Display MoreDisplay MoreGreetings!
Thanks for your feedback!
Generally spoken, I would rather not nerf mobs, bosses or affixes within the instance, since it's difficulty already differs very much depending on the affixes you get. Instead, I would change the behavior of affixes with some minor tweaks so players can react easier.
You might be referring to the affix "Bombardment" (ID 1506237)? It is planned to increase the detonation time by 1 second and reduce the radius by 10 units of all bombs (spawning through affixes). This should add more time for reacting, especially in limited space like B4 boss room.
You mean the "Lava Flame" with the icon looking like a mage's Flame skill? This is a more or less a vanilla mechanic, I think we didn't even touch this in particular. We will monitor how B2 behaves and make changes if necessary. At some point (and looking at some affixes), taking an off-healer or second healer might be a thing to counter-play these kinds of interactions.
Best regards
Wesker
The problem with Lava Flame is, that every party (or bcs of curses), that cannot burst the boss, can randomly wipe if the healer gets the debuff for example instantly.
In the vanilla boss, there didnt exist a DoT, that kills the tank in 2-3 ticks
Just a feedback that you think about it for weaker parties with bad luck
It’s aoe strike, it can be avoided by other players, because it hits only tank and apply dot in radius