The Origin (Awakened) [Patch 11.1.6.1000]

  • meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.

    you can check our parties. chest of b2 has very often no card in it :D


    And rolling in order would also mean that card #7 is very very rare one o.o


    I hope you will change soon something for multiple cards in a single chest


    Greetings

    • Official Post

    Hello


    System was designed long before some Awakened instances started to have 4-5 cards+ in one single loot, and previous was making it even rarer as it would only roll one single card from list. However, as mentioned here, there will be further changes to how monster cards drop in the near(ish) future, including making it possible to obtain multiple cards from same loot when reaching droprate milestones.


    Greetings

  • nice. the other statement was more cryptic instead of giving real information :D

    but having the chance of multiple cards is nice. tyvm

  • It wasn't a visual bug. The mana of my character got drained by 25k per tick for each debuff. I lost 50k mana with 2 debuffs within 2 seconds

  • consider to change cast ID 493447 from trees inside origin that it can be interrupted or lower the dmg even with priest shield it deals 2-2.8kk without shields 5kk+

    sdEORVa.jpeg

    No Guts No Glory No Legend No Story.

    Edited once, last by Idhril ().

    • Official Post

    consider to change cast ID 493447 from trees inside origin that it can be interrupted or lower the dmg even with priest shield it deals 2-2.8kk without shields 5kk+

    You'll like todays patch. ^^

    Thank you for your report, we're trying to replicate it (with no success so far).

    The change to the new ID seems to have gotten rid of that bug, please be so kind and circle back to us should it re-occur.


    Hooroo,

    Brontes

  • It seems that something went wrong with the new titles from the collectable system "Ewiger Sammler...". They can be placed into title system but don't provide anything in there and also get unselected the second you enter instances inside the region. Would love to have the Sammelobjekt-Bonus inside the instances aswell.


    By the way, for the new prestige season monsterhunter in Höhlen von Yrvandis, there doesn't seem to be a mob that counts towards the boss counter.

    • Official Post

    It seems that something went wrong with the new titles from the collectable system "Ewiger Sammler...". They can be placed into title system but don't provide anything in there and also get unselected the second you enter instances inside the region. Would love to have the Sammelobjekt-Bonus inside the instances aswell.

    Hello


    As per the title description, they can only be used inside the active zone the title is for. This is intended behaviour and not planned to be adjusted.

  • Hi , do you plan to add amulet's xp in custom ini anytime ? I know this upgrade for artefacts is suppose to be long time but it would already take ages to complete them just with nostalgias ini and with new custom one coming soon most ppl won't do nostalgia that soon. . Highests artefacts lvl are barely above lvl 50 and it was just the easy part so adding xp to normal inis (dc / orkham / new ini) would be a QoL.

    • New
    • Official Post

    Hi , do you plan to add amulet's xp in custom ini anytime ? I know this upgrade for artefacts is suppose to be long time but it would already take ages to complete them just with nostalgias ini and with new custom one coming soon most ppl won't do nostalgia that soon. . Highests artefacts lvl are barely above lvl 50 and it was just the easy part so adding xp to normal inis (dc / orkham / new ini) would be a QoL.

    Hello!


    Sadly, Tithing in main instances isn't planned for the forseeable future.

    There will, however be better methods to increase your artefact level.


    Hooroo,

    Brontes

  • Well in many situations "there will be" also comes with "in the future in maybe years" altho players where mentioning the poor system right from the start and everything players said about this system at launch apparently become true x)

    • New
    • Official Post

    Better isn't always more expensive 🫰

    Without being a spoilsport for what's to come, we don't plan for Tithing Amulets to be the only way to level up!


    Generally, the design foresees that players can reasonably expect to go up to level 30-40 (50 in extreme cases) right now, passively gathering EXP for their artefacts before becoming too slow or tedious to continue. With new methods (including f2p methods!) we plan to both create a scenario where people can easily catch up to levels obtained earlier. This came at annoyance to some players, a fraction of the playerbase that seeks to obtain maximum power in the shortest time.


    Artefact levelling, as a system, is built to last for quite a while. Subsequent nostalgia releases will include methods for gaining said EXP in accordance to the (rather steep) curve. Players often complained about the relatively small power increase from nostalgia content and this serves as a vehicle to facilitate more power from individual instances without letting power creep take too much hold.


    For this reason, we deliberately chose not to have a hard cap on artefacts to let players naturally ease in and out of the system and choose whether they value the added power more than the potential monetary gains from selling the orbs to wealthier players.

    Well in many situations "there will be" also comes with "in the future in maybe years" altho players where mentioning the poor system right from the start and everything players said about this system at launch apparently become true x)

    We also intentionally placed tithing amulet values in instances to encourage players to run certain instances; to be concise, we found that Aspects from Necropolis of Mirrors would hold their value quite a bit too well, to a point where midgame players trying to reach up had no choice but to grind quite a bit themselves, often times more than what their time budget allowed. With a bigger focus on catching up and getting people into higher instances sooner, we chose this route to bring prices down while still providing you, as players, some power.


    The concerns raised were heard, understood and found to be quite a bit more acceptable than the alternatives (namely straight cutting item requirements and therefore instantly tanking the values of these items by a huge amount). Increasing supply naturally instead of artificially cutting demand allowed the endgame playerbase to still profit from sales as the markets readjusted.


    Legacy grind reduction has been a goal for quite some time, and while it might seem counterintuitive, we chose the route of tithing to create a tradeoff for power instead of flat out cutting the earning potential of endgame guilds from these instances to almost 0.


    Thank you both for expressing your opinions!

    Hooroo,

    Brontes!

  • Would be interesting if you could provide information about which guilds should have been making profit from origin and or are running constantly ^^ From what I know most guild did exactly the amount of runs they needed for the unlocks and after that stopped running in total because of the "great" design of value and the new system :)


    As I said those concerns where mentioned by a lot of players from the endgame guild community but ended up being brushed off so IDK why your trying to sell to us now that all was calculated and well thinked through while the community clearly sees that it's not and all we warned you about at the release was coming true, more and more people from endgame get banned, quit out of frustration or left the server due more and more p2w and all that's being done here is finding smooth words to justify those things, this is why with my deepest condolences about the game and without wanting to be offensive in any way I need to say this is really a sad thing to see, but sometimes some clear words must be spoken instead of a argumentation that is a lot but not honest in my opinion.


    Also great argumentation that value is still there

    From my experience

    Value of necro and origin is close to 0

    So people shortly after release went back to orkham and grafu again after waiting a year for a new instance :)


    While at the same time meanwhile items from IS got more expensive for "inflation" reasons


    But it's kinda interesting that instead of first focusing on lower instances the jump directly to necro was made as well btw. Kind of interesting first necro and now after some months idk/fa requirement reduction, shouldn't it not have been the other way around? ^~^


    Best regards

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    • Official Post

    from these instances

    Just for clarification: From Origin on and further nostalgia instances will have the goal to have almost 0 sales potential?

    No. Context very much matters here, please reference in full: we chose the route of tithing to create a tradeoff for power instead of flat out cutting the earning potential of endgame guilds from these instances to almost 0.


    We had the choice of either cutting requirements (which we did not do) which would have artificially lowered the price then to almost none, instead chose to instead increase the supply side by giving new incentive to run Necropolis of Mirrors, which naturally lowered the price.


    Hooroo,

    Brontes

  • from these instances

    Just for clarification: From Origin on and further nostalgia instances will have the goal to have almost 0 sales potential?


    I take your word and hope that idea does not swap over to main instances.

    I think you kinda misunderstood something there, Brontes was saying that they decided against going for 0 sale potential, but instead they gave us the "tradeoff for power", which is tithing amulets... like we grind for it and sell them to those who can't grind... or am I missing something? :/


    Personally, I'm fine with going for lvl 50 on both artefacts for now and will be looking forward to new content increasing tithing exp rates so it's easier to either go for high levels or sell even more amulets... and you guys earn a lot of dias by selling amulets already, so don't complain I guess xD

    From what I know most guild did exactly the amount of runs they needed for the unlocks and after that stopped running in total because of the "great" design of value and the new system

    We are still farming these instances actively bcz it gives good amounts of income to our guild and ppl still seem to need unlocks for their artefacts.. sure not as many as some weeks ago, but this might be due to the lack of new players who make progress in their nostalgia progression.. That's actually my only concern, that all of these new systems are kinda hard to catch up to..


    With Sathkur they gave us a nice catch up mechanic for sun artefact line that the endgame players use for their tithing exp, so I'm still waiting for the moon equivalent...