Prestige [Patch 11.0.0.1000]

  • While completing some of the Crafting Festival quests, I noticed a difference in the interaction delay with quest items:

    • For 424035 [Nolika's Research], there's no delay when clicking on the related quest items.

    • For 424415 [Tailor's Commission], it's the same — zero delay.

    • However, for 424418 [Cook's Commission], there's a noticeable 3-second delay when interacting with quest objects.

    This delay slows down the quest flow significantly, especially when repeated multiple times.

    🔍 The delay occurs in at least two places:

    • While collecting quest-related items for 424418 [Cook's Commission]

    • When interacting with 118852 [Burning Fire] — there's a 3-second delay there as well.

    Since most prestige and festival quests don't have such interaction delays, I’m wondering if this is intended or just overlooked.

    🔸 Question / Suggestion:

    Would it be possible to remove the interaction delay for quest 424418 [Cook's Commission] to keep it consistent with the other festival quests?


    • New
    • Official Post

    Greetings,

    Thanks for the heads up! We'll look into this.

  • Prestiege Achievements still seem to be a bit buggy.

    Dust Devil Canyon i have all 3 star 4 star and stars required, still the 4 star shows incomplete.

    In Aslan it shows i need 26 prestige achievements, although i think they are completed.

    5 star achievements are missing, i have only 1 option left to complete, which may not be needed, i have all 5 star required already, as far as i can see. (total of 15 required for full 5 star in hero tab, i have 16/15, one more than required).


    Positive; all other achievements seem to count now, also the "long awaited" one star bar is now correct,



    Additional Observation:

    Today I completed malatinas parcour 18/18, giving a 5 star achievement in mini games.

    However, it counted towards the Aslan counters. 5 star count was increased from 3/5 to 4/5.

    So, i assume, the number for Aslan are somehow not accurately connected to the aslan zone itself, or mixed up, i don't know.

    Malatina is by no means near Aslan^^

    • New
    • Official Post

    All Prestige Achievement star-related issues will be resolved with the current season's end. We expect these errors to be eliminated in the new season. If any persist, please report them immediately. Thank you for your patience as we transition to the new season.

    • New
    • Official Post

    Upcoming Changes for Season 5

    Achievements:

    • Achievements now work across the entire world of Taborea. The total number of achievements has increased to 4.155 activities. Veterans can enjoy high-level content while new players can focus on starter content. Exactly as you requested.
    • Monster Killing Category Improved: Elite monster and boss kills now count everywhere, thanks to removing achievements that required activities only within instances. Experience gained has increased due to quest consolidation.
    • Prestige Chronicles Category Changed: All activities are now completely passive.
    • Activity Balance Adjusted: For example, Monster Cards and Monster Killing categories have been partially made easier, while some Prestige Chronicles quests have been made more challenging.
    • Continental/World Completion Rewards: Completing activities in continents and world categories now grants random benefit rewards. Note that reward quality directly depends on your Prestige subscription type.
    • Prestige Experience Visual Balance: Players will now gain more experience, but equivalently more experience is required per level. Currency remains unchanged and works as before.
    • Currency Reduction at Level 20: Currency gained from activities will be reduced by 50% upon reaching Prestige level 20. This rule doesn't apply when purchasing achievements with diamonds - players will receive 100% currency plus expected bonuses. This change does not affect the amount of currency you receive from the right-side rewards block for completing stars.
    • Boost Duration Extended: Boost duration increased from 90 to 120 days. Along with the day increase, the cost of all day packages has also increased significantly. Content has expanded over 5 seasons (including beta), hence the price increase.
    • Item Rewards Restriction: Achievement star rewards in the form of items can now only be obtained by completing worlds, continents, and passive branches in the "Prestige Chronicles" category. All other locations only provide currency and experience rewards.

    Mini Pass:

    • Activity Star Rewards Removed: No longer available. Minimum required subscription level: Regular Pass.
    • Level Cap Reduced: Maximum achievable level reduced from 16 to 12 (Lord IV).

    Benefits:

    New Benefits:

    • Rates:
      • [Tithing Charges]: Increases the charges your Tithing Amulets gain from killing nostalgia-content bosses.
      • Maximum charge: 10% with boost
      • Requirement: Gold Pass
    • Object Use:
      • [Craft Recipes]: Reduces crafting recipe usage time.
      • Maximum speed: Instant with boost
      • Requirement: Gold Pass
    • Monster Cards:
      • [Start Soul Stone Currency]: Get extra [ID] currency when you disenchant monster cards. It will be added directly into your currency list.
      • [Etheric Soul Stone Currency]: Get extra [ID] currency when you disenchant monster cards. It will be added directly into your currency list.
      • [Astral Soul Stone Currency]: Get extra [ID] currency when you disenchant monster cards. It will be added directly into your currency list.
      • [Elemental Soul Stone Currency]: Get extra [ID] currency when you disenchant monster cards. It will be added directly into your currency list.
      • Maximum charge: 15% with boost
      • Requirement for all benefits: Gold Pass

    Changes to Existing Benefits:

    • Care:
      • [Aura of Rebirth]: Allows you to respawn without losing the hero's effects, which usually disappear at death.
        • Due to significant imbalance between regular players and those with this benefit, it's now limited. Maximum 20 safe deaths daily with boost. Upon death, you can choose to respawn safely or not use charges. Remaining charges visible in death window or benefit menu.
    • Monster Cards:
      • [Start/Etheric/Astral/Elemental Soul Stone Items]: Reduces the gold cost of items.
        • With expected changes to the monster card shop, we'll be reducing gold costs. The monster card shop is expected to become static with no refresh buttons.
    • Durability:
      • [Gear]: Split into two new benefits:
        • [Weapon]: Reduces durability loss of weapons except robots, artifacts and gathering tools.
        • [Armor]: Reduces durability loss of armor except robots, artifacts and gathering tools.


  • same 424762 [Untenable Conditions]=> Rescue the Franko Pirates - Kashaylan 47.8/40

  • Hello,

    I've noticed an issue with the Prestige feature that allows us to track the real-time position of world bosses on the map if they are alive.

    🔴 Problem:

    Some bosses continue to appear on the map as if they are alive, even after they have already been killed. When I go to the indicated location, the boss is not actually present, but the icon remains visible, making it look like the boss is still alive.

    📌 This creates confusion and wastes time for players actively tracking and farming bosses.

    🛠️ Expected behavior:

    Once a boss is killed, it should immediately disappear from the map until it respawns.


  • Upcoming Changes for Season 5

    • Currency Reduction at Level 20: Currency gained from activities will be reduced by 50% upon reaching Prestige level 20. This rule doesn't apply when purchasing achievements with diamonds - players will receive 100% currency plus expected bonuses. This change does not affect the amount of currency you receive from the right-side rewards block for completing stars.


    Can you please explain this a bit further. Is this meant to be less Courage Coins granted when completing quests /missions/achievements ? Or what currency are you referring to ?


    After the experience from the actual season I felt much less courage coins were obtainable, due to the fact of not having any daily/repeatable achievements/missions. And the higher reward achievements locked behind pay to unlock mechanics.


    The rest of the changes seem interesting, need to check out when released :)

    • New
    • Official Post

    Correct — Courage Coin rewards at level 20 will be reduced. This is justified by balance: activity count has more than doubled, covering all of Taborea. When adding new achievements, we don't cut experience but proportionally scale the total pool, preserving the value of both new and old achievements.


    Regarding the current season: old repeating quests are unrelated to new achievements and don't disrupt the high currency income principle in the updated system. When balancing the total pool, we don't factor in additional bonuses from various sources — ultimately resulting in surplus currency flow.


    Without knowing your specific gameplay path and spending patterns, we can't properly assess your currency shortage situation.

  • I just started new Prestige with mini games, however, this malatina mini game does not count as completed.

    In screenshot you can see the prestige counter (also respectice for overall mini game counter).

    You can see in the chatlog that i completed it a few minutes ago.

    Goblin and Malatina Parcours did count as normal, but this one did not count at all.

    please check, if this is a general problem,

    thank you


  • Stars in mini pass are deactivated if I remember correctly from patch notes

  • I was referring to Minigame Malatina, not Mini pass prestige.

    This mingame did not count, and I think this is not intended (a bug), so I reported here.

    Other minigames I played were counting. So I am not sure if this is only this Malatina, and also not sure if this was temporary issue.

  • Die Sternbelohnungen des Prestige-Erfolgssystems wurden vorübergehend deaktiviert, um kritische Probleme zu beheben. Wir haben zwar keinen konkreten Zeitplan für die Wiederherstellung, arbeiten aber mit Hochdruck daran, das System so schnell wie möglich wieder online zu stellen. Vielen Dank für Ihre Geduld.

    Toll, das fördert den Spielspaß ja ungemein. Die letzte Prestige-Staffel war schon fehlerhaft und jetzt geht es munter so weiter? Mir wäre es ehrlich gesagt lieber, mal ein paar Wochen auf Prestige zu verzichten und dann eine Version zu bekommen, die wirklich funktioniert.

    - Jetzt sind wieder alle Sternenbelohnungen deaktiviert.

    - Ich lese, dass der Zähler bei Malatina nicht funktioniert.

    Was kommt noch?

    Die Sternenbelohnungen und Zähler haben schon in Prestige 4 nicht richtig funktioniert. Da wurden bei etlichen Leuten die 1-Sterne-Aufgaben nicht richtig gezählt.

    Ich wünsche mir wirklich eine Version, die richtig zählt und bei der alles passt. Prestige macht nämlich eigentlich sehr viel Spaß

    • New
    • Official Post

    I get a crash error when purchased with prestige lines with diamonds

    Hello,


    Crash reports you provided are old, you can always sort by creation date to find latest. We found it however in auto uploaded crashes by launcher, and fixed already for next patch. Thank you for reporting.


    Greetings

  • This Prestige achievement gives out a very "generous" amount of experience ( 0 - zero) and courage coins (1 - ONE!!)

    Is this really intended to be this low.

    It comes from killing 2475 monsters in the world.


  • Same issue for Targonharl Boss.

  • little feedback for Wheel of Fortune.

    If you have boosted prestige and unlocked all, you have 11 free spins a day. But it is a little bit annoying to wait all 11 spins :D


    Can you change it, that all free available spins are getting "rolled" at once?


    Greetings