PvP Rework [Patch 10.6.1.1000]

  • Its most likely the same bug that even on offical server never was fixed and most likely overlooked because very low players played siege on this server (until recently). If it is the same bug still around its mostly comes to good timing with rouge -> click tower and insta hide (if fast enough guards will not take aggro). But its jsut a through on what could be the matter since i never tryed it out on this server or played pvp at all. But yeah should get fixed since its true that otherwhise its hide and seek xDDD


    As Cruvor said it should only be possible to take towers if guards are dead, having them in fight wont solve it since people can just run in with a tank and use rouge hide again while tank goes away or (if possible on the server) use a immune food/skill to take over the tower.

    You dont need to click tower to capture it right now. You just need to stay nearby. But you can stay far away and capture

    ah okay then you can ignore my post ^^

  • Again, I repeat a simple idea, I'm not talking about killing a tank with a one hit or in 5 seconds stun, I also believe that dps should not kill a 1x1 tank. But when I hit less than I get back the damage from the spikes, it's stupid. I rather report the lack of damage on rogue relative to other dps.

    Btw we saw that your gear is not even finished. Mostly all items only 3 stats and all only T7. Maybe you didnt even used buffood?

    Comparing that against full geared t11 players is not fair to complain

  • I personally tested it myself and we can capture the tower by getting behind the guards while being invisible. If necessary, I can also upload a video for this. When we stand still behind the towers and away from the guards, we can pass the tower to our team.

  • Again, I repeat a simple idea, I'm not talking about killing a tank with a one hit or in 5 seconds stun, I also believe that dps should not kill a 1x1 tank. But when I hit less than I get back the damage from the spikes, it's stupid. I rather report the lack of damage on rogue relative to other dps.

    Btw we saw that your gear is not even finished. Mostly all items only 3 stats and all only T7. Maybe you didnt even used buffood?

    Comparing that against full geared t11 players is not fair to complain

    I'm missing 15 stats, I don't think they'll increase my damage tenfold. If you have it, you can check and compare it yourself.

  • Regarding pvp, there are no changes in the balance. Bards still kill with one hit, you can change the little things as much as you want, but first of all you need to change the main thing - incoming and outgoing damage.

  • Regarding the physical damage, noticed one interesting thing. All physical DPSs skills that have elemental damage are weak in PVP. All skills that have purely physical damage hit a lot. I wrote about the small damage on the rogue, I must admit that this concerned primarily the rogue/priest, which has all the damage - elemental. I think this is also why the bard/scout has such huge damage. Mdps do not have such a problem, they all hit well.

  • 750445 When I join the battle of [Visdun Fortress], most other players like me do the same thing. I think the other towers are of little use because I have fought a lot using other towers, but after testing, I found that the strongest and most effective one is the Poison Tower. Maybe a change in this would be good? After all, I think the other towers should also be useful.

    101964 Poison Tower I

    101965 Poison Tower II

    101966 Poison Tower III

    101967 Poison Tower IV

    101968 Poison Tower V

    101969 Poison Tower VI

  • 750446 [Tyrefen Mountain Range] and 750444 [Kaloshi Canyon] 505069 [Erzak Kuryesinin Yüksek Hız Kutsaması] will gain almost 100%. I think this item should be disabled on these maps.

  • Hello,

    While participating in Arena of Darkness (ID: 750447), I noticed a possible UI alignment issue on the left side of the screen.

    🖼️ Please see the attached screenshot.

    🧾 Description:

    There’s a small stats panel showing:

    • “Dalga” (Wave)

    • “Döngü(ler)” (Cycle)

    • “Hatalar” (Mistakes)

    However, the numbers next to these labels seem misaligned — as if they’re floating outside the visual bounds of the box or shifted awkwardly.

    ❓ My Question:

    • Is this a visual/UI bug, or was the design intentionally made this way?

    • If it’s unintended, could the position of these numbers be adjusted to fit properly within the frame?

  • Hello,

    I would like to report three significant issues I’ve encountered in the Arena of Darkness [PvP] (the 5v5 battleground):

    1️⃣ Perma-Stun Bug After Respawn

    After dying and respawning, my character sometimes becomes completely stuck:

    • I can't move.

    • I can't jump.

    • I can't use any skills.

    It's as if the character is permanently stunned or rooted.

    To resolve this, someone has to kill me again, but even after that, there's a chance I get stuck in the same state after the next respawn.

    This creates a very unfair gameplay experience, especially in competitive PvP.

    2️⃣ Skill Boxes () Not Granting Any Skills

    During the match, interacting with the ?boxes (which are supposed to grant temporary PvP skills) often gives no skill at all.

    This happens frequently and reduces the strategic element of the battleground.

    Please fix the interaction logic to ensure players always receive a skill when using a skill box.

    3️⃣ PvP Cooldown After Match

    After a match ends, players are not allowed to immediately rejoin PvP.

    There is a cooldown period, and during this time, no one can queue again.

    This significantly slows down PvP activity, especially when trying to play multiple matches in a row.

    Could you please consider removing or shortening this cooldown?

    These issues are currently limiting the full potential and enjoyment of Arena of Darkness PvP.

    Thanks!


    • New
    • Official Post

    Hello


    Please clarify further(or show video would be better) exactly what you mean here. As there is no direct cooldown to any battleground outside of the blocking if you leave early.


    Greetings

  • You can also see it at

    The war ended, I left. I wanted to re-enter the war, but the game wouldn't allow it.
    I can only register again here.

  • Hi,


    I used draco pets for siege war. the siege war zone has an other time zone than the rest of the world.

    I used it right before siege war and after 45 min siege war (finished) I came back to atlas and saw, more than 90 minutes are gone from the pets o.o?!


    furthermore, one of both pets, specifically the pvp one (reduce player damage), wasn't even active in siege war :O

    • New
    • Official Post

    Hello


    Battlegrounds are running separately, however it's still intended to have timers in main game world lose buff duration whilst inside battlegrounds, however some are currently consuming buffs 2x fast, which will be fixed with tomorrows patch.


    Could you clarify exactly how it wasn't active? Buffs are not wiped inside Siege War, as I see you used a legendary pet at :51, meaning it should still be active inside, unless manually removed prior or during.


    Greetings

  • I used a legendary for minus player damage. Entered battle ground and my buff wasn't anymore in my bufflist until I left battlegrounds.

    A guildmate kept his legendary buff though o.o


    Mine came back after leaving battlegrounds

  • Hi Ikaria ,

    what about enabling all Item Setskills to all players inside battleground, that you can also use all ISS for it?

    I guess would be nice to have some ISS to use. In that case at least warlock shield (dmg mitigation) and priest shield (dmg mitigation) need to be adjusted for pvp (adjustment to skills are already in planning I guess, assuming planned patch notes?).

    Would be more work, but I think some ISS (even in weakened form) would make fights more dynamic (even though pvp is still not sooo attractive to most players :D)

    • New
    • Official Post

    Hi Ikaria ,

    what about enabling all Item Setskills to all players inside battleground, that you can also use all ISS for it?

    I guess would be nice to have some ISS to use. In that case at least warlock shield (dmg mitigation) and priest shield (dmg mitigation) need to be adjusted for pvp (adjustment to skills are already in planning I guess, assuming planned patch notes?).

    Would be more work, but I think some ISS (even in weakened form) would make fights more dynamic (even though pvp is still not sooo attractive to most players :D)

    Hello


    You mean similar to how all elites are unlocked automatically and skills set to max level? It may be considered until PvP skills from notes is implemented.


    PvP skills on planned notes is not about reworking existing skills to suit PvP, but ensuring a full new skillset is available per class. Technical work is done since a while already, but time constraints to design it has delayed this significantly.


    Greetings

  • You mean similar to how all elites are unlocked automatically and skills set to max level? It may be considered until PvP skills from notes is implemented.

    yes exactly. I guess that would be nice if adjusted ISS are also unlocked. But I think it depends on the pvp skills in general after a full pvp redesign. maybe it isn't worth then because the class pvp skills are enough. I just thought about the ISS, because some classes uses only 2-3 skills in pvp atm. but we'll see and some are excited to see the redesign in the future

    PvP skills on planned notes is not about reworking existing skills to suit PvP, but ensuring a full new skillset is available per class. Technical work is done since a while already, but time constraints to design it has delayed this significantly.

    yes, this is what I understood from planned notes. my words were a bit misleading

    • New
    • Official Post

    You mean similar to how all elites are unlocked automatically and skills set to max level? It may be considered until PvP skills from notes is implemented.

    But I think it depends on the pvp skills in general after a full pvp redesign.

    Skill redesign is planned to include new pvp set skills also.


    Greetings

  • will there also be sth to motivate players more to play pvp?

    From my observations most pvp currently is dead on the server because there simply is lake for reward.

    Most games have sth like season rewards that also benefit pve for example if there would be ranking and a season would run for 3 months the top 1 guild would receive 50k dias place 2 25k and so on, could be introduced for other battlefields aswell but proly guild war would be best fitting for this ^^

    IK cards exist but in the current state this doesnt seem to motivate people at all judging from the lake of registrations ( at least feels like that )

    Greetings

    • New
    • Official Post

    will there also be sth to motivate players more to play pvp?

    From my observations most pvp currently is dead on the server because there simply is lake for reward.

    Most games have sth like season rewards that also benefit pve for example if there would be ranking and a season would run for 3 months the top 1 guild would receive 50k dias place 2 25k and so on, could be introduced for other battlefields aswell but proly guild war would be best fitting for this ^^


    Greetings

    Implementing improved rewards before addressing other issues in PvP first would be waste of time. You must also factor in that PvE rewards only end up "abused" by players trying to cheese systems to obtain them as fast as possible(no matter how much restrictions are put in place). New rewards will likely come in future, but not before other more important updates are done first.


    If you have ideas for rewards that are unique, you may suggest them in this thread. However giving raw currencies (like diamonds), is not planned.