is not captured and the quest doesn’t progress.
⚠️ Summary:
The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.
The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.
✅ Suggested Fix:
Please review the quest script and interaction logic between the Trap item and the Mutated Demon Weed target — there may be a condition or state conflict causing it to fail.
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I’d like to report an inconsistency related to the Prestige System and the gathering resource display on the world map (M key).
🧭 As part of the Prestige benefit, we are supposed to see real-time locations of Wood, Ore, and Plants on the world map while exploring zones.
However, this feature frequently does not work as expected.
For example:
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In the attached screenshot, the mini-map (top right corner) correctly displays the nearby ore and plant nodes, and they are indeed present in the game world.
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But when I open the main map with (M), these same resources are not shown, even though they should appear due to Prestige functionality.
🔍 This creates confusion and makes it harder to rely on the Prestige resource tracking when farming across zones.
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When I click on 540197 [Altın Kanatlı Tekboynuz] on other maps, if the game does not allow it, I get a "mounts cannot be ridden here" warning in the middle of the screen, but there is no such warning on the PVP map. Only the warning in the lower left corner appears. [15:07:21] SysKeyFunctionResult 197/0 false
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(I use translate) I’ve been spending time testing and completing content under the Prestige Achievement System (opened via J key), and I wanted to provide some feedback — particularly regarding the “Prestige Chronicles” category.
As shown in my attached screenshot, my progress is currently stuck at 50% (303/605). However, after playing actively for quite a while and completing various related content, many achievements in this category seem to not register progress at all.
🔎 I’m not sure if:
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This issue is specific to my character/account
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Or if this is a general bug affecting all players
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Or if some achievements are temporarily not active or bugged
This is especially concerning since Prestige is a paid feature, and achievement progress is a big part of the motivation to engage with it long-term.
🧩 My questions:
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Is the Prestige Chronicles section currently fully working and trackable for all players?
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Are there known issues with some of the achievements not progressing?
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Will this category be updated/fixed in an upcoming patch?
Thanks support!
parent:PrestigeFrame call PrestigeFrameExperienceProgressBar's OnEnter, line: [string "?"]:1919: bad argument #5 to 'format' (string expected, got no value)
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📍 Section: Crafting Window → Blacksmithing tab
🗣️ Language: Turkish Client
🖼️ Screenshot: (down)
🧭 Description of the Issue:
In the Blacksmithing section of the crafting window, all item categories are properly listed and can be clicked to view and craft specific items.
However, between the categories "Küpeler" (Earrings) and "Üst Beden" (Upper Body), there is an empty / unnamed category entry visible in the list. When clicked, it works as expected and displays the following recipes:
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558046 [Tarif - Wrakal'ın Halo Kaskı] -
558050 [Tarif - Ek Chuaj'nın Dönüştürülmüş Kara Maskesi]
So, the function is working — but the category title is missing, making the interface look incomplete and possibly confusing for players.
This will improve the overall consistency and clarity of the crafting interface.
This is a follow-up to a similar UI issue I previously reported under Blacksmithing — but I’ve now noticed the same issue also occurs under:
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Armorcrafting
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Tailoring
🧵 In both of these crafting tabs, there is a missing category title between “Hammadde” (Materials) and “Ayaklar” (Feet).
When clicked, this unnamed category displays head-related items — such as helmets or hoods — but it appears without any label. You can see this clearly in the screenshots I’ve attached.
🧩 Summary of issue:
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The category functions properly, showing items when clicked
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However, it has no visible title in the list
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This makes the crafting menu feel incomplete or inconsistent
✅ Suggested Fix:
Please add a proper localized category title for this group — such as:
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"Baş"(Head) in Turkish -
or
"Head"if viewed in English client
This will improve clarity and maintain consistency across all crafting professions.
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Hello, (I use help with translation.)
I'd like to report a couple of issues I encountered while using the Auction House system related to the following item:
Item:
777936 [Card - Slime]Issue observed on: June 23, 2025
⚠️ 1. Auto Price is Not Using Last Sale Value
In the Auction House interface, I have the “Auto Price” setting configured to “history”, which, as I understand, should automatically use the price of my most recent successful sale of that item.
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Yesterday, I successfully sold this card for 50 diamonds
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However, today when I tried to list the exact same item again, the auto price defaulted to 64,577 diamonds, which is significantly off.
This suggests that either:
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The system is not recognizing my last sale
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Or the auto pricing logic is not functioning as intended
❗ 2. Sale Not Showing in “History” Tab
To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.
Instead, the last recorded sale date for this item is shown as:
Quote25.01.2025 15:25:56
This is incorrect, as I personally sold the same item much more recently. This inconsistency affects both the trust in the auto-pricing logic and the visibility of my trading activity.
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