Posts by Laisha

    2. Ok sorry idk why I always thought it was giving 25% dmg... spanish translation says "more dmg" :) . Please change the description because is confusing.

    Its not just the spanish translation. The skill description is pretty confuisng in english and german as well. I only learned that it was crit damage from the change log.

    I can agree with Madoxx and Persil, that this is going to be a nerf on all mages. I can't say anything about particular clases though, since I haven't played Mage recently because of its overall performance compared to most pdps.

    Warlock/Scout:


    "Blood Arrow" (1490943) kills you when you have less than 5% HP and doesn't just get canceled.

    Also this skill doesn't enter the 10sec CD after beiing canceled.


    While I think this CD is unnecessary on any Scout since this is the only Blood Arrow that doesn't have I think its another bug.


    Greetings.

    Remember that you have set skill that allows you to cast while moving, without any duration time. Only pushback is that you are slower and you lose small amount of hp.

    That one is lvl 99. Lvl 67 iss give speed in exchange of hp too, anyone can confirm if 67 and 99 can be used together? If they can't, can we change that? They aren't same skill but updated, one of them was reworked. Thanks.

    They can't be used at the same time.

    So I had the chance to test Warden/Priest today and I must say its a really nice class combination which has quite the nice support. One thing I noticed is that if you heal with "Frantic Cure" (1490873) the healing nubers appear ~2sec after you use the heal. The heal is instant but the numbers appear later (like Aquatic Storm of Mage/Priest was at the beginning).


    One thing I would suggest is that you change the ISS "Chaos of Greed" (490253) so that Divine Oak Walker can use this as well. Technically it is a Oak Walker (xD) and it would give this class a bit more (pdd) support. While I mention this skill, would it be possible to change the skill so that it increases both physical AND magical damage taken?


    Edit: Overall the heal output is fine/good. In comparison to Druids or Priests it lacks a normal resuraction skill and an Attack/Damage buff but thats fine in my opinion since this class has other strong points/support skills.


    Greetings.

    So I tested Druid/Rogue in rofl today and I see 2 problems this class has.


    1) The damage of "Earth Arrow" is really low. Even though it hits 2 times the damage is really not that high, so most of the time it's not really worth using, unless you can't use anything else.


    2) Energy Costs. Well, your main damage skill "Poisonous Widow Embrace" costs 30 Energy, your aoe skill costs 20 Energy. Even WITH experimental dwarven ale (eda) you run out of Energy really fast during a boss fight, because you loose 60 Energy per second while only gaining 15. Without eda it's nearly impossible to compete with other classes since you are out of Energy almost all the time or have to revert to use Earth Arrow (see Problem 1).


    Another suggestion, that has already been asked a few times if I remember correctly, would be if it was possible to implement a magical heal hammer. The last one is from Tikal, if memorie serves, and since you already implemented magical xbow, 2h sword and dagger I was wondering if a hammer is planned as well. This is usefull for heals and mdps that want to play this class alike.


    Anyway these are just some impressions I get after testing this class for a short while.


    Greetings.

    • Reduced Necrotic Wound cooldown to 3 seconds.

    Thanks :D, also both Seeds work now as intended

    So after testing Druid/Rogue a bit in Itnal Camp I have a suggestion regarding aoe damage of this class.


    While Necrotic Wound and Sandstorm are quite nice there is always 1sec where you can't do anything because both skills are on cd, but it's not long enough to cast anything else so I'd suggest either change a skill like "Throw" or "Shadowstab" that can be used as a filler or reduce the cd of "Necrotic Wound" to 4sec or something like that.


    This is all from testing/experimenting a bit with this comb. I haven't tested this in rofl yet.


    Greetings.

    Quote

    Changed Poisonous Widow Embrace to return 1 Nature’s Power for each critical hit skill inflict, added 1 second of cast time, removed global cooldown trigger

    Only the last hit counts in regards of gaining Point of Nature's Power. So if you hit 10 times (because you got 10 Points) and the last hit is critical you get 1 Point. If its not critical you have 0 Points afterwards.


    Greetings.

    Scout/Warlock:


    After

    Quote

    Fixed some classes were sharing elite skill levels with some other skills, you may experience level loss on some of your skills after patch

    Poisonous Will and Elemental Discipline both got resettet, but I didn't get the TP back. So if you reset skills, please at least refund the TP, tyvm.


    Greetings.

    Regarding Warlock/Warden:

    Please consider also modifiing" "Power of the Wood Spirits". Since this class is , at least from the way the skills are described, supposed to be able to tank while under the effect of "willpower construct", I think it'll lack seriously aoe aggro skills. Sure, you have "Harmful Whisper" but since this is a chanel you won't be able to move, which can be quite bad.

    Also on all other wardens "Charged Chop" and "power of the wood Spirit" are "related". They share the same cooldown, one is single target, the other is aoe, both generate aggro. So I think "Devastating Chop" should change BOTH skills and should give "Power of the Wood Spirit" an aggro multiplyer while under the effect of "Willpower Construct".


    Greetings.

    This skill should regenerate 498 + 2% MP of every party member. In reality it only regenerates the 498 MP on party members. The 2% only the Druid casting the skill gets. So it's either an error in the skill description or the skill is buggy.

    While reading the description it sounds nice but when you use the skill and your party members only get 498 points of MP every 2sec, that skill becomes simply useless. And while this is beiing fixed,if it is a bug and not intended, I recomend this skill to affect raid members and not only party members (e.g as Druid/priest does) so maybe this combination gets a little more viable (because right now this class is a combination of druid/priest and priest/scout, only worse than the other 2 individually).


    Greetings.

    Rogue/Priest:

    "Sinister Method": The description of sinister method says that physical critical damage is increased but when you look at "Low Blow" the skill description says physical damage and it increases physical damage and not critical physical damage.

    Is the description of "Sinister Method" wrong or are "Low Blow" and "Blind Spot" increasing the wrong thing?


    Greetings.

    Since a few patches ago you implemented a heal crossbow and magical 2h sword to the rofl weapons so I wondered if it's possible to implement a golden magical/heal 1h hammer for your offhand.

    Druid/Rogues currently have to use a tikal hammer, if I remember correctly, and in hinsight of the Druid/Rogue changes that would also be a good benefit for the dps version of this combination.


    Greetings.

    Thank you for this. In case of the Mage, this should increase the sustain damage in trash quite nicely and warlock is also a really good change.


    Druid/Rogue:

    Seems intresting and I can't wait to see if this is now a viable dps.


    And regarding ths instrument changes: THANK YOU! With these changes and the change of storm assault now mdps and pdps can get the same support, and not just either pdps or mpds.


    Greetings.


    Changed Storm Assault to provide 15% physical attack power and 15% attack speed additionally.*


    Thanks for the clarification.


    Greetings.

    You are right. I somehow read cast speed there (I guess I was too excited fo this). my bad :D


    Maybe a DEV can clarify if thats a mistake or intended, because if it is intended please change it to provide BOTH buffs.