Posts by kleos

    532369 [Eternal Collector of the Yrvandis Hollows]
    532370 [Eternal Collector of Elven Island]

    Hello,

    Normally in the (T) Titles & Badges menu, I can hover/select a title and click “Equip Title” to activate it and display it above my character.

    However, this does not work for titles under System > Collectible:

    • The Collectibles titles cannot be clicked/selected (they won’t become active).

    • The usual “Equip Title” behavior seems unavailable for these.

    Is this intended design, or is it a bug?

    Are Collectibles titles supposed to be always passive/always active, or is there a requirement/setting I’m missing?

    I’m attaching screenshots. Any clarification would be appreciated. Thank you.

    Hello,

    This report is about 1250680 [Revive Orb], which should allow reviving on the spot in the open world. However, I’m seeing multiple UI/text inconsistencies:

    1. Shows “0 charge - Aura of Rebirth” even though I have Revive Orbs

      I died in Yistra, and even though I have 28x 1250680 [Revive Orb] in my bag, the death screen displays “0 charge - Aura of Rebirth”. It looks like the UI does not recognize the item count correctly (possible visual/UI bug).

    2. Tooltip / hover text inconsistency on death options

      On the death screen there are two options. When hovering with the mouse:

    • The first option shows no tooltip at all.

    • The second option shows a tooltip that simply says “Revive at resurrection point”.

    1. Turkish client shows both options with the same text

      When playing in Turkish, both buttons display the exact same text, which seems incorrect (the options should be different).

    Screenshots are attached. Could you confirm whether this is a UI/translation/visual issue, and if it can be investigated?

    Thank you.

    Hello,

    Quick update regarding the “This feature can only be purchased up to 5 times per day.” error I reported yesterday.

    I tested again the next day and it looks like this was a temporary issue only happening on the day of my first-ever Prestige Gold purchase. After logging in the next day, the message did not appear anymore and everything worked normally.

    Hello,

    While checking the set list on 1220219 [Gloves of Fortification], I noticed an incorrect/missing string showing as Sys1221481_name in the tooltip. Instead of a proper item/set name, the game displays a sysname placeholder, which looks like a missing or not-loaded string.

    I also verified this using the ItemPreview(2) addon, and the issue is reproducible there as well. In the addon search/preview it appears as 1221481 <NoName>.

    • Related item: 1220219 [Gloves of Fortification]

    • Wrong/missing string shown in tooltip: Sys1221481_name

    • Addon verification: ItemPreview(2)1221481 <NoName>

    Could you please confirm and fix the missing string so it displays the correct name/translation? Thank you.

    Hello,

    On 16.01.2026, I purchased Prestige Gold for the first time. Since then, I have been constantly receiving the following on-screen error message:

    “This feature can only be purchased up to 5 times per day.”

    Because of this message, I cannot make progress and the purchase/upgrade action appears to be blocked.

    A few important notes:

    • This is my first time buying Prestige Gold.

    • Previously, when I checked/used this system (or similar purchases), I did not see any daily limit like this. If this is a new limitation for the new season, it is quite disappointing.

    • I’m not sure if this is an intended new limitation or a bug (e.g., the system might incorrectly treat my first purchase as if I already reached the daily limit).

    • I have restarted the game (logout/login), but the issue still persists.

    Could you please:

    1. Confirm whether a 5-times-per-day limit is intended, and

    2. If not, investigate/fix why this error triggers immediately after purchasing Prestige Gold and prevents progression?

    Thank you.


    Title Bilgisi (TR Client)

    • Title: Nameft'in Düşmanı
    • Kategori: Canavar > Special
    • ID: 530358

    Zindan Bilgisi (TR Client)

    • Zindan: Terk Edilmiş Manastır (Forsaken Abbey)
    • Tür: Zindan | Grup
    • Maksimum oyuncu: 6
    • Önerilen seviye aralığı: 20–25
    • Zindan ID: 750102

    Nasıl Alınır? (Kanıtlı / Test Edilmiş)

    Bu rehber; yaptığım web araştırmaları, oyun içi testler ve birebir denemeler sonucunda hazırlanmıştır.

    Benim Kullanım Senaryom

    • Asıl karakter seviyem: 106
    • Tüm sınıflarım 106 seviye olduğu için, bir sınıfın seviyesini düşürmek zorunda kaldım
    • Bu işlem, oyun içi Elmas Pazarı üzerinden elmas kullanılarak yapılabilir
    • Bard sınıfımı 22 seviyeye düşürdüm
    • Ana sınıf olarak 22 seviye Bard seçtim
    • Yan sınıf olarak Büyücü (Mage) seçtim
    Quote
    ⚠️ Yan sınıfım (Büyücü) gerçekte 106 seviye olmasına rağmen, oyun ana sınıf seviyesini baz aldığı için, zindanda 22 seviye gibi ölçeklenir.

    Kritik Şartlar

    1. Ana sınıf seviyeniz düşük olmalı (en güvenlisi: ≤25) — ben 22 ile aldım.
    2. Zindan boyunca KESİNLİKLE ÖLMEMELİSİNİZ
    3. Son boss Ancalon mutlaka öldürülmelidir
    4. Tavsiye: Boss’u tek atmayın, mümkün olduğunca yavaş öldürmeye çalışın

    Şartlar sağlandığında:

    • 530358 – Nameft'in Düşmanı / Nemesis of the Undead – (Challenge/Special) title’ı otomatik olarak kazanılır.

    Video:

    ENGLISH GUIDE

    Title Info (EN Client)

    • Title: Nemesis of the Undead
    • Category: Challenge > Special
    • ID: 530358

    Dungeon Info (EN Client)

    • Dungeon: Forsaken Abbey
    • Type: Instance | Group
    • Max players: 6
    • Recommended level range: 20–25
    • Dungeon ID: 750102

    How to Obtain (Tested)

    Tested Setup

    • Main character level: 106
    • All classes were 106
    • Lowered one class level via the Diamond Shop
    • Reduced Bard to level 22
    • Main class: Bard (Lv. 22)
    • Secondary class: Mage
    Quote
    ⚠️ Even if Mage is level 106, the game scales/uses the main class level, so Mage behaves as level 22 inside the dungeon.

    Critical Conditions

    1. Keep your main class ≤25 (I obtained it at 22)
    2. Do NOT die inside the dungeon
    3. Kill the final boss Ancalon
    4. Recommendation: Do not one-shot Ancalon; kill him slowly

    Result:

    • Nemesis of the Undead – Challenge > Special (ID 530358) is granted automatically.

    Video:


    DEUTSCHE ANLEITUNG

    Titel-Info (DE Client)

    • Titel: Nemesis der Untoten
    • Kategorie: Herausforderung > Speziell
    • ID: 530358

    Instanz-Info (DE Client)

    • Instanz: Verlassene Abtei (Forsaken Abbey)
    • Typ: Instanz | Gruppe
    • Max. Spieler: 6
    • Empfohlener Levelbereich: 20–25
    • Instanz-ID: 750102

    So bekommt man den Titel (Getestet)

    • Hauptcharakter: Level 106
    • Alle Klassen waren Level 106
    • Eine Klasse wurde über den Diamant-Shop im Level reduziert
    • Barde auf Level 22 gesenkt
    • Hauptklasse: Barde (22)
    • Nebenklasse: Magier
    Quote
    ⚠️ Auch wenn der Magier ursprünglich Level 106 ist, zählt im Dungeon nur das Level der Hauptklasse.

    Bedingungen:

    1. Hauptklasse ≤25 (bei mir 22)
    2. Kein Tod in der Instanz
    3. Endboss Ancalon besiegen
    4. Empfehlung: Boss nicht sofort töten

    GUÍA EN ESPAÑOL

    Info del título (ES Client)

    • Título: Archienemigo de los muertos vivientes
    • Categoría: Desafío > Especial
    • ID: 530358

    Info de la mazmorra (ES Client)

    • Mazmorra: Abadía Abandonada (Forsaken Abbey)
    • Tipo: Instancia | Grupo
    • Máx. jugadores: 6
    • Rango de nivel recomendado: 20–25
    • ID de mazmorra: 750102

    Condiciones:

    1. Mantén la clase principal ≤25 (yo lo obtuve con 22)
    2. No morir dentro de la mazmorra
    3. Derrotar al jefe final Ancalon
    4. Recomendación: no matarlo de un solo golpe

    GUIDE FRANÇAIS

    Infos du titre (FR Client)

    • Titre : Fléau des morts-vivants
    • Catégorie : Défi > Spécial
    • ID : 530358

    Infos de l’instance (FR Client)

    • Instance : Abbaye Abandonnée (Forsaken Abbey)
    • Type : Instance | Groupe
    • Joueurs max : 6
    • Plage de niveau recommandée : 20–25
    • ID instance : 750102

    Conditions :

    1. Garder la classe principale ≤25 (obtenu à 22)
    2. Aucune mort dans l’instance
    3. Tuer le boss final Ancalon
    4. Conseil : ne pas le tuer trop rapidement

    POLSKI PORADNIK

    Informacje o tytule (PL Client)

    • Tytuł: Nemesis Nieumarłych
    • Kategoria: Pojedynek > Specjalne
    • ID: 530358

    Informacje o instancji (PL Client)

    • Instancja: Porzucone Opactwo (Forsaken Abbey)
    • Typ: Instancja | Grupa
    • Maks. graczy: 6
    • Zalecany poziom: 20–25
    • ID instancji: 750102

    Warunki:

    1. Główna klasa ≤25 (u mnie 22)
    2. Nie zginąć w instancji
    3. Zabić bossa Ancalon
    4. Zalecenie: nie zabijaj bossa jednym ciosem

    РУССКИЙ ГАЙД

    Информация о титуле (RU Client)

    • Титул: Гроза нежити
    • Категория: Испытание > Особое
    • ID: 530358

    Информация о подземелье (RU Client)

    • Подземелье: Заброшенное Аббатство (Forsaken Abbey)
    • Тип: Подземелье | Группа
    • Макс. игроков: 6
    • Рекомендуемый уровень: 20–25
    • ID подземелья: 750102

    Условия:

    1. Основной класс ≤25 (у меня 22)
    2. Не умирать в подземелье
    3. Убить босса Ancalon
    4. Совет: не убивайте босса слишком быстро

    中文指南

    称号信息(中文客户端)

    • 称号:不死怪毁者
    • 分类:挑战称号 > 特殊
    • ID:530358

    副本信息(中文客户端)

    • 副本:废弃修道院 (Forsaken Abbey)
    • 类型:副本 | 团体
    • 最大玩家数:6
    • 建议等级:20–25
    • 副本ID:750102

    获取条件(已测试):

    1. 主职业等级 ≤25(我在 22 级获得)
    2. 副本内不要死亡
    3. 击杀最终Boss:Ancalon
    4. 建议:不要秒杀Boss,尽量慢慢击杀

    Talaghan Quest Line The video has been uploaded. :thumbup:

    Hello,

    I play the game on two different computers.

    At home, my PC is powerful, and I can run the game on maximum settings without any issue.

    However, my work PC is very weak (basically a toaster), so I need to play with all settings turned to the lowest.

    Here’s the main problem:

    When I play on my work PC, I must lower the Shadow settings before entering the game, otherwise it becomes nearly unplayable.

    I try to adjust the Shadow options in the client (as shown in the screenshots), but the game ignores these settings.

    Every time I log in, I have to lower the shadow settings again from inside the game.

    The issue is that:

    • I can’t change the settings on the login screen (ID & Password).

    • I can’t change them on the character selection screen either.

    • I can only change them after entering the game.

    For players with low-end PCs, this makes logging in and playing quite difficult.

    Allowing Shadow settings to be adjusted from the login interface would make a big difference.

    Maybe you can find a better solution, but I believe enabling Shadow adjustment before entering the game would already help a lot.

    Thank you.

    This issue may have already been discussed, but I'd like to clarify. The purchase of prestige quests is limited to 5 per day. As I understand it, there are two ways to increase prestige: 1. Run around locations and complete quests, or 2. Buy quests. If purchasing them is limited, maybe they'll also limit the ability to complete them without purchasing to 5 per day? I think the purchase limit is unfair to some players. For example, my monster cards in several locations are already 5 stars. How can I complete the "Upgrade N cards to 5 stars" achievement? This quest should either be available for purchase without restrictions or already be automatically completed.

    This situation also applies to me. For example, all of my Yistra map cards are at maximum.

    Suggested Title: Prestige System – Questions About Season 6 and System Inconsistencies

    Hello,

    With the launch of Prestige Season 6, there are several unclear or confusing points regarding how the system now works. These questions reflect not only my concerns but also the concerns of many players who are considering purchasing Prestige. Clear answers would help the community a lot.

    1. GOLD Prestige & Magic Perfume Duration

    I know Magic Perfume now has a duration, but how does it work with GOLD Prestige?

    • Is Magic Perfume active 24/7 without limitations if GOLD Prestige is purchased?

    • Or does it still have a timer even with GOLD Prestige?

    • Will my PET continue to automatically collect boxes 24/7, as it did before?

    2. Prestige Experience Button (Diamond Rank-Up) – Old Unfair System

    For 5 seasons, the system worked unfairly:

    • A player could instantly reach max rank by purchasing Prestige Experience with diamonds.

    • But even after reaching max rank, players could not claim all Prestige Experience rewards.

    • To claim all rewards, they were forced to make additional useless purchases even though they were already max rank.

    Question:

    Has this system been fixed in Season 6, or do players still need to waste diamonds on unnecessary purchases just to receive all rewards?

    3. Prestige Boost (7–30–90–120 Days) – Reward Problem

    Theoretically, buying the 120-day Boost should grant all rewards of the season, since a season lasts 120 days.

    But in previous seasons:

    • Buying 120 days did not unlock all rewards.

    • Extra purchased days were carried into the next season.

    • I personally bought 240 days and still didn’t receive all rewards of the season.

    • My unused Boost days carried into Season 5, then into Season 6, yet still did not unlock full rewards.

    Question:

    Has this reward logic been fixed for Season 6?

    4. Courage Coins – Same Reward Problem

    Using Courage Coins, we can unlock all advantages required for GOLD prestige.

    However:

    • Even if all advantages are unlocked, the Prestige reward table still does not unlock fully.

    • Players must spend additional unnecessary Courage Coins to receive rewards.

    Has this been fixed?

    5. “Shop prices have been balanced” – Clarification Needed

    Despite this statement, prices remain extremely high, for example:

    • 1250780 Alchemist's Smelting Crystal (14 Days)

    • 204514 Universal Magic Perfume (30 Days)

    • 1244307 Courier Ostrich (30 Days)

    Many players are still unhappy with these prices.

    Is further price balancing planned?

    6. Nerfs Applied After Buying Prestige

    Players purchase Prestige under certain conditions, but then unexpected nerfs appear mid-season (e.g., daily quest Nerf).

    This is unfair to players.

    Question:

    Will Season 6 introduce similar unannounced nerfs after players purchase Prestige?

    Or will the season remain stable as advertised?

    Thank you for your time.


    In the Warlock/Priest class, several skills conflict with each other, but their descriptions don’t mention this interaction.

    This makes it unclear for players which abilities cannot be used simultaneously.

    🔹 Conflict 1

    • 850870 [Abyss Footsteps]

    • 490342 [Path of Anguish]

      These two skills cannot be used at the same time — activating one disables the other.

    🔹 Conflict 2

    • 490339 [Psychic Power of the Ant Queen]

    • 850869 [Dark Halo]

      The same issue occurs here; one of them prevents the other from being used.

    Suggested Correction (Add to Both Skill Descriptions):

    Quote
    “This skill cannot be used while [skill name] is active.”

    Example:

    • Steps in the Abyss → “This skill cannot be used while Path of Agony is active.”

    • Dark Halo → “This skill cannot be used while Ant Queen’s Psychic Power is active.”

    Adding this clarification would make the skill descriptions more accurate and player-friendly.



    The description of 1491874 [Mass Charge] currently says:

    Quote
    “Diverting Charge will affect all raid members.”

    However, as a Warlock/Priest, there is no skill named “Diverting Charge” in the class skill list.

    After testing and reviewing all active abilities, I confirmed that the correct reference should be

    1492533 [Warp Charge +105], not “Diverting Charge.

    This translation mistake causes confusion and wastes time for players trying to understand the skill’s effect.

    ➡️ Suggested correction:

    Replace “Saptıran Yük” / “Diverting Charge with 1492533 [Warp Charge +105]

    This will make the description accurate and clear for all players.


    Class: Warlock/Priest

    Skill IDs:

    • 498643 [Psychic Rising Tide]

    • 498644 [Rising Tide +105]

    The current description of 498643 [Psychic Rising Tide] says:

    Quote
    “Can also be used on an ally to deal damage.”

    This information is incorrect.

    After testing, it has been confirmed that 498644 Rising Tide +105 cannot be used on any ally —

    it only works when a hostile target is selected.

    Suggested Correction:

    Quote
    “Can be used to deal damage to an enemy target.”

    or simply remove the line referring to allies entirely.

    This correction will make the skill description accurate and prevent confusion for players using the Warlock/Priest class.


    For a long time, no one seemed to know how to obtain the 532409 [Mildly Haunted] title in the Millim zone.

    After testing several times, I finally figured it out — and I’m sharing it here so others won’t waste time trying!

    📍 NPC: 165131 [Witch Lumia]

    📍 Location: Millim (48.0, 57.1)

    To get the title, you need to talk to Witch Lumia, but she doesn’t grant it right away.

    The first time I tried, I talked to her repeatedly for about 15 minutes with no result.

    When I came back later and spoke to her again, she suddenly cast FEAR on me and said:

    Quote
    “Hehe, didn’t your parents teach you not to talk to strangers?”

    At that exact moment, the Mildly Haunted title was awarded.

    You can see the process in the video below.

    🎥 Watch the video here

    )


    There seems to be an issue with the mining node 560209 [Coal] and 1244701 [Zakkum Çimi] in the Millim zone.

    📍 Location: Millim (45.4, 78.3) and [Millim: 49.0, 78.3]

    As shown in the attached video, whenever I try to gather coal from this spot, my character either fails to collect the resource or gets stuck in place after collecting it.

    The only way to escape is by using the “Stuck Report” option, as normal movement becomes impossible.

    It looks like there might be a collision issue with the terrain or the resource object itself.

    Please check this area when possible.



    and


    In the Millim zone, the 560108 [Osmium Ore] node appears to be significantly larger than normal.

    📍 Location: Millim (58.4, 42.3)

    Compared to other mining resources, this Osmium Ore is almost massive and looks out of proportion with the surrounding environment.

    Its oversized appearance can be both visually distracting and a bit inconvenient when trying to move or interact around it.

    I think it would be better if this node’s size were adjusted to match the standard mining resource scale.

    While playing in the Millim zone, whenever the 1505685 [Fractured Realities] buff becomes active on my character, an extremely loud sound effect is automatically triggered.

    This sound completely overpowers all other in-game audio, including background music and ambient sounds.

    When the buff activates, it’s the only sound that can be heard, and it’s so loud that even my upstairs neighbor complained about it. 😅

    I would kindly suggest either removing the sound effect entirely or greatly reducing its volume level.

    This would make the gameplay experience much more pleasant and balanced without disturbing players or others around them.


    I’d like to share feedback regarding two different fishing-related issues.

    1️⃣ Getting attacked while fishing in Aslan Valley:

    My favorite fishing spot is [Aslan Valley: 54.9, 17.5], where I usually fish peacefully — or at least I try to.

    The creature 100571 [Aslan Hairy Frog] somehow travels all the way from distant hills and valleys just to reach me and attack while I’m fishing!

    At first, I thought it was a coincidence, but it happens every single time I visit this location.

    It’s kind of funny, but also quite annoying since it interrupts fishing repeatedly. 😅


    2️⃣ 1250720 [Fish Flesh Parts] stack size:

    The crafting material 1250720 [Fish Flesh Parts] currently has a stack limit of 999.

    For players who do a lot of fishing and crafting, this limit feels far too low.

    It quickly fills up bag space and requires frequent trips to NPCs for restocking.

    Raising its stack limit to 9999 would make inventory management and crafting much smoother.

    I’d like to suggest a small but very useful improvement for the fishing system.

    When we catch fish, we exchange them with the NPC to get fishing bait. The two types of bait are:

    • 1210784 [Bloody Fish Bait]

    • 1210783 [Attractive Fish Bait]

    However, there’s a problem.

    For example, if I have around 320 fish, I can’t hand them all in at once. I need to repeatedly talk to the NPC, open the dialogue window, click the exchange option, and wait for the process to finish every single time.

    As shown in the video below, this requires a lot of repetitive clicking and takes quite a bit of time.

    📎

    My suggestion:

    Add a “Deliver All” or “Bulk Exchange” option to the NPC, allowing players to turn in all fish at once and receive the corresponding amount of bait in a single transaction. This would save time and reduce unnecessary clicking for everyone.

    Hello,

    One of the fishing items, 1250817 [Dried Herring], includes the following line in its description:

    Quote
    “Cannot be used in Special Arcadia instances.”

    However, as far as I remember, I was previously able to use this item in Malatina's Terror Trial (Malatina Mini Game Map).

    If I’m remembering incorrectly, that’s fine — but this description doesn’t seem accurate for this map.

    My question is:

    Is the Dried Herring item supposed to work in the Malatina mini game? Or is this map considered a “Special Arcadia instance” as well?

    I would appreciate some clarification on this. Thank you!


    Hello,

    When talking to any NPC, the dialogue window opens on the left-middle side of the screen.

    I prefer to move this window to the center of my screen because it makes reading and following quests much easier.

    However, I’ve noticed the following problem:

    • I move the NPC window to the middle of the screen,

    • If I close and reopen it,

    • It always resets back to its default position (left-middle),

    • The window does not save the position I set manually.

    It would be much more user-friendly if the dialogue window remembered the last position set by the player instead of resetting every time.

    Here is a video showing the issue:

    (

    )

    Not sure if this is intended or a minor UI bug, but having the window remember its position would greatly improve the gameplay experience.

    Thank you.


    Note: This is true even when no addons are installed.

    In the lower area of Bloody Battlefield in Chrysalia, I kept killing every single monster for about 20 minutes. After a long and exhausting grind, 106874 [No. 53 Punisher] finally spawned again, and this time I managed to kill it.

    Upon killing it, the game rewarded me with:

    209467 [Corpse Sample]

    When I delivered this item to NPC 120605 Alfred Lanning,

    I received two quests:

    • One is a daily quest,

    • The other is an energy quest,

    • Both share the same name but have different Quest IDs:

      • 425334 The Truth Behind the Kulech Myrmex Attack

      • 425348 The Truth Behind the Kulech Myrmex Attack

    It was a long and tiring process, and I will probably never do it again.

    Below is the video showing exactly how I completed it.

    I hope this will help other players struggling with the same issue.

    Good luck everyone!