Regarding the upcoming changes od Priest/scout.
I generally like how you approach this class to be a viable dps. However, please reconsider the mana cost of the following:
Even with the necessary buff food to reduce mana cost...37,5% Mana for 40% Water damage.. You can shout for a mana buff even before you start bursting (especially in aoe-burst!) because you are imediatly oom (worse in aoe fights because you use 5% each cast). So maybe reduce the 50% MP cost.
Greetings.
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I agree, a buff costing that much isn't good.
- I want to add, I LOVE these changes started, thx! Few observations from me.
- One thing I would like to say/ask. Is this healer the less used priest in the whole list? I think the less used should be adapted, not what people use more (to heal), aren't p/d and p/s the most used to heal?
- I only see 1 single dmg skill to spam, 1 single dmg with cd (same cd as old skill?) (i hope it has no gcd, doesn't give much info) and 1 aoe (melee :O). I would like to have something else, not just 1 skill spam, that is crazy easy
- No mattack buff (will need to see how this work).
- Question, Is CPS, cast scale like warrior/mage?
- "Changed Enhanced Wave Armor to Absolute Zero; Increases your water damage by 40%. Cooldown: 90 seconds Cost: 50% MP". Question: Duration of this buff?
- Priest ISS. Maybe is time to change some useless ISS (even the new ones have no use)
- Elemental Repercussions: 20% crit mdmg is (with this number) kinda useless. Can I suggest to change it from passive into a 15 mins buff? We need to leave combat and add or remove manualy, is a hell process.
- Death of Cold: This one could be used too in any mdps priest if you adapt it aswell.
These were a few questions and suggestions. Im so happy to see this finally appearing on notes, don't stop now