Posts by Baboon

    You can try use Joint Blow after Snake Poison in your aoe rotation

    hmmm, seems it's really bugged, and it also happens with other spells, if you flooding the same spell, at one moment it breaks, but if using spells in sequence like shot vampire joint it works fine, without any delays after skill is ready.

    I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.

    This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.

    Would nice to see an option to switch between sticky to cursor and to be anchored to screen like bottom right, left center whatever.

    Suggested values in brackets.

    • Forsaken Abbey (Awakened): 3 750 -> 3 000(3 750)
    • Necropolis of Mirrors (Awakened): 5 225 -> 3 750
    • Ruins of the Ice Dwarf Kingdom (Awakened): 4 625 -> 3 050(3 750)
    • Grafu Castle (Awakened): 5 900 -> 5 200
    • Inferno of Divinity: 5 625 -> 3 500
    • Gorge of the Ice Giants: 6 425 -> 4 425
    • Realm of Forgotten Legends (Normal): 5 625 -> 3 000
    • Realm of Forgotten Legends (Hard): 6 425 -> 3 750
    • Realm of Forgotten Legends (Awakened): 12 050 -> 6 000(7 500) 2 runs = 1 fragment or 1 golden pull.
    • Dark Core: 9 375 -> 6 500(7 500)
    • Orkham: 13 000 -> 7 000 (9 375)

    Regarding added Buried Fragments to shop, maybe also should add stat fragment to Robert Edwards(like gorge and inferno).


    Regarding public events: This is might be crazy idea: you have released "Reward Coin", so maybe is add this coins to public events, it might be force endgame players do this events and help newcomers. Also i see a good shop with really cool stuff, in theory, if the shop will be released and people will see what inside that, it should force some guilds to start farming this events. Because adding AC drop its not a key, its not making this events helpful. Maybe is some guilds are farming it for titles, but im not sure.


    Aldo: 20 000/2 000 → 30 000/3 000

    Also Aldo, its unlikely that anyones farms it, maybe its time to remake it as Atlas public event, change a lit bit drop and add "Reward Coin" inside to force whole server do that, and also make a threshold to start the event as 36 ppl in raid(so that some guilds dont kill it alone, as a guild) xD.

    i had same issue with last version of AU

    it's all good, guys, newcomers patch, devs work and etc. but maybe we also should give newcomers a hand? like for example other games has a ton of guides about pvp, pve, class mechanics and etc, maybe we should also make some kind of guides to help a newcomers? make a more loyal price in auction house? thats weird, ask devs to do something for newcomers, they have been done a lot of work. community also should do something.

    1. Make Prestige+ to be permanent for 50 euros. Current prestige is overpriced, 50 euros is a price of some video games(Elden Rings or WoW addon), but here we have prestige for 3 month, thats cool.

    2. I thought the prestige will be simmilar as battle pass in other games like Compendium in Dota 2, Battle Pass in PUBG, it will bring a unique skins, mounts and etc. every season, that we can selling for diamonds after a season ends. If some didnt have a time or didnt want to buy battle pass, they can buy these skins for diamonds latter from players. Also that benefits of gold and platinum prestige are not super useful and we can play without them, so there is not reason to buy it. Suggestion is add a prestige shop with a few unique skins(weapons/sets) and mounts for courage coins.

    3. Quests. Current quests is realy boring, i understand that, quests should be completable by any players with different gears, but maybe is add some special quests after you finished the first 5 daily quests, for example is kill the last boss in Dark Core, kill all bosses in rofl, help engineer to weak 4th boss in Dark Core(requeirs tactic) and etc, like survive 30 loops in Arena of Darkness(solo) for extra expirience and coins.

    4. If you like suggestion number 2, so the suggestion number 3 should be applied, because we will need more courage coins for skins, ofc we can additionaly buy it for pnc.

    5. Benefits. As i said before that most of benefits arent super useful(like "Priority Mail" what it is?), so if you will apply suggestion number 2 with prestige shop, the most of benefits will not used, because nobody will spend coins on them, they will save them for skins ofc, so you can just remove it...thats it.

    6. The Season time and the price. If you are compare money and a time to get them, maybe 50 euros for 3 month is good, what is 50 euros for 3 month - is nothing, but anyway that prestige are not super good, this is most looks like on some kind of scam. So the suggestion is to make the season time 1 or 2 months, idk, make a seasonal price - 10 or 15 euros just for skins and some benefits(korean game marketing).


    Because the prestige+ is already has good benefits and most useful, like all backpack and bank pages, less ingredients for recepies, + X days for auction house listing, class change in open world and in instances, portable functions(the game has already rental functions(bank, mail, auction house)), maybe monster cards function.


    I thought that platinum prestige is costs 50 euros for 180 days.....240 thats TOO MUCH.

    I also don´t get why Rogue/Warlock is getting nerfed, this class is designed to do a lot of damage in single target situations. There are just not many reasons left to play it anymore except for instances like necro. Why should i play this class now when there are Rogue´s that almost deal the same amount of damage at bosses but have AOE´s or support for the group like Rogue/Druid.

    that's not a big nerf for rogue/warlock, if you play with katana that slice bleed is compensated this damage, i don't know about how daggers feeling right now on this class

    About Rogue/Scout Fast Draw changes:

    it literally kill the class with katana, since 3s cast time it's too high. My suggestion it revert changes to 12s cooldown time on Fast Draw and decrease cast time for it.

    It is intended, you shouldn't deal more base damage and more bleed at same time, unless you use Sneak Attack.


    Greetings

    Yes, but Shadowstab and Blind Spot are similar, why you just cant increase %damage of Shadowstab and damage dealt by bleed and just remove Blint Spot skill at all.

    You already increased x3 bleed damage dealt, so just slightly increase damage from Shadowstab and slightly reduce damage from Low Blow and whole rogue rotation will be complete. And also i dont see any reasons to use Blind Spot on some rogues combo, like Rogue/Warlock, Rogue/Mage, Blind Spot doesnt have any addition benefits(dark/fire damage.). So it makes this skill useless.

    Regarding last changes:

    • Tripled Shadowstab bleed damage over time.

    Is it intended that Blind Spot Bleed doesn't get any changes regarding bleed? Because literally its the same bleed effects as Shadowstab. You cant keep them both at a same target.

    It is intended, you shouldn't deal more base damage and more bleed at same time, unless you use Sneak Attack.


    Greetings

    Yes, but Shadowstab and Blind Spot are similar, why you just cant increase %damage of Shadowstab and damage dealt by bleed and just remove Blint Spot skill at all.

    Regarding last changes:

    • Tripled Shadowstab bleed damage over time.

    Is it intended that Blind Spot Bleed doesn't get any changes regarding bleed? Because literally its the same bleed effects as Shadowstab. You cant keep them both at a same target.

    Пересыхание рек наступает в периоды, когда вследствие большой водопоглощающей способности почвы от дождей не возникает сколько-нибудь значительного поверхностного стока и пополнения запасов дренируемых рекой подземных вод, которые истощаются на грунтовый сток, испарение и просачивание ниже зоны дренирования.

    Its should be like that, when you close to a maximum level of weapon your porgress will significantly slowing down, if compare with lower levels.

    Some tricks:

    • Better start leveling weapons at 105 level, i don't know, but i think it would be way better, cause you will have already maximum possible level of a weapon to get.
    • Try to find a class that would have a passive attack speed abilities.
    • Buy "Pathfinder Leather set" for Phirius Shell, its better to buy lower set(gloves, belt, leg, cape), it gives you additional 10% attack speed.
    • Item shop pet(Item shop - Pets - Pet Eggs - Other) or Golden Dragon pet(VIP only) give you +200% and +500% of weapon skill XP.

    Regarding Rogue/Scout, Rogue/Bard changes:

    • Reduced Precision channel time bonus to 20% from 50%.
    • Increased Combo Throw channel time to 1.5 seconds from 1.

    I suggest to add additional benefit for katana is decrease channeling time to 10/20/30% depends stack or increace perfect slice reaction time to 2s from 1.5s.

    Also want to suggest for Rogue/Scout - remove GCD from Precision.

    farming gold as a party sounds cool honestly. Like Cosmo said, it would be cool to see something else than 98 as gold income. But id consider instead of making current nostalgic dungeons even harder, maybe take other dungeons for it (as example dod, which is also notorious for being a farming dungeon in the past, or maybe even do a vote to pick a "fan-favourite" dungeon, we have alot of cool dungeons which are useless! as example i like RT or Origin alot) and base those on current endcontent again. Dont forget, new players who dont wanna farm only gold, sell it and buy everything also gotta get the artefacts sooner or later.


    But one thing which is maybe important to consider is the rng stats. If the content gets based around players with multiple max rolls, it might happen that those get to be "must have" for endcontent which can backfire really hard. Since we're already at this subject, maybe consider nerfing those. Would make scaling and balancing easier and wont scare of new players (or at least less). No new player wants to hear "oh i spend 100k dias to get perma 24%+ p-dmg. Also, youll need that too"

    As data files says that origin and grafu castle will be next nostalgia instances

    Hi, regarding Rogue/Scout:

    • Changed Shadow Figure: Increases Gun Attack speed by 18% for 30 seconds. Cooldown: 60 seconds

    In the description it says: Increases Wraith Attack damage greatly and also it doesnt provide any effects.

    Why not make a new kitty-combo version a default in the game , with new conditions like main/badge title swapping? Alternatively, you can share a macro with non-script users to set a specific title, and they can add it to their kitty combo's skill slots. Since kitty combo already allows adding all type of items and macros alongside skills, this would provide them with the same outcome as a script user.

    u can implement it in kitty, just use condition script

    but u can also swap title by using macros from action bars or if u are super fast and can find and use it manualy, idk, really weird change, what about kittycombo, diyce, custom lua scripts to automatization ur combos, its the same as scripts, cheats, whatever, in other games u can get ban for it.