Posts by Merkur

    Instead of doing a rework of classes that don't need it, take care of r/k, which is trash.


    Why does the r/s which is mega strong for a rogue ain get such a BIG buff which is a negation of the nerfs he got before?


    Why are we creating so many classes that have POWERFUL AOEs and a mega strong single target? Why did r/wrl still not get any aoe despite so many requests? He's not the strongest single target combination, far away, and still no aoe?

    Can anyone explain to me the decision about the WHOLE scout 8% buff? Where did this idea come from?

    Why are we pursuing a policy of continuous boosting again? After all, the reconnaissance is mega strong (skipping cloth), s/w even after the nerf is strong, recently you took dmg from him and now in the overall buffie he gives him back? I do not understand this. Did you really decide that every single scout needs 8% damage? And is it not a coincidence that only SOME connections are weaker? And the 8% buff for all scouts is going to fix it?


    We all know that the topic of balance has made you and us tired. We all thought that there would be less chaos, it would be better and faster.


    Why does the r/m that needed a slight buff need to be revamped on the next skill? If you found out from your charts that he needs a x% buff, can't you just give him a skill buff that gives him fire damage passively? Or if you found out that he is weaker in singles, give him a buff on singles or white attacks? Do you really need to rework the skill, change 1000 things and add a THIRD skill without a global CD? Why are you making it so difficult? Wouldn't it be better to rely on simpler and faster and thus more effective changes?

    I really like the idea of a rework, but believe that hoto/ks stats shouldn't be earned through mini-games. This makes hoto and ks have even less value, and the stats will become worthless very quickly. Please change it.

    wtb 6-0 dex change for leathers :P


    Jokes aside, everytime a new stat, a new system, a new mechanic or any new content appears is creating problems and leathers are always affected in a good or in a bad way. Maybe is time to reconsider and slowly change them to be like rest of classes in game.


    Just an opinion, Madoxx.

    I have asked for it several times :(

    The hoto/ks stats are useless for me, if not for the artifact and jewelry, I wouldn't be doing it. Like now, reworking the mini-games and adding new stats doesn't mean anything to me. The only effect for me as a leather is that the chain and magic classes are becoming more powerful than me again and have more possibilities in the next field.


    With each subsequent patch of this type, I am very naughty and bring me closer to the end of the game, as well as some of my colleagues.

    Hello, I would like to ask and comment on the rumors I have heard.


    Yesterday, I adjusted my evening plans, and some of my guild did it to beat WB together. It turned out that we can't enter because WB was beaten 3 times. We couldn't find any players who would do this. I heard rumors that DEV was supposed to be checking something. Is it true?


    If so, I think that killing the boss 3 times without notifying anyone before or after the fact is in my opinion a total lack of professionalism and is reprehensible. Another brick that you add to the reduction of players on the server.


    (That's my opinion)

    Hello, I have a question, I am not very closely following all the card changes threads at the moment.


    I wonder if I can now confidently upgrade all cards covered by the new system to the maximum, but is it recommended to wait until the patch so as not to be a loss?


    Rake

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    I remember months back, when it was complained that rofl is too easy. Which it is. Now there are finally real entcontent. And you complain again? *Surprise*

    I don't know if this is a good argument, because the guild that "complained" then is not complaining now, and if I remember correctly, it was the only guild that complained.


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    And I don't know why so much complaining about last patch. The ini is not harder than before.

    GM has officially admitted it is more difficult.


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    I btw don't like the change of the artefacts, bcs I wasted thousands of phirius coins for +6. But I have to live with it, bcs I made it to fast.

    +1

    Imagine rofl is possible to do with Starter Gear! (Except healer, bcs no heal bonus in starter gear)

    I think it is possible, but firstly, rofl is not an endgame anymore, secondly, it was not possible from the beginning, the class balance gave a great boost to party power.

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    Also if I see my top up history, thousands of €. Where is the problem having better gear while spending more money?

    Someone loading more and someone less is not a problem. The problem is creating content with only those who have given more in mind. This way the game becomes pay to win, and in some cases (I believe it is an artifact) pay to play.


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    Omg WTF! I have never seen so much text with so tiny content in this entire forum :pinch: Stop complaining

    I don't think it's okay that in a situation where someone describes a problem, gives arguments, and a discussion follows, it can be called "complaining." Virtually every post that does not praise the game can be described as a complaint, so please skip such extreme opinions.

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    Can't we just appreciate the content we got (which is totally fine in my opinion)? &) We were one of these guilds fighting through the instance really much and hardly (turtles still trigger my PTSD) and we managed to clear it multiple times already, but imho the instance is awesome! ROFL was just a joke, Hoto had good ideas but the only difficult thing about it was, not to pull the entire instance with a wrong auto-tab. And Kalin finally contains both, complex mechanics and rewards depending on playstyle. The better you play, the easier the instance is. And that's everything to be said about it. Keep it up Devs, we're finally on a good track!

    At present, we are arguing not so much about the DIFFICULTY of the instance, we are arguing about its HARDIZING.

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    Maybe some people who are complaining here and who can do the ini with their guild "try to take the defense" of the poor weaker players

    This argument is a joke and an attempt to offend my guild, I will not comment on it.

    I am well aware that feedback gathered from forum only might be falsified due to one-sided feedback and lead to polarisation

    Writing something like this is outright mockery.


    About 90% of the feedback I receive ingame. From different guilds and groups of mixed guilds

    The feedback I have received in the game is different, could you please tell us what guilds think it is fantastic? I'm not accusing you of lying, but what you say has zero credibility for me.


    asked some for specific feedback.

    Did you ask some? I don't remember you asking me or someone in my guild. My conclusion is, did I hear positive feedback because you asked the right people?

    I couldn't resist writing one more post :)


    According to most feedback I received in the past days, we got that done well.

    I wanted to ask "do you have an account on the forum?", But of course you do, so I ask, "are you reading the forum?". Although no, you are reading, I will ask otherwise. Do you read the forum and what players from different guilds write here? I have the impression that the voices of admiration come from only one, known side.


    Greetings :)

    I see writing here is a complete waste of time and nerves.

    I see a complete pouring of water here, and I have the impression that I am reading the same thing all the time.


    I wrote once before that if you have a vision, you will not move away from it. Cards are a perfect example, you don't care about the reputation of players and you spit in our face with the next patches, not coming any much closer to improving our experience.


    The hypocrisy I see here is beyond my mind. When players who write about objectivity, looking at others, looking at the problem from other sides, they cling to one point of view and their guild interest. How can you claim to be fighting for the general welfare of players and enjoy every patch that increases the monopoly of the strongest players and makes it harder for the weaker to play, and raises the entry threshold for new ones. Such a policy will crash this server, I am sure about it and I am furious with this policy.


    You officially admit that your goal is to make the game as difficult as possible. In addition, you officially acknowledge that you want the instance to have as few team combinations as possible. This is, again, pushing the weaker players away and focusing only on the best, increasing the disparity between players. I just don't understand the whole class balance, increasing player abilities, now adding more classes, since with each successive instance the player abilities are getting more and more limited. This is a totally outrageous policy.


    If the guild is too weak to make an instance, the best thing to do is to top up dias, or even better ... Top up dias and buy everything from LL ... I can see that this guild has got used to the monopoly ... when I see it shaking hands and the PRO_LL policy taking effect.


    I would like to add that I did not notice that I was killed by one unknown hit. Anyway, I have not seen any complaints about such changes, I have seen and wrote complaints about obstruction of the instance, so do not wash our eyes with the bugs that you removed that allegedly made the instance difficult.


    Whether or not you were going to put someone at a disadvantage does not interest me, since you do. It's as if someone said "I didn't want to steal your wallet", it doesn't change the fact that your wallet was stolen.


    The fact that something works differently than it was supposed to ... A professional team fixes it before someone takes advantage of it, and does not fix it after it has already been used, makes it difficult for subsequent players and at every step lies about some imaginary equality.


    I will do my best to make this my last post in this thread. So for the last time, I am expressing my ABSOLUTE NO RESPECT for the policy taken with all my strength.

    It was supposed to not be nice.

    Ye sure, you can buy recipe, you can buy mats. BUT you can't use it. So what is the reason to do this?

    If you can buy the recipe, you don't need to do any boss in KS to get the artefact after the next patch

    Where is it written? Could you please point your finger at me? My English is not perfect, maybe I missed something. Or maybe you know something we don't know?


    I remind you that KS must be done to dress any artifact.

    Tbh it is waste of time to write with this brontes. First he writes you can get artefact without doing full ini. Now he writes this things xD. Man, are you drunk?

    Not very cultural comment, but personally I have similar feelings. It will not be the first time that a discussion with the team, and on arguments, does not lead to anything.



    @lutine

    I will ask him when he gets out of bed: D

    As DPS I don't pay attention to which stack the tank is falling, because when it rains I usually have other worries on my mind.

    Additionally (here I can be wrong, I didn't tank ks), but when the freeze tactic is triggered, does the boss stop his attacks for 20 seconds?

    If you didn't tank KS, how do you know you can't tank b1 but the rest?

    Because I have a tank in the team? I've already done some runes with him, not only that, I have a few other tanks in the guild that I have been with and each of them will stand all bosses except the first.



    If I remember correctly, you can interrupt (mistakenly?) the cast. Still no damage can be dealt but the boss hits you

    If that is true, that is bug and should be repair. If you break the cast and you still can't beat the boss, but he does you yes, it doesn't make any sense to do it, right? Is this some mystical tactic I don't know about? Perhaps I missed something, if so, please correct it.



    Regarding the reduction of the dmg. We got the impression that reductions from wrl/d do not affect on KS.

    I didn't notice any editing. Nevertheless, my tank will also defeat the second boss without any problems. Not only that, he will defeat every next one, only the first one, not

    I think he means the freeze phase of b2, if all except 1 gets freeze. And if tank and healer is freezed, tanks can get struggles with lower eq

    You may be right, but we didn't notice such problems on our runes.


    We always defrosted the heal first, then the tank, and there were no problems with that. Additionally (here I can be wrong, I didn't tank ks), but when the freeze tactic is triggered, does the boss stop his attacks for 20 seconds? If I remember correctly, the description of his buff is something like this: "takes no damage, unable to attack"

    It is slightly harder than it was before, so much is true; but the soft requirement of a golden rofl set (and frankly, enough skill to play the events) is enough to already lock the weaker players out of the instance. This is intended.

    So the equality you have written so much about here does not exist. Additionally, you consciously increase the disproportion between better and weaker players.


    You wrote that the weaker player will not be able to cope because he knows the game too little (in general), so to make it even more difficult for him, you add another buff that the stronger player will overcome (it will even be easier for him with the artifact).


    If this is not increasing barriers between players, then I don't know what increasing barriers between players is anymore.


    New systems provide new frameworks and challanges - and the idea that one may upgrade materials that drop was supposed to take the pressure off the players, get the progression towards the artefact more fluid and make it easier to split the loot for random parties, as one could then simply divide by the number of players in the party to distribute. During testing, the focus laid on mostly damage values, mechanics, the artefacts themselves. Mistakes have been made and we'll avoid them in the future! We're only human, after all.

    All right. However, I will note that if there had been a consultation with players, this would not have been a problem.

    The complexity of your argues has lost me. First you compare the two bosses, and then when I answer this argument, you write that I can't compare them?


    Edit: Locatha is Boss three, I meant to write Yusalien's freeze in my original post. :)

    I didn't notice any editing. Nevertheless, my tank will also defeat the second boss without any problems. Not only that, he will defeat every next one, only the first one, not :)

    Locatha, more than anything, is a reaction based boss and not a stat-wise tank check. These two bosses do not compare.


    If your tank couldn't survive this boss without major hassle, they couldn't survive locathas freeze.

    The complexity of your argues has lost me. First you compare the two bosses, and then when I answer this argument, you write that I can't compare them?


    Damage reduction skills like Shield of Discipline or the Warrior/Priests Barbarian Battle Cry work, if that was your question. This also includes the Warlock ISS or similar things. Direct increases of defense will have their effectiveness drastically lowered due to the increase in attack countering the increase in defense.

    My question was if every skill in the game that reduces damage taken works for KS, I'm not just talking about the tank here. From my observations and also following this thread, it appears that this is not the case. A similar situation took place at hoto.

    With the addition of refined artefacts the grind (overall) will have to be re-done by the "big guys" too; I realize that the changes may seem frustrating without specifics but it is important to note that the devil lies in the details here.

    But getting to the stage where we are has been made difficult for these players, you will not tell me that it is not. You won't tell me it's easier for them than for them, or the same.



    The base-equipment for running kalin comfortably is a golden ROFL set.

    It's understandable, my whole guild has one



    That being said, the entire dynamic that one could obtain an artefact without running the full instance was a design flaw; one that had to be fixed. The solution to create an upgrade so that players are incentivized to fully run the instance is just the natural progression.

    I would like to ask, since this is an oversight, how did this happen, if there was no such possibility at hoto.

    When we saw the first boss, we said to ourselves:

    "Here, the tactic is kait, there is a reason why the boss is so slow, and the hits he gives later are impossible to beat, so you clearly have to cheat"

    Well when I saw the boss I thought:
    "Great, finally a boss where a tank has to know his skills and can't be afk (like in every other ini)".


    So I guess its all a matter of perspective ;)

    The fact that you are going afk on the boss does not mean you well. Even if you are a pro tank. And let's not say that suddenly the tank has to prove itself, because if you have such a powerful eq and a team, you can go "afk" anyway.

    Everyone has the possibility to beat KS first boss. And the boss room is really small. I don't think it was intended kiting it.

    And if it was not intended and is fixed now, why complaining about a bugfix? If other bosses are buggy and get fixed, nobody complains, but here? I don't understand the world anymore

    This is not a complaint, it is expressing my opinion. Just because the room is small does not mean you can't kait, if room were big it would be even easier, so that's not an argument.


    The fact that everyone had the opportunity and now no one has anymore is not an equality! That it was introduced so late when the boss made sense anyway isn't fair, is discriminating against players who didn't.


    And yes, it shouldn't be changed.

    [I am referring to Ryzek's post which has been removed and I have not had time to quote it.]


    The change that was made was necessary because I had the feeling that I was playing Tomb Raider. [ABOUT WB]


    In addition to this mechanic, the boss has many difficult mechanics, as evidenced by the fact that only 3 guilds killed him.


    When it comes to KS, the situation is different. WB has been made easier, KS is boosted, it doesn't matter which is more difficult, I lose more nerves on KS. These are changes that will remodel the gameplay.


    When we saw the first boss, we said to ourselves:

    "Here, the tactic is kait, there is a reason why the boss is so slow, and the hits he gives later are impossible to beat, so you clearly have to cheat"


    And now suddenly, after 2 weeks, the tactic is completely changed and you have to have a pro tank and a pro team. I don't understand how the inequality that arises here can be overlooked

    The boss works as intended. It is supposed to be a direct damage check for the party and a tankiness check for the, well, tank. The boss gains 5% pAtk and 5% damage every second whilst losing defense.

    The boss is stacking dmg into cosmic values, I think there is a big bug in boosting the damage

    I like the design of this boss, because it is not only a gear check, but also a tank check...Through a lot of runs i can confirm as well that some "brain afk" Gold gear Tanks can die even earlier as Red geared tanks. So if you know how to tank, it is even possible to stay alive until 70 Stacks with Red gear. With Gold gear 70+ ... idk. And if the Boss is not dead until that point, then the group is just too weak.


    Greetings

    I understand, I like the boss idea too.


    However, I do not like the time when such a change is introduced. From the beginning of the instance? Okey!


    But in the current situation, changing this boss is not fair to other players, it is simply not fair.


    Anticipating arguments about equality distorted in my opinion. Soon Int or someone will write that everyone had equal chances and could kill this boss at that time.


    Well no! This is not equality, because if someone could not at that time because life, then changing it right now is no equality.