New instance Dagger is bugged.

  • Hi, Dagger isnt giving correct value of stats showcased or its visualy bugged?


    crit hit and crit % isnt changing at all altho the weapon gives those attributes on the weapon. This makes no sense and since this currently is the case it doesnt matter if the weapon is red or gold at all, i just noticed that the values are not given out in general since i upgradet my dagger today and noticed no difference at all.

    Dexterity and patk are working correctly, its just crit % and crit hit. Its the same with some runes btw they also dont give stats if used in both weapons altho possible to do it, which i also noticed a while ago altho not as impactful as this.....

    Also please dont tell me its like this by design, since that would just give every class that uses more than 1 weapon a disadvantage since it promotes that its not worth building multiple high tier weapons that are very expensive in terms of money/diamonds compared to classes that only need 1 weapon to be played.

  • hmmm no...it was always be separate, isnt? because you have melee critical chance ranged, magic etc.
    idk seems the tooltip is bugged because it takes value from main hand but as attribute takes the right one.

    call the devs they can explain it

  • no you are looking at sth else, everything from weapons should count towards stats but apparently it isnt the case for those 2 stats (new stats) which makes no sense, dex, patk and other stuff also is calculated together and always was x.x

    The only thing that should only come from main hand is the atk value of p dmg but stats on weapons always count together ( at least never was different ) also this is a bug report so dev will check regardless , btw what you mean is atk speed not crit,atk speed always was seperated with melee / ranged attack speed beeing 2 different things.


    But since crit/ crit dmg % are new modifier and flat value is on wep + % those should be given out like dex , patk etc since as mentioned above it otherwise would be unfair disadvantage if classes that need to build multiple weapons and therefore have higher cost for building gear get no stats/ same stats that classes that only need 1 weapon


    Thats why dex, patk and other flat stats on weapons always got counted together just seems to be buggy for me idk thats why i reported it in the first place

  • dex pattak are primary stats beside of them you have additional stats that related to weapon type(melee/range/magic), in game you have "MELEE_CRITICAL", "MELEE_MAIN_CRITICAL", "MELEE_OFF_CRITICAL" all this parameters you can get from GetPlayerAbility and they are seperated same as damage/attack speed


    idk, might be some old weapons gives stats to all crit type due something design/issue.


    so based on this logic beside primary one, each weapon type additional boosts their stats that related to them.

  • dex pattak are primary stats beside of them you have additional stats that related to weapon type(melee/range/magic), in game you have "MELEE_CRITICAL", "MELEE_MAIN_CRITICAL", "MELEE_OFF_CRITICAL" all this parameters you can get from GetPlayerAbility and they are seperated same as damage/attack speed


    idk, might be some old weapons gives stats to all crit type due something design/issue.


    so based on this logic beside primary one, each weapon type additional boosts their stats that related to them.

    But since crit/ crit dmg % are new modifier and flat value is on wep + % those should be given out like dex , patk etc since as mentioned above it otherwise would be unfair disadvantage if classes that need to build multiple weapons and therefore have higher cost for building gear get no stats/ same stats that classes that only need 1 weapon


    Thats why dex, patk and other flat stats on weapons always got counted together just seems to be buggy for me idk thats why i reported it in the first place

    Basically this part applies then x)