Posts by grox

    Hello,


    They are not stacking due having different live time. We will remove it and set instead liveability of items only for duration of festival with next patch.


    Greetings

    Normally when there is a quest, the map mobs appear in red. Sometimes this does not happen when doing prestige quest. Is this normal? Is this how it should be?


    I am usually someone who always does prestige quests with diamonds and I have almost reached the maximum level and I was wondering something. What happens when you do it with a quest and I have been doing the quests for the last few days. In my opinion, the time required for quests is too much. I think the time required for quests should be reduced. Spending 1.5 hours to do 5 quests seems very tiring and boring. What do you think?


    Hello,


    For first part - do you mean red icons on minimap?


    For second part - quests are meant to be reworked, very likely for next season.


    Greetings

    Hello,


    This looks like wrong amount. Do you see it always the same on same player? If so, please tell us nickname so we can check it out.


    Greetings

    This "issue" is real, but, n the other hand, all other players in the passing years had to farm these mobs with exact this low respawn rate. So i think it might que quite unfair to change/reduce the respawn time for players who farms these mobs now. It is time consuming, yes, and i wished the respawn would be better, but... from the beginning, not now.


    You could consider to analyze this for the zones, which are not yet changed to the new card system and make adjustments BEFORE you implement the new system, to have fair chance for everybody.


    In this game, not all is really standard as it should be, or as you would assume it should be....

    However everyone had same chance to suggest it earlier, same as people not report bugs and then expect them to be fixed. This game is too large for such small team to be aware of every mistake / place of potential improvement. Hence I wouldn't consider blocking changes only because it was different earlier. Especially this might be part of catch-up for new players.


    Greetings

    Tell me how it is that in some zones the mobs respawn the moment or a few seconds after they are slaughtered, while in others you have to wait indefinitely. Please solve this problem and make this time standardised so that the mobs respawn fairly quickly and so that card farming goes smoothly.

    Hello,


    It is quite difficult to standarize it without breaking logic of lore quests, zone events, difficulty for players and so on. Please tell us examples of monsters which are good and bad, and we will take a look specifically into them.


    Greetings

    Greetings,



    Your feedback for Patch 11.1.2.4000 - Newbies Guild, Fairy Tale Festival may be posted within this thread.

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    Hello,


    With today's patch following changes were made, which should help many players who aren't purchasing highest possible house energy option bundle, which were cheapest one. Now prices on small options dropped even by 50%.


    • Reduced diamonds prices for smaller options of house energy.
    • Added 1000 house energy option for diamonds through house frame.
    • Added option to buy limited amounts of House Energy per day for different currencies from housemaid outside house.

    Also it is planned that housemaid will sell house energy in future for more currencies. Also house energy might appear in various rewards around game activities plus inside house itself with further furniture/building changes planned near end of year. It is welcome to share your ideas on other places where house energy could be obtained to make it wider available without high spending cost or to allow you to increase amount of furnitures in your house with low effort.


    We will be also considering changes around way how energy is consumed, but to be discussed, therefore I can not share details yet, to ensure it ends up in better scenario for most of players.


    Greetings

    Hello,


    Endgame instances were always having excluded drop server rates.

    I just tested it and for Grafu Castle (Awakened) patch didn't change anything.


    Thought I doubled now (applied without server restart) maximum limit for elite monsters, so it should be now easier to loot cards from elite monsters.

    Current rates can be seen here: https://wiki.chroniclesofarcad…ter-cards#chance-of-cards


    Greetings

    Hello,


    We would like to start improving class design process slowly as it was already planned since a while.


    Class Design team

    Wesker & Brontes - Game Design: analysing data, calculating values, preparing documents with changes to be introduced

    Byte - DEV: introducing given changes, writing patch notes


    Guild Collaborators

    We are introducing possibility for each RoFL+ guild to join .PlayerNet Classes chat on Telegram as collaborator by 1-2 representatives of them. It allows to participate more on direction of Class Balance along with giving early feedback. Request for adding someone should be sent via Support with subject "Class Design: collaborator application", can be done by leader/vice-leaders. Select person can be approved or rejected based on decision of Class Design team. Joining person should use their game nickname for transparency and not doubling reports/feedback. Collaborators will get access to planned changes in form of patch notes in real time, created and changed during development. Collaborator will be rewarded with Reward Coins per reported hours spent.


    Class Design Moderator

    We are looking for Class Design reports moderator. You would manage threads on forum, discord and so on, to ensure each feedback is not missed and answered, even if it's decided to be rejected. This will grant you access to .PlayerNet Classes chat and planned patch notes as in point 1. You should be objective and be open minded to understand concerns of Class Design team while rejecting certain ideas. You can apply via Support with subject "Class Design: moderator application". You will be rewarded with Reward Coins per reported hours spent. Position is open.


    Balance Formula

    We are looking for more universal ideas on basing balance around. Currently it takes place on runs in most recent endgame instances with our accesses to scrutinizer data and amount of class combos used in every endgame instances. Ideas should be short, along with short argumentation and at least one example. Posted in this thread.


    Planned Class Changes

    In further future it might be possible to share static (not updated in real time unlike in point 1) planned changes for class balance, updated once per some time. Currently it is not possible without extra effort and being sure patch notes aren't messed up/forgotten in the end. With development of point 1, we can find quick and easy technical way to handle it.


    Private Collaborators

    If you feel you can put good feedback on certain class and you don't fit into point 1, you can try apply in same way. However such applications might have lower priority if in certain point we would find out that there is quite many people active currently.


    Explanations

    As you can see with latest patch notes, we will be trying to put explanation on reason of changes.


    Readability Improvements

    In following weeks we will add some automated colors to patch notes for class names or mana type properties to make reading of patch notes more comfortable.


    Replies to this thread shouldn't be longer than 1000 characters. Please keep essence.