Posts by Laisha

    Druid/Warden


    Can you increase the amount of friendly targets hit by Healing Ripple (494323)? This skill is absolut garbage right now cause it makes no sense to use a skill that uses 1 Point of Nature and you can't even be sure if you hit the player that lost HP cause it randomly hits 3 targets.


    Greetings

    a) If its wrong in English its prpably wrong in every language (it is in German) since I think the game is coded in english.

    b) I know that its a loca issue...thats why I reported it in the section "Localisation" :D

    Die "Miete" für Bank AH und Post wurde ja auch kräftig erhöht von 1000 auf 3000 Dias...schämt Euch was!!!


    Tja, so ist das wenn die Spieler weniger werden. Jetzt müssen weniger Spieler den Einnahmenverlust ausgleichen, ist halt wie beim Original RoM auch. Es wird versucht die Einnahme zu maximieren, das geht so lange, bis alle Spieler weg sind.

    Wenns euch zu teuer ist , kauft doch erstmal die für 30 tage o.ä und nicht gleich für 1 Jahr , und wartet bis ihr mehr dias habt

    Oder verwendet halt das normale AH und Briefkästen.

    Wheel of Fortune:

    I think it would be a nice qol change if the 15min you need to wait don't need to be consecutive. Right now, if you e.g. dc after 14min of beiing online you have to wait the whole 15min again instead of the remaing 1min.


    Greetings.

    Can you add scroll which will resset all siege war titles ,bcs some ppl took wrong path and cant get good skills from it . Scroll will reset badge points to number we used.

    Scroll already exists. It costs Atlas Coins though (pvp currency)

    e0481e39a01f5d980556b22f7dc19dc9.png

    I think it would be a nice qol change if Phirius Pots/Elexirs etc... as well as things like Phirius Deposit Injectors were stackable to 1000 instead of 100.


    Edit: And buff food in general^^


    Greetings

    I just tried again and now it works as it should. Seems like sth. else was bugged cause I couldn't use Fast Lane buff anywhere^^ A relog fixed that.

    Regarding this:


    • Removed Fast Lanes from being given to the player upon entry to Survival Games.

    You STILL loose your own movementspeed buff upon entering, and now you can't even apply your own fast lane buff.


    Greetings

    Its not removed. You get the buff for ~0.5sec and it just overwrites your movementspeed buffs. I want it removed

    Since the thread with Psycic Tap was closed already, here are some other skills that have a wrong/outdated description in the German client.


    Warlock/Rogue : Crime (498695)

    Gyazo
    gyazo.com


    Warlock (gerneal): Knowledge Aquisition (498552)

    Gyazo
    gyazo.com


    Life Weave (498560)

    Gyazo
    gyazo.com


    Greetings.

    Thank you for the recent changes to the warlock. They have definitely improved the gameplay with this class.


    Can you change the Force of Will blade in the wl/w combination? It provides a +50% bonus to agroo, which makes it impossible to play with two-handed weapons. This combination requires a group of alts giving reduction buffs before the instance to play it in the final content. Having a DC set and a two-handed weapon, without firing the transformation from the event I had -66% to agroo. Such a fired DPS won't hold up against any tank, as the class has a total firing every 1.5 minutes, and Serenity Powder is every 3 minutes only. I would ask for this buff to be reduced to agroo like it was for M/R or S/WL, as I don't think this class was designed for one-handed weapon and talisman use.

    I tested wl/w in WB Zhargos and what I wrote earlier was confirmed. The tank is unable to hold a wl/w equipped with a two-handed weapon. It only took me 5 hits from the strongest skill to generate over 150kk agroo. The combination does decent damage on two-handed weapons, on one-handed weapons + talisman it only gets weaker as you lose a fair amount of damage in exchange for a magic attack, which the combination has a huge supply of anyway. The elemental damage from the talisman does not compensate for the loss of damage from use one-handed weapons (I have a t13 talisman, also it has as much as 12.2% elemental damage).

    I agree with Lutine. Also please don't forget that on Zhargos you almost always have a debuff which reduces your attack and castspeed. While you still burst with 0.5 cast speed on your strongest skill, this doesn't affect you much but a tank generates a lot less aggro than he normally does.


    Edit: I also think the aggro should be reduced! The increment on m/r e.g. is only 40% and that class can use 2 Recon runes.


    Greetings

    One more thing, we had a problem during the B5 event. After killing the thrash, the mini boss became invulnerable. A similar situation has already been discussed on the forum, but as you can see, the problem can still be caused. Please fix it. Greetings

    Any news about this bug? happened twice today again

    Any news? Cause it still happened today.

    none of the new up dates.Removed Psychic Arrows distance damage delay.Removed Ruthless Judgment distance damage delay as of no projectile.Removed Heart Collection Strike distance damage delay as of no projectile.Removed Puzzlement distance damage delay as of no projectile.Removed Warp Charge distance damage delay as of no projectile.Removed Weakening Weave Curse damage delay as of no projectile.Changed Knowledge Acquisition to restore 1 Psi every 3 seconds additionallythey all still delay and knowledge acquisition doesnt give the 1 psi

    It's not in planned changes but in post patchnotes :)

    Maybe you weren't in custom instances or atlas ch3?

    Cause of this:


    Following changes may not be available in all zones except custom instances & Atlantis CH3 and some changes may not be visible ingam tooltips but will affect damage/heal outputs accordingly, until next client patch.




    For me it works.


    Greetings.

    Furthermore it's bad in my opinion that all neccesary buffs of priest and druide are general skills...

    That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.


    Greetings

    Warlock ISS Soul Crusher (497805). Could you please change that selfbuffs, pots, etc. count as "offensive spells" and therefore trigger Soul Crusher? It's really annoying if you want to buff while the tank still doesnt have all the aggro (last boss dc e.g.) and then die cause you have aggro.


    Greetings

    Regarding the new patchnotes for b/wl.


    If you limit it like that, could you also change that you loose souls if you use Soulblast on a unit you can't get souls from (if Soulhunter is active), e.g. Target Locked targets or if you have reached the max. amount of stacks per target. Cause it sucks pretty hard, if you loose souls on mobs just because the group damage isn't high and you get more than 20 soul hunter progs and you can't do anything to regain them. I mean you could just stop hitting after 20 progs I guess, but I think most groups don't find that very amusing.


    Greetings.