These sound really great. Just one thing I'd like to mention:
Auction House: Betting time.
Since some patches ago you can't bet on auctions anymore so this seems pretty unnessesary^^
Greetings.
These sound really great. Just one thing I'd like to mention:
Auction House: Betting time.
Since some patches ago you can't bet on auctions anymore so this seems pretty unnessesary^^
Greetings.
ISS 85
Once 360 seconds have elapsed, the skill cannot be used. This happened to me 2 times today playing as M/P.
Thats because you cant use the skill itself but when its ready it'll get triggered automaticly if you use ur Elemental Catalysis.
Teleporting behind barrier during "Flick" skill was already blocked on original patch
It happened yesterday twice.
Greetings
The skill where Ancalon pushes the tank , I don't know the name or ID right now, can push the tank behind the boss room to the other side of the barrier (where the Albert sequenze starts).
Greetings.
Also regarding titles: I think the order in which you get it is bugged. We got the title 532125 even though Cruel Speed was the lowest buff, not the highest
Greetings
I think the boss you do at last (the "hardest" one) will have the lowest buff on Ancalon and the "easiest" boss will give the 3-times stacked buff, which is quite fair imo. So you may choose different orders with different group setups, which is what I like the most
Yeah on that I agree But the title says you get it while doing Ancalon with "max. stats" which from my understanding is 3 and not 1 xD Also the buff which has 3 Stacks has 60% of whatever and the 1 Stack 20% which also indicates that 3 is max in that case. I think it has nothing do to with "easiest" and "hardest" since, if you know the tactic, all 3 are about the same difficulty, but just the order in which you kill them.
Thats why I askes if this is intended or bugged
Also regarding titles: I think the order in which you get it is bugged. We got the title 532125 even though Cruel Speed was the lowest buff, not the highest
Greetings
First things first: I also like the design of the instance.
One thing I have to say: The fact that the Slimed! (1502840) debuff doesn't vanish outside of the instance is, imho, just bullying players. If you, cause you tried the boss for the first time, get the debuff on 4 on last boss, you are not fast enough to go down the stairs to re-enter it so you have to either wait 5min or need to have someone to reopen the stairs all the time in order to enter it again.
My guess is the reason behind the way it works is that players can't leave the instance to get rid of the buff if they got it, e.g. right at the beginning of the instance.
So my suggestion is that the debuff from the mobs after b1 is removable upon leaving the instance since, as explained before, it feels like bullying to not be able to reenter an instance.
Greetings
Suggestion for Target Area: How about changing the skill to be aura like, like you did with Detection? Cause it works, basically, the same way and you can always have it up. Other skills that work like that were changed to either be an aura or at least a 900sec buff.
Greetings
Could you please tell exact name / ID? I am unable to find it.
I think Proxima means "Venomous Claws" (1501561)
This is part of tactics to keep aggro properly.
Yeah ok I get that but could you also check what Lutine wrote above? Cause, at least from my perspective, the tank should at least be able to get the aggro back, which in some cases simply isn't possible (which then results in e.g. Phargos switching rooms and cuddling with Zhargos)
Greetings.
Priest/Mage:
If Angel's Blessing (502026) triggers on your fairy it removes it's conceal (503753).
Greetings
Warden/Champion:
Your pets skill "Punsihment Bash" (1490849) is interrupting casts (e.g. music)
Greetings
Is it possible to increase the range of the auras so that e.g. on Zhargos/Phargos if a priest is on Zhargos, the players on Phargos still get the buff?
Greetings
Hi,
is it possible to change the aggro reset of phargos so that only players in the bosses room can be targeted? If a player starts on Phargos and then changes to Zharghos' room its possible that Phargos changes the aggro to that player and runs over the bridge to the other side of the entity chamber which, tbh, sucks hard
So my suggestion is that Phargos can only change its aggro to a player that has aggro on him AND is in a certain range to it.
Greetings.
Itnal Camp the buffs you get from Balton:
You normally get a 280k priest buff (together with a concentration prayer and wl buff) but the priest buff is overwritten bei an 14k aura.
Greetings.
Display MoreIf I remember correctly it had sth. like "After effect runs out it cant be triggered for 25sec" or sth. similar^^
Thought so too, but apparently the buff sometimes proccs with every fireball (all 6s), sometimes only after 3 or 4. However, the class appears to be too strong, even without this
On dummy I deal 50%+ more than with Wl/S pre-nerf. I mean, i guess it won't appear too often having 20 stacks of the nature power thingy all the time, bcz you need to move often in most fights, but the maximum you can get is just too much (in combination with those 20% matt). So maybe a decent 50% nerf at least in single target (burst and sustain) seems reasonable to me But need to try in ini for a better impression for sure
But I like the mana management stuff which works out perfectly if you don't overuse the spirit cast.
Also, I really appreciate the new Energy Well, which solves so many issues on some combinations, for example extending the M/R aoe sustain with purgatory fire, but also helps M/B a lot
On Atlas Ch3 and in custum inis fireball is disabled already and the dmg of perception got nerfed.
I guess we'll have to wait and see how the class performs if ppl play it regularly
Greetings
Display MoreMage/Durid
old passive skıl still active [Control Flame] (504563)
Greetings
Can confirm, but it doesn't seem to trigger on fireball always, only every third or such The bug is buggy I guess xD
If I remember correctly it had sth. like "After effect runs out it cant be triggered for 25sec" or sth. similar^^
Also an Idea regarding useless amulets that you drop while farming dreamland:
While farming you get many amuletts that are useless for you (from killing bosses) or (with regards to my post above) you basicly only need 1 Amulett now since you can always recharge it. Since the amuletts are already disenchantable, maybe let them disenchant in some Dreamland materials (Dust or Flawed crystal) so that you get a bit resources back.
Greetings
I don't know where to post this so feel free to move it
Regarding this change :Increased maximum amulet capabilities by a factor of 100.
Could you also change the amulets so that they are removable? Right now you have to destroy them if you want to remove them. Reason behind my suggestion is the following:
Different class combinations may use different amulets. So being able to swap them instead of maybe having to destroy one with 90k charges left would feel a lot better.Greetings
Windrunner Race is currently unplayable:
1) The entire zone laggs the whole time
2) If you run through one sigil you get buffs like this: https://gyazo.com/3e94948a4f0d8d2a619daba3cadc7902 (from 1!)
which results in even more laggs/ you cant do anything (screen freezes) and also always results in a fear.
Greetings
Badges of Worldwide Fame (240737) in the next HH would be appreciated.
Greetings.
Display MorePriest/Scout (mdps)
After changed many months ago almost no one play this class. In current state, it cannot compete with other "playable" classes.
I suggest change Drowning attack (ID: 492397) cd from 6 seconds to 3, max 4 seconds. There is no any good alternatives to use when it has cd, second aoe skill is weak.
Greetings
Can't confirm that. I ran dc with this class and while I couldn't keep up with "op" classes I could keep up with every other strong dps. Is it a bit boring to just press 2-3 skills, maybe. But class seems fine to me, but thats just my opinion^^
Greetings.
Guess I'm too greedy after the first one (prob. cause its 20-30 sigils)
Hello
Is it intended that you almost all the time get feared if you run trough a sigil in Windrunner Race?
Greetings
Regarding this change in Windrunner :
Adjusted game start to allow for more players to join.
If there are 4 ppl already no more can't join. So why do these 4 also have to wait the whole 60sec (instead of how it was before that as soon as there were 4 ppl, the 10sec would start)? So my suggestion is to revert the change to how its been before since basicly nothing changed, only players inside have to wait longer.
I personally dont mind only 4, since I guess with 8 ppl the last person would get almost no Atlas Tokens, so I guess 2 parties with 4 ppl is better than one with 8.
Greetings.