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Arena of Darkness Survey
Arena of Darkness [Patch 11.0.0.1000]
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Hello, sometimes we need to do relog in Arena of Darkness. But i think instance would kick us if we do relog.
Can you change this please ? Make us stay in instance if we do relog
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Hi, i just realized that we cant buy Arena of Darkness titles again if we already have them. How can we sell these titles then ? I have 5k nero coins but sadly they are useless now. Please change these title items to be obtainable even if we have them.
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Hello,
I have two questions and one suggestion.
- In Arena of Darkness, the boss 139598 [Öncü] sometimes uses a skill called 1502973 [Antihex], and when he uses this skill, he always kills me because he deals at least 8,000,000 damage. Is this normal?
- If 139598 [Öncü] uses the 1502973 [Antihex], skill, is there a way to avoid it? Because, as you can see in the video below, I died after losing my 201141 [Anka Kuşunun Kefareti] first, even though I stayed as far away from him as possible instead of fighting it.
- As a healer, I progress as slowly as possible in the Arena of Darkness because I don't have a strong enough DPS, and if I encounter 139598 [Pioneer], I can't move forward anymore. Is there anything you can do about this?
Thank you.
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Hi
You need to stay close to the boss to not get oneshot, if you go away he use his skill.
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Hi
You need to stay close to the boss to not get oneshot, if you go away he use his skill.
I did what you said today and it worked. Thank you.
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This error happens when swapping ATF titles with same ID, so caused by some addon swapping them automatically. (Probably AU)
Greetings
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Merhaba,
Karanlığın Arenası ile ilgili bir sorum olacak.
Burada 1. neye göre seçiliyor?
Öldürme?
Savunma?
Ölümler?
Hasar?
İyileştirme?
veya hepsinin toplamının kendisine bölümü olan K.D.A göre mi?
Öldürmeler Savunma Ölümler Hasar İyileştirme K.D.A. Username(1) 7 159.91K 13 126.02K 14.07K 63.8 Username(2) 6 157.57K 12 65.71K 28.08K 53.6 Username(3) 15 125.11K 3 170.53K 92.70K 81 Username(4) 4 143.77K 12 78.68K 14.29K 49,4 Çünkü aşağıdaki video da görebileceğiniz üzere ben 1. olduğumu düşünürken oyun bana 1. lik ödülü vermedi.
Teşekkürler.
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Display More
Merhaba,
Karanlığın Arenası ile ilgili bir sorum olacak.
Burada 1. neye göre seçiliyor?
Öldürme?
Savunma?
Ölümler?
Hasar?
İyileştirme?
veya hepsinin toplamının kendisine bölümü olan K.D.A göre mi?
Öldürmeler Savunma Ölümler Hasar İyileştirme K.D.A. Username(1) 7 159.91K 13 126.02K 14.07K 63.8 Username(2) 6 157.57K 12 65.71K 28.08K 53.6 Username(3) 15 125.11K 3 170.53K 92.70K 81 Username(4) 4 143.77K 12 78.68K 14.29K 49,4 Çünkü aşağıdaki video da görebileceğiniz üzere ben 1. olduğumu düşünürken oyun bana 1. lik ödülü vermedi.
Teşekkürler.
Hello
Rewards given also scale from number of players participating.
Greetings
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savaş alanı arayüzünden yapılan katılımlar 1 sefer olsun. katılım yeterli olduğunda savaş alanına alım otomatik olsun. şu anki sistem çok sıkıntılı. afk olanlardan dolayı giremiyoruz. otomatik alım olursa hemen başlar. savaşmayan zaten puan alamaz. savaş alanına gir seçeneği olmadan alımlar otomatik olsun. oyun daha oynanışlı olur. destekleyen arkadaşların çok olacağına eminim.
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savaş alanı arayüzünden yapılan katılımlar 1 sefer olsun. katılım yeterli olduğunda savaş alanına alım otomatik olsun. şu anki sistem çok sıkıntılı. afk olanlardan dolayı giremiyoruz. otomatik alım olursa hemen başlar. savaşmayan zaten puan alamaz. savaş alanına gir seçeneği olmadan alımlar otomatik olsun. oyun daha oynanışlı olur. destekleyen arkadaşların çok olacağına eminim.
428250 [Champion of the Dark Arena]=>
This post is for this quest.
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Hello,
When we pass over [?] while fighting here, a skill comes. The skill that comes is not visible in the lower left corner. Even if there is this skill in the skill bar, there is nothing that shows that it is active when I pick it up from the ground.
So when we get a new skill, we can only see what this skill is when we press the (K) key. In this case, (K) has to be open on the screen all the time while PVPing.
I think it would be nice to see what this skill is on the screen when we pick up a skill from the ground,
I think it would be nice if this skill was previously placed in the skill bar and there was something that showed that we could use it at that moment if it was picked up from the ground.
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Hello,
Today we entered 750977 [Arena of Darkness] as a group for the first time, and I would like to share our experience.
🔹 Potion Restriction
In this zone, potions such as 202153 Universal Potion and 203496 Phirius Potion - Type C cannot be used. This was disappointing, especially considering the difficulty of the content.
🔹 139613 [Rumlar] – 1502972 [Metal Shield]
When 1502972 [Metal Shield] buff becomes active on 139613 [Rumlar], we were completely unable to deal any damage to the boss — literally zero damage.
If there is a specific mechanic or strategy to counter this buff, our group was unable to figure it out, and we used one of our fail attempts because of this.
My questions are:
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Is there a specific counter-mechanic for this buff?
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Or is it intended to work exactly like this?
If there is no counter mechanic, this situation feels extremely punishing and frustrating for players.
🔹 Excessive HP Regeneration 139613 [Rumlar]
While progressing through the dungeon, I noticed that only Rumlar had extremely high HP regeneration.
No other boss in this area regenerated HP at this level.
This made the fight significantly harder than expected.
🔹 509869 [Rune Attack] Debuff
While playing as a tank, I unintentionally triggered 509869 [Rune Attack].
The main issue here is:
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There is no clear visual preview showing where the electricity will activate.
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The debuff lasts approximately 20 seconds.
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During this time, you cannot use any skills.
For a tank, this is catastrophic.
Because I was unable to use skills, my party members died immediately.
While mistakes can happen, a 20-second total skill lock feels excessively punishing, especially when applied to the tank.
Perhaps an alternative counterplay, shorter duration, or clearer telegraph would improve the experience.
This reflects my personal experience, but there may be balance concerns within the dungeon mechanics.
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Hello,
I would like to provide feedback regarding an interface inconsistency between PvP battlegrounds.
In 750449 [Seasonal Wind Runner Race], when there are not enough players for a match, the system automatically cancels the encounter and displays the Horse Racing Ranking window. From there, players can leave the battleground instantly with a single button and re-queue quickly. This system works efficiently and is very practical.
However, this is not the case for:
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750447 [Arena of Darkness]
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750445 [Visdun Fortress]
In these two PvP zones, when matchmaking fails due to insufficient players, a message appears stating that the match has been cancelled and the area will close in 60 seconds. Naturally, players wait for the 60-second countdown (I did the same initially).
Later, I discovered by coincidence that it is actually possible to leave immediately by clicking the battleground button in the top-right corner, without waiting for the 60 seconds.
Since this is not clearly indicated in the interface, many players may not be aware of this and may wait unnecessarily.
This is simply feedback. It might be helpful to standardize or clarify the exit mechanics across PvP battlegrounds.
Thank you.
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Hello,
I would like to ask a question about some items sold by NPC 162800 [Marcus Dixon].
Normally, when we click an item with the middle mouse button / mouse wheel, the item ID is copied automatically. Also, it is usually possible to link an item to guild, world, zone chat, etc. by using Shift + mouse click.
However, these actions do not work for some title items sold by 162800 [Marcus Dixon]. Their IDs cannot be copied with the middle mouse button, and the items cannot be linked to chat.
You can see this in the video:
162800 Marcus DixonEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.youtu.beThis happens with the following items:
532139 [Slayer of the Arena]
532140 [Işığın Savaşçısı]
532141 [Arena'nın Efendisi]
532142 [Gölge Avcısı]
532143 [Bot Builder]
532144 [Ruler of Darkness]
532145 [Dim Guide]
532146 [Gambler]
532147 [Nero Millionaire]
532148 [Archmaster of Darkness]
Note:
The potions sold at the top of the same NPC’s shop work normally. Their IDs can be copied with the middle mouse button, and they can also be linked to chat.
Items that work normally:
1248494 [Arena İçeceği: Fiziksel Saldırı Gücü]
1248495 [Arena İçeceği: Büyülü Saldırı Gücü]
1248496 [Arena İçeceği: Fiziksel Savunma]
1248497 [Arena İçecek: Büyülü Savunma]
1248498 [Arena İçeceği: Saldırı Hızı]
1248499 [Arena İçecek: Döküm Hızı]
1248500 [Arena İçeceği: Ganimet Takviyesi I]
1248501 [Arena İçeceği: Ganimet Takviyesi II]
1248502 [Arena İçeceği: Ganimet Takviyesi III]
1248523 [Arena İçecek: Arena Bilgeliği]
532210 [Badge: I Saved Taborea From the Evil]
Is it intended that these title items cannot be linked to chat and their IDs cannot be copied?
Thank you for the information.
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Hello,
I would like to ask for clarification about the daily contracts and side selection in Arena of Darkness PvE.
This is not meant as a direct bug report. Based on our current tests, this looks more like an unclear mechanic or unclear contract explanation.
The main contract I am trying to understand is:
428268 [Arena Contract: Ensure the Dark]
Requirement:
Kill 4x 139771 [Light Force Boss]
The required amount is clear. The unclear part is which arena side or selection makes 139771 [Light Force Boss] count.
- Marcus Dixon side selection
When talking to 162800 / 162928 [Marcus Dixon], the NPC says:
“You can pick a side and fight with them against other creatures from the enemy force, do you wish to be the hero, or the villain?”
This sounds like the player should be able to choose a side.
However, when entering solo, I only see this option:
“Fight as Light Force”
This is where the confusion starts.
If “Fight as Light Force” means that I am fighting on the Light Force side, then it would make sense that the enemies I kill are counted as Dark Force enemies.
However, 428268 [Arena Contract: Ensure the Dark] requires me to kill 4x 139771 [Light Force Boss].
So the questions are:
- Which selection is required for 428268?
- Is there a way to fight as Dark Force?
- If yes, how is that option unlocked?
- Why do I only see “Fight as Light Force” when entering solo?
- Can 428268 be completed solo?
- Does “Fight as Light Force” mean that the player is fighting on the Light Force side?
- Contracts completed during a group test
During a group Arena of Darkness run, the arena UI showed:
Fight as: Light Forces
During that group run, the following contracts were completed:
428265 [Arena Contract: Annihilate Dark Forces]
Requirement: Kill 30x Dark Force Elite
428267 [Arena Contract: Enlight the Dark]
Requirement: Kill 4x Dark Force Boss
Based on this observation, it looks like when the UI says “Fight as: Light Forces”, the enemies killed inside the arena are counted as Dark Force enemies.
So my current interpretation is:
“Fight as: Light Forces”
= The player is fighting on the Light Forces side.
= The enemies are counted as Dark Force.
If this interpretation is correct, then 428268 [Ensure the Dark] probably requires the opposite side, meaning the player would need to fight as Dark Force and kill Light Force bosses.
However, I do not see an option to fight as Dark Force.
- Elite mobs observed during the group run
During the group run, we saw the following elite mobs:
139622 [Karanlık Gölge İğrençliği]
139606 [Seaward]
139626 [Ceset Yiyici]
139607 [Firion]
139605 [Gallface]
139621 [Ölüler Ordusu]
139619 [Rhazien]
During this run, 428265 [Arena Contract: Annihilate Dark Forces] was completed.
This suggests that these mobs count as Dark Force Elite when playing on that side.
- Bosses observed during the group run
In the group run, bosses appeared on Wave 5/10 and Wave 10/10.
Loop 1 / Wave 5/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 1 / Wave 10/10:
First attempt:
139598 [Öncü]
139602 [Dragon Meng]
After wiping and restarting the fight:
139613 [Rumlar]
139598 [Öncü]
Loop 2 / Wave 5/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Loop 2 / Wave 10/10:
139602 [Dragon Meng]
139598 [Öncü]
Loop 3 / Wave 5/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Loop 3 / Wave 10/10:
139613 [Rumlar]
139598 [Öncü]
Loop 4 / Wave 5/10:
139613 [Rumlar]
139597 [Koruma Görevlisi]
Loop 4 / Wave 10/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 5 / Wave 5/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 5 / Wave 10/10:
139602 [Dragon Meng]
139598 [Öncü]
Loop 6 / Wave 5/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 6 / Wave 10/10:
139602 [Dragon Meng]
139613 [Rumlar]
Loop 7 / Wave 5/10:
139602 [Dragon Meng]
139613 [Rumlar]
During this group run, 428267 [Arena Contract: Enlight the Dark] was completed. That contract requires 4x Dark Force Boss.
Therefore, it seems that these bosses counted as Dark Force Bosses in this arena side.
- Solo run observations
During solo runs, bosses also appeared on Wave 5/10 and Wave 10/10.
Some solo observations:
Loop 2 / Wave 5/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 2 / Wave 10/10:
139598 [Öncü]
139613 [Rumlar]
Loop 3 / Wave 5/10:
139613 [Rumlar]
139602 [Dragon Meng]
Loop 3 / Wave 10/10:
139598 [Öncü]
139613 [Rumlar]
Loop 4 / Wave 5/10:
139597 [Koruma Görevlisi]
139602 [Dragon Meng]
Loop 4 / Wave 10/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 5 / Wave 10/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Based on these observations, the Arena of Darkness PvE loop structure seems to work like this:
1 loop = 10 waves
Wave 5/10:
Boss wave
Wave 10/10:
Boss wave
After Wave 10/10 is completed:
Marcus Dixon appears.
Reward chests appear.
The player can choose “Go further” to start the next loop.
- Main question about 428268 [Ensure the Dark]
428268 [Arena Contract: Ensure the Dark] requires 4x 139771 [Light Force Boss].
However, in our current tests, when the arena UI says “Fight as: Light Forces”, the bosses we killed seem to count as Dark Force Bosses, because 428267 [Enlight the Dark] was completed during that run.
So the main question is:
How do we complete the 139771 [Light Force Boss] requirement for 428268 [Arena Contract: Ensure the Dark]?
Do we need to fight as Dark Force?
If yes, how do we select the Dark Force side?
The NPC says “You can pick a side”, but when entering solo I only see “Fight as Light Force”.
Can 428268 be completed solo?
Or is 428268 only possible in a group or under a specific condition?
- Suggested clarification
If the current interpretation is correct, it would be helpful if the contract or NPC text explained the required side more clearly.
For example:
For 428267 [Arena Contract: Enlight the Dark]:
Kill 4 Dark Force Bosses while fighting for the Light Forces in Arena of Darkness PvE.
For 428268 [Arena Contract: Ensure the Dark]:
Kill 4 Light Force Bosses while fighting for the Dark Forces in Arena of Darkness PvE.
If the Dark Force side is not always available, the NPC or quest description should also explain that.
For example:
“You must fight for the Dark Forces to complete this contract.”
or:
“The Dark Force side is only available under specific conditions.”
- Short summary
Based on our current tests:
- Bosses appear on Wave 5/10 and Wave 10/10.
- One loop consists of 10 waves.
- After Wave 10/10, Marcus Dixon and reward chests appear.
- When the UI says “Fight as: Light Forces”, contracts requiring Dark Force targets can be completed.
- 428268 requires 4x 139771 [Light Force Boss].
- It is unclear which side or mode makes Light Force Boss targets count.
- Marcus Dixon says “You can pick a side”, but solo entry only shows “Fight as Light Force”.
Could you please clarify how 428268 [Arena Contract: Ensure the Dark] is supposed to be completed and how the side selection system works?
Thank you.
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As I said, you unlock fighting for the light side when killing the endboss in dark core on "easy mode".
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Display More
Hello,
I would like to ask for clarification about the daily contracts and side selection in Arena of Darkness PvE.
This is not meant as a direct bug report. Based on our current tests, this looks more like an unclear mechanic or unclear contract explanation.
The main contract I am trying to understand is:
428268 [Arena Contract: Ensure the Dark]
Requirement:
Kill 4x 139771 [Light Force Boss]
The required amount is clear. The unclear part is which arena side or selection makes 139771 [Light Force Boss] count.
- Marcus Dixon side selection
When talking to 162800 / 162928 [Marcus Dixon], the NPC says:
“You can pick a side and fight with them against other creatures from the enemy force, do you wish to be the hero, or the villain?”
This sounds like the player should be able to choose a side.
However, when entering solo, I only see this option:
“Fight as Light Force”
This is where the confusion starts.
If “Fight as Light Force” means that I am fighting on the Light Force side, then it would make sense that the enemies I kill are counted as Dark Force enemies.
However, 428268 [Arena Contract: Ensure the Dark] requires me to kill 4x 139771 [Light Force Boss].
So the questions are:
- Which selection is required for 428268?
- Is there a way to fight as Dark Force?
- If yes, how is that option unlocked?
- Why do I only see “Fight as Light Force” when entering solo?
- Can 428268 be completed solo?
- Does “Fight as Light Force” mean that the player is fighting on the Light Force side?
- Contracts completed during a group test
During a group Arena of Darkness run, the arena UI showed:
Fight as: Light Forces
During that group run, the following contracts were completed:
428265 [Arena Contract: Annihilate Dark Forces]
Requirement: Kill 30x Dark Force Elite
428267 [Arena Contract: Enlight the Dark]
Requirement: Kill 4x Dark Force Boss
Based on this observation, it looks like when the UI says “Fight as: Light Forces”, the enemies killed inside the arena are counted as Dark Force enemies.
So my current interpretation is:
“Fight as: Light Forces”
= The player is fighting on the Light Forces side.
= The enemies are counted as Dark Force.
If this interpretation is correct, then 428268 [Ensure the Dark] probably requires the opposite side, meaning the player would need to fight as Dark Force and kill Light Force bosses.
However, I do not see an option to fight as Dark Force.
- Elite mobs observed during the group run
During the group run, we saw the following elite mobs:
139622 [Karanlık Gölge İğrençliği]
139606 [Seaward]
139626 [Ceset Yiyici]
139607 [Firion]
139605 [Gallface]
139621 [Ölüler Ordusu]
139619 [Rhazien]
During this run, 428265 [Arena Contract: Annihilate Dark Forces] was completed.
This suggests that these mobs count as Dark Force Elite when playing on that side.
- Bosses observed during the group run
In the group run, bosses appeared on Wave 5/10 and Wave 10/10.
Loop 1 / Wave 5/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 1 / Wave 10/10:
First attempt:
139598 [Öncü]
139602 [Dragon Meng]
After wiping and restarting the fight:
139613 [Rumlar]
139598 [Öncü]
Loop 2 / Wave 5/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Loop 2 / Wave 10/10:
139602 [Dragon Meng]
139598 [Öncü]
Loop 3 / Wave 5/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Loop 3 / Wave 10/10:
139613 [Rumlar]
139598 [Öncü]
Loop 4 / Wave 5/10:
139613 [Rumlar]
139597 [Koruma Görevlisi]
Loop 4 / Wave 10/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 5 / Wave 5/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 5 / Wave 10/10:
139602 [Dragon Meng]
139598 [Öncü]
Loop 6 / Wave 5/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 6 / Wave 10/10:
139602 [Dragon Meng]
139613 [Rumlar]
Loop 7 / Wave 5/10:
139602 [Dragon Meng]
139613 [Rumlar]
During this group run, 428267 [Arena Contract: Enlight the Dark] was completed. That contract requires 4x Dark Force Boss.
Therefore, it seems that these bosses counted as Dark Force Bosses in this arena side.
- Solo run observations
During solo runs, bosses also appeared on Wave 5/10 and Wave 10/10.
Some solo observations:
Loop 2 / Wave 5/10:
139598 [Öncü]
139602 [Dragon Meng]
Loop 2 / Wave 10/10:
139598 [Öncü]
139613 [Rumlar]
Loop 3 / Wave 5/10:
139613 [Rumlar]
139602 [Dragon Meng]
Loop 3 / Wave 10/10:
139598 [Öncü]
139613 [Rumlar]
Loop 4 / Wave 5/10:
139597 [Koruma Görevlisi]
139602 [Dragon Meng]
Loop 4 / Wave 10/10:
139602 [Dragon Meng]
139597 [Koruma Görevlisi]
Loop 5 / Wave 10/10:
139597 [Koruma Görevlisi]
139598 [Öncü]
Based on these observations, the Arena of Darkness PvE loop structure seems to work like this:
1 loop = 10 waves
Wave 5/10:
Boss wave
Wave 10/10:
Boss wave
After Wave 10/10 is completed:
Marcus Dixon appears.
Reward chests appear.
The player can choose “Go further” to start the next loop.
- Main question about 428268 [Ensure the Dark]
428268 [Arena Contract: Ensure the Dark] requires 4x 139771 [Light Force Boss].
However, in our current tests, when the arena UI says “Fight as: Light Forces”, the bosses we killed seem to count as Dark Force Bosses, because 428267 [Enlight the Dark] was completed during that run.
So the main question is:
How do we complete the 139771 [Light Force Boss] requirement for 428268 [Arena Contract: Ensure the Dark]?
Do we need to fight as Dark Force?
If yes, how do we select the Dark Force side?
The NPC says “You can pick a side”, but when entering solo I only see “Fight as Light Force”.
Can 428268 be completed solo?
Or is 428268 only possible in a group or under a specific condition?
- Suggested clarification
If the current interpretation is correct, it would be helpful if the contract or NPC text explained the required side more clearly.
For example:
For 428267 [Arena Contract: Enlight the Dark]:
Kill 4 Dark Force Bosses while fighting for the Light Forces in Arena of Darkness PvE.
For 428268 [Arena Contract: Ensure the Dark]:
Kill 4 Light Force Bosses while fighting for the Dark Forces in Arena of Darkness PvE.
If the Dark Force side is not always available, the NPC or quest description should also explain that.
For example:
“You must fight for the Dark Forces to complete this contract.”
or:
“The Dark Force side is only available under specific conditions.”
- Short summary
Based on our current tests:
- Bosses appear on Wave 5/10 and Wave 10/10.
- One loop consists of 10 waves.
- After Wave 10/10, Marcus Dixon and reward chests appear.
- When the UI says “Fight as: Light Forces”, contracts requiring Dark Force targets can be completed.
- 428268 requires 4x 139771 [Light Force Boss].
- It is unclear which side or mode makes Light Force Boss targets count.
- Marcus Dixon says “You can pick a side”, but solo entry only shows “Fight as Light Force”.
Could you please clarify how 428268 [Arena Contract: Ensure the Dark] is supposed to be completed and how the side selection system works?
Thank you.
The information other players gave me was correct, but I misunderstood it at first because Dark Core itself does not have a general Easy/Hard dungeon mode.
The Easy/Hard choice is only related to the last boss of Dark Core.
After killing the easy version of the Dark Core end boss, I talked to Marcus Dixon again and the second option appeared:
“Fight as Dark Force”
So this confirms that the Dark side option in Arena of Darkness is unlocked by killing the easy version of the Dark Core end boss.
The confusion came from the fact that this is not shown as a dungeon difficulty mode at the entrance/map. It is only a choice/version at the final boss area.
Thank you to everyone who helped and explained the mechanic.
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Hello,
Today, for the first time, I fought in Arena of Darkness on the Dark Forces side against the Light Forces.
To be honest, the experience was extremely exhausting for me. I spent around 1.5 hours, used a noticeable amount of resources / diamonds, and the content felt very heavy, especially because of the mobs, bosses, and several mechanics.
I am not writing this as a direct bug report. I would like to give feedback mainly from a player experience and difficulty balance perspective.
I am not a completely new player. I think my character is stronger than a typical mid-game player, but I am still not an end-game player. Even with that, I struggled a lot in this content. Because of that, I honestly wonder how far beginner or mid-game players are expected to progress here.
I have not seen much feedback about this specific experience on the forum, so I would like to ask:
Is this content intentionally designed only for strong end-game players?
Or are mid-game players also expected to progress here with the right preparation?
If the goal is only end-game players, it is hard for me to judge the balance properly because I am not an end-game player and cannot directly compare it from that perspective. However, from my experience, the content feels very punishing in terms of mechanics, time investment, and resource cost.
The most exhausting parts of my experience were:
- The run duration being very long
- The time and resources lost after failure feeling very punishing
- Some boss mechanics feeling extremely unbalanced to me
- Mobs and bosses using percentage-based damage, buffs, or percentage-based debuffs in a way that feels overly punishing
- The overall difficulty looking very high for beginner / mid-game players
I am also curious about other players’ experiences with this.
In your opinion, is fighting for the Dark Forces against the Light Forces meant mainly for end-game players, or is there also a reasonable progression path for beginner and mid-game players?
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In my previous message, I wrote that fighting for the Dark Forces against the Light Forces in Arena of Darkness felt extremely exhausting and punishing for me.
I do not want this feedback to be only “I had a hard time.” I would like to explain more clearly why it felt that way, using specific mechanics and examples from my run.
One of the most problematic examples for me was:
139618 [Köleleştirilmiş Talaghan Kalkan Kaplumbağası]
When this boss appeared, the game gave me around 08:13 remaining time. During the fight, the boss repeatedly used a mechanic where it “pulls its head inside” and becomes untargetable.
Based on my own timing observations:
08:04 -> 07:40
The boss was untargetable for about 24 seconds.
07:16 -> 06:52
The boss was untargetable for about 24 seconds.
06:28 -> 06:02
The boss was untargetable for about 24 seconds.
05:37 -> 05:12
The boss was untargetable for about 24-seconds.
04:46 -> 04:22
The boss was untargetable for about 24 seconds.
03:57 -> 03:33
The boss was untargetable for about 24 seconds.
03:08 -> 02:43
The boss was untargetable for about 25 seconds.
02:19 -> 01:55
The boss was untargetable for about 24 seconds.
01:31 -> 01:07
The boss was untargetable for about 24 seconds.
00:45 -> 00:09
The boss was untargetable for about 24 seconds.
So, from what I observed, the boss becomes untargetable roughly every 48-51 seconds and stays untargetable for around 24 seconds.
This means that the boss cannot be attacked for almost half of the fight.
On top of that, the boss also has this buff:
1502976 [Kalın Kabuk]
Effect:
+75% reduced incoming magical damage
+75% reduced incoming physical damage
So the boss is frequently untargetable, and even during the short windows where it can be attacked, it takes 75% reduced damage.
With the time limit, this becomes a very harsh DPS check for a non-endgame player.
Whenever this boss appeared in my run, I failed at that stage.
However, the problem is not only this one boss. While fighting for the Dark Forces against the Light Forces, many punishing mechanics overlap at the same time.
Examples:
1503006 [Kıvamlı Sıvı]
This debuff reduces movement speed by 50%. This becomes very punishing when the player needs to reach the green healing buffs on the ground or move away from dangerous mechanics.
1503004 [Güçlü Isırık]
This debuff deals 15% damage every 2 seconds. For classes without self-healing, this feels extremely punishing.
1502981 [Sızmış]
This debuff reduces physical defense by 80%. When this debuff is active, incoming damage becomes much more dangerous.
1502979 [Korozyon]
This debuff deals damage every second and reduces maximum HP by 8%.
1502978 [Yan!]
This debuff also deals damage every second. By itself, the damage did not feel too high, but together with other debuffs it adds even more pressure.
Another boss:
139615 [Köleleştirilmiş Deniz Rüzgarı Maga]
When I attacked this boss, it applied stacking pressure through debuffs such as:
1502979 [Korozyon]
1502978 [Yan!]
In a run where there is already percentage-based damage and heavy survival pressure, this became even more exhausting.
Another boss:
139604 [Atreus]
This boss was especially frustrating for me. When attacking the boss, or as the boss loses HP, it seems to gain a buff that heavily reduces incoming damage. From what I saw, this reduction can become extremely high.
On top of that, after dying, the boss resurrects itself.
With the time limit, the combination of high damage reduction and resurrection made this boss feel almost impossible for a non-endgame player.
Another enemy:
139610 [Ysabell]
This mob was also very frustrating in solo play.
Several of them can appear at the same time. They frequently heal themselves, and they also have:
1503010 [Diriliş]
Because of this, after killing them, they can resurrect again. This makes the player’s DPS feel wasted and slows down the run heavily.
The green healing buffs on the ground are a good idea, but in their current state, their duration feels too short to me.
The green buff:
1503082 [Restoration]
seems to last only around 6-7 seconds and restores about 5% HP per second.
However, if the player is already slowed, taking percentage-based damage, or surrounded by mobs, reaching this buff is not easy. Even if the player reaches it, 6-7 seconds may not be enough for classes without self-healing.
I was able to survive some situations because I was playing a healer. But I honestly do not understand how classes without reliable self-healing are expected to survive these mechanics.
There is also a smaller but noticeable issue with combat chat messages.
During the fight, messages such as:
“Ironweaver dealt X damage to enemy forces”
appear very frequently in the chat.
In a mechanically intense fight, this creates unnecessary chat noise and makes it harder to follow important warnings or mechanic messages.
My feedback is this:
If this content is intended only for strong end-game players, I can understand that. However, if that is the case, the game should communicate this more clearly.
If beginner or mid-game players are also expected to progress here, then the current combination of mechanics feels too punishing.
The issue is not one single boss or one single debuff. The issue is the combination of many punishing mechanics at the same time:
- Long run duration
- Strict time limit
- Bosses becoming untargetable very often
- Heavy incoming damage reduction buffs
- Percentage-based damage
- Heavy defense reduction
- Movement slow effects
- Self-healing mobs
- Resurrection mechanics
- Very short healing buff duration
- High time and resource loss after failure
Because of this, fighting for the Dark Forces against the Light Forces feels extremely punishing for non-endgame players.
My goal is not to ask for the content to become completely easy. I only think that the intended player level for this side should be clearer, and some mechanics may need to be reviewed from a non-endgame player perspective.