PvP Rework [Patch 10.6.1.1000]

  • Idk i dont think season rewards could be abused or would be quite impressed if someone is able to do that, could be solved by registering the guilds that "qualify" to be part of that season ranking

    Anyways without improved rewards / pve rewards in some way that feel "worth" for players its most likely not gonna change the current state of pvp


    But I still look forwards to reworked pvp :D


    Greetings.

  • Hello everyone,


    I am currently saving up 75,000 Atlas-Coins in order to obtain the expansion scroll for PvP titles. Unfortunately, there is no participation in PvP content on this server, which makes it quite difficult to earn Atlas-Coins. I also believe that this situation will not change in the future.


    To still provide players a way to obtain Atlas Coins for rewards, I would like to propose the following:

    Introducing an exchange NPC with the following options:

    • Diamonds → Atlas Coins

    • Gold → Atlas Coins

    • Mementos → Atlas Coins

    • Phirius Coins → Atlas Coins

    • Any other currency deemed appropriate → Atlas Coins

    If you have other good suggestions, please feel free to share them here.

    Best regards

    • Official Post

    It's not planned to add new currency exchange options.

  • "because is not planned" this is why he makes this suggestion :D if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons ^^

    • Official Post

    "because is not planned" this is why he makes this suggestion :D if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons ^^

    It's not planned due to currency exchanges being weak implementations, enabling players to get rewards without engaging in the content. Devaluing the content that currencies come from. It is currently possible to obtain this currency with low amount of players interested in pvp regardless through use of some arenas that only require 2-4 players.


    Many players have also already obtained enough currency through these means. So adding such exchanges would simply devalue their time spent in such cases. So if you would want the rewards, you would need to actively engage in the content, same as all the other players previously.

  • "because is not planned" this is why he makes this suggestion :D if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons ^^

    It's not planned due to currency exchanges being weak implementations, enabling players to get rewards without engaging in the content. Devaluing the content that currencies come from. It is currently possible to obtain this currency with low amount of players interested in pvp regardless through use of some arenas that only require 2-4 players.


    Many players have also already obtained enough currency through these means. So adding such exchanges would simply devalue their time spent in such cases. So if you would want the rewards, you would need to actively engage in the content, same as all the other players previously.

    Hello,


    I completely agree with this argument and generally support this approach. Unfortunately, most players who would play PvP have already completed their rewards or have finished PvP equipment. As a result, it is difficult to find smaller groups to play PvP. I also spoke to a few players in my guild. They also said that they would like to see such a change, even though they have sacrificed a lot of time in PvP for the rewards.


    I also believe that introducing a pay-to-progress option through an exchange NPC could be beneficial - not as a shortcut for veterans, but as a way to make the game more accessible for new and returning players. To prevent abuse, a reasonable daily exchange limit could ensure that rewards are still earned over time rather than instantly obtained.

    One of the developers’ recurring goals has been to narrow the gap between newcomers and long-time players. However, in its current state, PvP progression feels disproportionately time-consuming, especially for players who are just starting out or coming back after a break. While veterans have already completed most of these grinds, newcomers face an uphill battle with little realistic chance to catch up.

    This isn’t limited to PvP - similar barriers exist in systems like cards, titles, and other long-term progression features. When talking to new players, I often sense that they struggle to grasp the core content of the game because they’re overwhelmed by the number of systems they’re expected to engage with: levelling, gearing, crafting, gathering, festivals, and more. PvP progression only adds another heavy layer.

    A more balanced exchange system could therefore help reduce frustration, encourage long-term engagement, and better align with the stated goal of bridging the gap between new and veteran players.


    Best regards, and I look forward to your response.

    • Official Post

    Hello


    Thank you for your detailed response. It's perfectly valid argument about catch up mechanics, however in this case I must disagree. Catch up mechanics are important for areas that are required to progress your character, consider Badges of the Trial here for the Honor Titles, which is already having option to exchange multiple currencies for them.


    Here these items/currencies aren't required by any means, the difference in the additional attributes from unlocking this scroll and their relevant additional titles is not game breaking, so it can be skipped if desired. It is more of a want, not a need. This is why catch up mechanics aren't really relevant for this use case.


    Very limited option may be considered in future depending on schedules surrounding PvP updates, however currently it is still not planned to be implemented.

  • Hi there,


    First of all, thank you for the explanation - I fully understand and accept the reasoning behind the decision. Still, I’m looking forward to future PvP patches and hope that there might be some changes regarding ways to obtain Atlas Coins.

    Here these items/currencies aren't required by any means, the difference in the additional attributes from unlocking this scroll and their relevant additional titles is not game breaking, so it can be skipped if desired. It is more of a want, not a need. This is why catch up mechanics aren't really relevant for this use case.

    I’d also like to add a small note from a player’s perspective: Many players, myself included, mainly focus on one single main character. This character is unique, and every single achievement feels meaningful on it. It might sound minor, but +1 to all attributes per title - with around 1300 or more titles in total - adds up to quite a lot. That’s why those 86 titles (in my case) actually make a big difference.


    It’s similar with cards: they’re traded at high prices not simply because people want to “collect” them, but because their accumulated attribute bonuses are significant. In the endgame, most players want to fully optimize their character in every possible aspect - equipment, cards, titles, rotations, and everything else that contributes to performance. From that perspective, character stats are one of the most important foundations.


    I completely understand the developer’s point of view as well, but I just wanted to share how it feels from the player side.


    Thanks again for taking the time to respond, and best regards!

    • Official Post

    What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.

  • I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier

    • Official Post

    What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.

    I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier

    Reset scroll is already available for diamonds in item shop, as well as drastically cheaper for Atlas Tokens for this reason. It is not required to buy the expansion scroll to unlock most titles in this case. You can reset all progress and start from the beginning if preferred rather than doing the extended questline.

  • I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier

    Reset scroll is already available for diamonds in item shop, as well as drastically cheaper for Atlas Tokens for this reason. It is not required to buy the expansion scroll to unlock most titles in this case. You can reset all progress and start from the beginning if preferred rather than doing the extended questline.

    Yes you are right. Back in my time the scroll wasnt available for diamonds