Posts by Laisha

    I can confirm that if you refresh Enegry Influx (493323, Buff iD: 503541) you loose the effect of Energy Recovery (Buff ID: 503746). Reason for that may be the fact that you recieve two invisible buffs when first using Enerhy Influx (IDs :1500823 and 1500607) . These time out if you loose the Energy Influx buff. If you refresh Energy Influx before it ran out (which every player does :D) you loose both invisible buffs(which if Item preview is right should be responsible for the magical attack and critical magical damage incerement.)


    Greetings.

    Mage in general:


    Would it be possible to remove the gcd from "Elemental Weakness" (497977) and give it a cd (e.g. 30sec) instead. Right now, this skill is completly useless because you loose so much time and damage. Of course if you just remove the gcd this would be too strong, hence the cd. That way this skill would be good on bossfights but not spammable in trash.


    Greetings.

    You do, actually :D With your selfbuffes, buff food, SW titles and Guitarr you are at 0.5^^ If you only have STorm Assault and no Fire Training you're at 0.54 (if I remeber correctly, I'm too lazy to check atm)

    At least with golden gear which gives you 17% cast speed^^


    Greetings.

    During your burst you don't need the second Curse rune because your at 0.5 Castspeed anyway. And (in my case) since my 1h is 2 tiers higher than my 2h staff and even with the 2nd curse rune I loose damage. If there was a Talisman with elemental damage (*Wink* Worldboss?) maybe it would be better but since ur main damage skils deal wind damage, a fire talisman isn't really usefull.

    I tested the Warmage yesterday (and will today) and I was really surprised how well he performed :D Aoe damage wasn't as terrible as I remembered (it was pretty decent tbh) and burst and sustain were quite good.



    Edited because of brainlag :D

    Greetings.

    First of all, I can't comment on Mage/Rogue yet because I haven't played him yet. I agree that the Scout/Wl nerf was well deserved (that class overperformed way too much).

    And the following statement is simply what I've seen and can report from our rofl runs. That beiing said...


    I completly disagree on the whole "Mage/Druid" is OP, mages in general are OP topic. Mage/Druid had really, really bad aoe damage, compared to other aoe mage combinations such as /warden /priest and YES even /knight. While I agree that the burst damage was buffed (Thanks for that) this class still deals very little damage compared to other mdps. And compared to pdps its even worse. I didn't stand a chance (burst and aoe) to Scouts /Rogues other mages (with worse gear) and thankfully there was no Champion dps.

    Also if you wanna compare this class to an "op" mdps, don't choose wl/wd. Wl/wd hasn't been OP since several patches ago (which is why everybody was playing wl/scout).


    Anyway, this is just my point of view.


    Greetings.

    You need to cast 4x perception extraction before you can do anything, and with GCD and everything else going on, it really takes a while before you can get going.

    Just use "Soul Pain" and/or "Heart Collection Strike" . Since these skills don't trigger a gcd and you normally cast Soul Pain with 0.5 its much faster than perception extraction. (It still takes a while but its a lot faster than 4x perception extraction.


    Greetings.


    These is not "spoil", these can be your skills, maybe you should try improve them, in our guild we don't find any problems with "treatment".

    there is a problem with treatment because when you need this treatment you don't have it, and don't tell me that it's my only problem and that you have such a pro guild because you don't have a pro guild, every cure has the same problem as me, you don't play with treatment, so don't say anything about it if you don't know something. ;))

    If you refer to the "Arcadia Patience" buff beeing "nerfed" from 10% to 1%.... This was implemented to make the transition from "Full HP/Tank" Build heal to a "wis/hp" build heal...MONTHS ago! If you haven't build a healing gear with wisdom by now and therefore can't heal an instance anymore, that's on YOU! It was announced at the beginning that this was only to make the transition easier and never implemented to be permanent. And like many other players have already stated: This buff is really useless by now and I think the only reason it wasn't completly disabled was that this would mean the end of class balancing (as originally stated).


    Greetings.

    I hope I get the skills right since I'm not really sure which are which so if I get something wrong please correct me!

    Also if this is suited better in the class balancing thread maybe a mod could move it? Thanks in advance!


    First the difference between static field and light stars: Please keep in mind that the second prog of static field does elemental damage depending on your sec class. So in case of Mage/Knight static field does light damage with its second hit, so every buff in light damage also buffs the damage of static field.

    That beeing said, I tested Mage/Knight in rofl yesterday (will test a bit more) and I have to say I really like the changes. While burst still sucks (which I don't mind) the aoe damage and sustain damage is really good. I was able to keep up/do equal or better aoe damage than some good pdps aoe classes. I especially like "Illumination" and the way it workes (like Thunderstorm) which in my opinion boosted the aoe damage greatly and made this class viable again (at least in our rofl groups).


    Greetings.

    Regarding the upcoming Warmages change:

    Quote


    Increased Electrical Rage duration to 30 seconds from 10, changed damage type to fire from wind.

    I have a few questions.
    1) Why did you change Electrical Rage to do damage (Patch 10.4.0.3000) if you NOW change it to only be used every 30sec because for a 30sec cd skill it deals way to less damage. (Even though I generally like the idea that the buff lasts 30sec).

    2) Please, please don't change the damage type from wind to fire. After the latest changes your main damage skills deal WIND damage, which is why you buff your Wind damage and not your fire (currently) so it makes absolutely no sense that this deals fire damage (also the name "ELECTRICAL" doesn't make much sense if it does fire damage).


    3) The other changes I really like :D


    Greetings.

    Although "Life Surge" (499829) of priest/warlock already has been reported month ago I'd like to adress it again because a) it hasn't been fixed yet and b) "Tower of Vitality" (498625) of priest/champion has the same bug.

    Although the caster has the visual effect and sees the buff on the friendly targets, the targets don't get the buff (they don't see the visual effect and they don't get the buff icon) and their attributes aren't increasing either. Although max. HP and Mana (e.g) are increasing (which would mean that its only a visual bug) the healing output (e.g.) isn't (which it sould since you should have 6% more WIS). On the Priest/Champ or Priest/Warlock this skill works fine (you see the icon and ur attributes change and you heal more because you have more WIS).


    Greetings.

    So after the bug with the %-reg was fixed I noticed another bug/ suggest a change.


    Right now, "Warm Spring" is an area reg around the caster. So if I use this skill in Group 1 (e.g.) every member of Group 1 will get the reg (within 100 range). If I move myself in Group 2 while the buff is active Group 1 will loose the reg and Group 2 will get it. So I suggest to change the skill in one of two ways.


    a) Change it from Party members to raid members so that everyone gets the reg.

    b) Change it so that every group member will get a buff (So that its not an area reg around the caster).


    Reason for those changes are, that most of the times the heal is not in the group of the dps/supports that need a mana reg. Atm this skill requires this (and makes this skill not that attractive) and either one of these changes would change that.


    Greetings.

    There is no class that doesn't benefit from the elite skills. All clases have elite skills that deal that particular elemental damage. Also some general skills already got reworked (e.g. second prog of static field or Earth Splitting Explosion (lvl 80 ISS)) so that the type of elemental damage they deal depends on your secondary class.

    Mages! Which spell did you choose for your mage? Which is better? Not including Elite Skills.


    Fire spells: Flame, Fireball, Purge, Phoenix

    Wind Spells: Plasma Arrow, Discharge, Electric Bolt, Electric Explosion, Electric Compression, Static Field, Thunderstorm, Meteor Shower, lightning.

    You absolutly HAVE to include elite skills because they determine the elemental damage ur mage combination does.

    On Mage/Warrior and /Scout e.g. you use Fire damage skills.

    Mage/Champion wind is better.

    Then there are other elements like water on Mage/Priest , Darkness on Mage/Rogue or earth on /warden.


    So overall you can't choose "the one" type of elemental spells but you have to put it in context with your sec class and elite skills.


    Greetings.

    Warlock/Champion:

    Quote

    Changed Rage Sublimation to be usable under effect of Willpower Blade and Willpower Construct.

    When you use this skill while under any of the 2 states, it'll only use the 100 Rage but won't give you any Psi Points.


    General:

    Quote

    Fixed some secondary password requirements were still not removed.

    You forgot to remove the secondary password when you try to delete a char.


    Greetings.

    So since there was a server restart they should be working right? Because you stil can't enter The Dynamic Mirror Laboratory for free. Maybe because the restart was today (saturday) so it'll work from tomorrow on? Maybe a DEV could comment on this.

    Thanks in advance


    Greetings.

    Warlock/Scout


    Quote

    Fixed Blood Arrow was killing you when don’t have enough HP and wasn’t entering cooldown state when canceled.

    The first part is fine now but it still isn't entering cooldown state when canceled.


    Greetings.

    I agree on that. I have tested WL/S a bit and while I never did the damage Revenent described (but we had not that much support tbh) this class still overperformed so I think the upcoming nerf on Shot is needed and fine.

    I haven't played WL/w (will do that today) but some guild members have and from what I've seen this class is even stronger than WL/S so I think the upcoming nerf is also needed.


    Greetings.