Posts by Rand


    We’d like to take a moment to address some of the recent concerns and clear up a few misunderstandings.


    • First, the numbers used on your data are based on Prestige Benefits, which are not connected to the changes we’re discussing here. Prestige is a completely separate system, and its benefit was recently adjusted from Shop Reset to Gold Reduction. If you’d like to share feedback on that change, the Prestige section is the best place to do so.
    • We understand that this update has impacted some players, especially those who had developed very optimized ways of using the old shop. We’ve listened to your feedback, and we want to acknowledge those concerns. However, when balancing a system, we have to look at the entire player base, not just the 1–5% who used the shop in a highly specialized way.
    • The old shop, while it did have certain advantages for experienced players, was also one of the most complex systems in the game. Over the years, we’ve received hundreds of messages from newer and more casual players saying they avoided the stones entirely because the shop was intimidating and difficult to understand.
    • The new prices were not chosen at random, and they are certainly not 400% higher as has been suggested. They are based on 650,000 purchase logs over 6 months of data. When we look at the server as a whole, the difference in total diamonds spent between the old and new systems is just 0.16%.
    • In fact, our analysis showed that most purchases before a shop reset were for only one type of stone in each color. The idea of frequently buying multiple different stones in a single shop cycle simply wasn’t how the majority of players used the system.
    • Our goal is to make the system clearer, fairer, and more approachable for everyone, while keeping overall costs in line with what they were before.

    We’ll continue to monitor both the data and your feedback closely. If we see that further adjustments are needed, we will for sure make them.

    Hey everyone,


    We’d like to provide some clarity around the recent updates to card stone pricing and share the data that guided our decision.

    💡 Why the Change?

    Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.

    🛠️ What’s New?

    We’ve transitioned to a fixed price per stone system. This means:

    ✅ No more complex decisions

    ✅ No more risk of overpaying

    ✅ A consistent and fair price for everyone

    ❓ Is It More Expensive?

    Not at all. The average cost of diamonds per stone remains effectively the same. What’s changed is the clarity and fairness.
    Now every purchase is automatically at the best rate, with no guesswork involved.

    📊 Supporting Data

    This change is based on over 625,000 stones purchased across 6+ months of gameplay data.

    Our analysis showed that players typically bought only one type of stone per color before resetting the shop, usually the one they needed most. Since all stones in a color shop had the same price, players weren’t optimizing for value across multiple options.

    Here’s the percentage of times the top 1 most-purchased stone was chosen before shop reset:

    • 🟢 Green Stones: 60%

    • 🔵 Blue Stones: 59%

    • 🟣 Purple Stones: 80%

    • 🟠 Orange Stones: 50%

    This tells us that while a small number of players optimized by spreading purchases, most were unintentionally overspending or simply focusing on their current needs.

    Now, with fixed pricing across all shops, everyone gets the best value, no math required.


    📉 The actual difference in total diamonds spent across all purchases between the old and new system? Just 0.16%. Practically identical.

    🧩 Final Thoughts

    Our goal with this change is to make the card system simpler, fairer, and more accessible, especially for newer and more casual players, without increasing overall costs.
    We’ll continue to monitor the data and player feedback closely to ensure the system remains fair and balanced. If further adjustments are needed, we’re open to making them.


    Thank you for your continued support and feedback 💬

    And now please an example how much more you pay let's say for 180 slots like mentioned above :)

    As I mentioned in my post, the prices players were paying under 200 slots were almost free. Barely 1-2 diamond per day. Those prices were not updated in our first big Houses patch some years ago and it was something in our to-do list for a long time. For your 180 slots example we went from 1.7 diamonds to 12.7 diamonds per day.


    I mean what we actively said was up to around 200-250 slots the price exploded even tho the price curve got smoother for more slots the initial cost got higher what is a problem for us to explain in better. So in order to make it as it was before the price begin would need to be adjusted so if 2000 now is new limit instead of 1000 curve needs to be adjusted I a way that the price from 200 slots now goes into a direction of what 500-800 slots would look like (just a example of what I would think would be accurate if you want people to use the system correctly without having to pay so much for lower slots )

    The curve was already modified to be smother. What you propose can't be done. There is no way to compete in any new diamonds offer price if the original you are talking about was close to 0. This price was not normal and now it got fixed. That being said, we understand that for those with smaller houses/number of slots this can be a big change. For that reason (as I said also in my last post) we are creating new f2p ways to obtain House Energy so the need to pay diamonds can be reduced/removed. Please, be patient and wait for the next changes.

    We noticed that some aspects related to House content were more expensive than we would like to. We are working now on a longer plan to drastically reduce the prices so, the last patch was only the beginning of the new improvements. All the changes always have a reason behind and listening to the community is important for us.


    The example you mention: to have 17k as daily cost now means that it was +38k before the patch, which is a 55% discount.


    Let me give some points on how we want to proceed:

    1. The first 200 slots. They still had an old price which was not in concordance with our actual Housing system. These prices lead to people stopping once reaching 200 slots and never interacting with any of the new features we keep adding. Now the price is lineal and doesn’t have big jumps that could scare the players.
    2. From 300 to 1000 slots, the daily cost prices got around 55% discount. The slot unlock cost is also 71% cheaper. We think this will allow the biggest majority of the players to have the chance to play with the system and create bigger houses that fulfill their wishes.
    3. Maximum slot number is now 2.000 and its price is still lower than the old 1.000 cap. Hardcore players have the opportunity to use all the possible space, paying less than before.
    4. We are reducing the price of furniture in the store so it's easier for everyone to get them. Some were already reduced on the last patch and the rest will come over the next patches.
    5. Arcadia Coins are now included as a possible currency to buy furniture.
    6. We are planning more ways to obtain House Energy in the future and not only from diamonds. Like this, we think that the increase of costs in the first 200 slots won't be a big problem for those who were enjoying the old almost free price.

    We will give more information once we collect all the feedback and progress with our changes.

    Hello :)


    My name is Rand and I would like to introduce myself as a new GM.
    If you have any doubt or problem, let me know. I am here to help with everything I can.
    You can contact me in English or in Spanish.


    Kind Regards to everyone <3