Posts by Merkur

    As for the suggestions ...


    I have already proposed many of them, but I will propose again.


    1) Remove RNG, if you want to earn money, set high prices, but save our nerves and don't gamble, it's not a casino

    2) Eliminate most of the stones, there are way too many of them

    3) Add bonuses for having a full zone !!!

    4) Add cards from mirrors, mill from logar

    5) Start introducing cards from the rest of the maps

    6) Add cards to hard inis that don't have any

    7) Go back to the old values on the cards

    8) Lower the prices of the orange stones

    9) Allow the stats in the cards to be sorted in order

    10) Remove the idea of rising prices as you buy

    11) Power up the old cards that gave +25/50 to all attributes

    12) Boost cards from new WB !!!

    13) Add damage cards, it doesn't have to be a lot of value, maybe from mirrors

    14) If I know malatina, goblins etc don't give cards, add them, let a nice bonus appear there

    15) Allow all cards in the Silver Spring to be upgraded

    16) Add a Card Score parameter or something like that for the ranking and compare with other players

    17) Let the stones that improve the attribute by 0.1-0.3 points be better and cheaper because the current version is absurd

    18) Again please delete this rng

    19) Focus on making this system easier, not complicating

    20) Just read all the posts in this thread again :)



    EDIT:

    21) Maybe it is worth adding healing power points (small values) so that there is more to improve for the heal, besides wisdom?

    So many changes have been proposed here and so few have been made. Half a year has passed and still for many players new card system is crap.


    Why do you listen to feedback so rarely? Even if it is supported by many players?


    It has been mentioned many times that there is too much rng here and after six months it still is. Why don't you start listening to the players instead of pursuing your visions at all costs?


    Are you planning a big card patch now? What if there are more bad changes? Why don't you share what you plan to do with us? So how do you do it with the balance changes?


    First you introduce something, we comment on it, there is well-deserved criticism and then you change it. It's a pity for your job. We can only help you make good changes.


    Please start letting us know what and how you plan to change much earlier, not on patch day. This will save us, the players, a lot of nerves, and you, developers, a lot of work.


    regards

    Nowadays, all instances are very fast, the party rushes forward quickly and due to the mistake of the tank, teammate, your own or simply bad luck, you can easily die.


    After you die, it takes a big amount of time to full buff again. I propose to shorten/remove time when using Feast. Additionally, I think you can add an ISS for all classes in the pantheon, which would speed up pet summoning by 80%.


    Currently, after you fall, you will rarely have the opportunity to catch up with the rest of the team in damage.


    Please consider it :)

    Besides, once again I would like to ask you to level the complexity of playing on different classes on this instance.

    Currently, there is a gap in the gameplay complexity of melee classes versus range classes. This is complicatedly unnecessary, to play your favorite class you need to have the right team combination. In the case of the mage and scout classes you don't have to have it, where is the level playing field?

    I wonder why the stats are added so late? Are you waiting for players to get jewelry? Then you add stats? When will the cards be added? How do people get the right amount of stats?


    Why is it taking so long? I have the impression that these changes are introduced too sluggishly and this is bad extension of the life of this content.


    Please add stats and cards as soon as possible :)

    The current balancing seems like comparing classes only at Balton. Those classes that are strong at this specific boss in rofl, are being nerfed and other classes (like mage) are being buffed, while other classes are entirely ignored (druid mdps, warlocks, etc). I already gave up thinking about the balancing. It could have been done in 2-3 months, but instead it's running for about 1.5 years now. Can't imagine how this could work with the new bard class in the future :pinch:

    You might need to check when was last mage buff :) The only who got a buff/nerf over the last 6 months was m/k. M/S got nerfs aswell. Beyond that, nothing else happened to mages since then. Mages got their last buff on 28 Feb.


    I agree on druid mdps and warlocks being ignored :S

    Where is m/s nerf? :(

    It's been almost a year and a half since the addition of the - rofl.


    The Jerath theme keeps coming up all the time, is it really that hard to add a CD after exiting the boss? Today I did rofl 6 times, it's some kind of misunderstanding how this boss is tired and boring. On the last run there was a situation where the boss read ppl 7-8 times, including 5 times the same person, and 12 people in the party !!! Please add your CD after exiting the boss, it's time.

    M/k is one of the strongest mages and his aoe is so powerful, maybe you should rethink your play style.

    I have a few suggestions:


    I believe that furniture from WB should not be assigned to a character so that it can be sell on ah


    The mounts (i own Phaso) look great but I think it would be nice if they weren't assigned as well, there is a tab on AH "mounts", it would be nice to use it


    Bonuses from cards +25, +25, +50, +100 are definitely too small and the difficulty of obtaining them is disproportionate to the benefits. With Aldo you could get +250 + 250 = +500 attribute bonus. I think that from this WB the cards should be at least as strong, with the current bonuses that you get on cards with 4 stats, the +25/50/100 bonus from the biggest arcadia challenge is a misunderstanding. I propose to boost the cards from WB.

    I suggest you remove 1 item from the boss and add one stat.

    So what you you want to remove? The mdps talisman that some players already statted or maybe the healing talisman that players already statted? Or maybe one of the shields which were also pimped?*Ironie on* I don't like the golden equipment, please remove it again ty! *Ironie off* This makes no sense whatsoever! Also talisman and shield are pretty outdated (Aldo!) so I think its good that there are new versions.


    Greetings.

    You didn't understand me, maybe I got it wrong, I mean the amount of dropped items.


    I do not suggest removing items, I would even add a few, I suggest changing the number of dropped items.

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    where were you when they were using stats of two different class group? or were you also defending the idea of removing patk gained from str for knights? i don't remember such thing.

    Global server... bleee... With full dex/dex eq :)

    Purpose of Complaining? Change for better.


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    people were using mixed stats already in past and it was never an issue, such as 4 sta/sta 2 sta/dex for some knight combinations, idr exactly but im pretty sure i saw such equipments. or for example 3/3, 4/2 sta/sta - str/str champions, 4 sta/sta 2 str/str knights etc. where were you when they were using stats of two different class group? or were you also defending the idea of removing patk gained from str for knights? i don't remember such thing.

    In the past, perhaps it was so, just because it was so in the past does not mean that it has to be so now and in the future. Especially since you don't use this kind of stats anymore, besides, there weren't that many stats available back then, so what's the point?

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    if you think rogue should use 6 dex, use 6 dex. you aren't losing any bit of damage output by doing so except health - and spend almost 60% lesser diamonds for stats if you wish to buy them in regular economy -, which you confessed already that low hp isn't a problem already. let people use whatever they want. i am only seeing this pseudo argument; "i can use 6 dex but others shouldn't use 3/3 build because i want to use 6 dex"

    How come you don't lose any damage? Maybe damage not, but you lose patt that decides damage. Are you telling me that a 3 dex and 3 str stat give me the same amount of patt as a 6 dex?


    The argument "you can play full dex and be worse" is an invalid.


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    i also find str in leather builds more realistic and would even support full str for scout; try to draw a combat bow in real life, you will understand what i mean

    We are talking about a game about magic and swords, let's not seek realism in the game, where the pet collects items from mobs with perfume: D

    I don't know what the problem is with 2 stats you can use oO

    Personally I am happy about a 3/3 stattung and would even prefer that, if 6/0 would have the same patt result.


    Furthermore, it was told here in this thread and minimum 1 time in the class feedback thread, that they are not planning to change it. If publisher are telling this multiple times, it should says all to you imho

    If they were going to change it, I wouldn't be writing to change it, lol. I am writing because I am not going to change it ^^


    And since it is not going to, you do not have to worry about what I am writing :)


    And since you don't understand what my problem with this stat is, read the post, dexs are worth nothing, hoto is worth nothing and stats from wb are not worth much ^^

    And just like on Aldo, the items will be useless, so keep everything under you and against any changes ...

    I think the boss should give you 3 stats and 1 item.


    Currently he gives 2 stats and 2 items, for me it's irrational. Everyone needs 15 stats and 1-2 items, although I don't need any item as a nogue. In some time the stats will still be very expensive, because everyone will want them, and the items will be worth very little, because there will be simply too many of them in relation to the stats.


    I suggest you remove 1 item from the boss and add one stat.

    Wow, I didn't think I'd agree with you: D


    Adding a few things from my point ...


    The argument that a rogue needs a tyrant is wrong, in our guild we do all instances of course, yesterday we also did WB and in our entire guild I am the only rogue who uses these runes and I don't see any difference in survivability to other rogues. Where it's really hard to survive (hoto), these runes have no power to keep me alive. About new ini, it hasn't come out yet, it can be adjusted if it makes a difference. Although knowing the devs and so defeat will be a rogue there, I remember the beginnings of rofl and that aoe ...



    So ... As a rogue, I feel treated like a nuisance because:

    1) My stats are some strange combination, I feel like an unwanted kid, every main class has its own type of stat: str/str or sta/sta or int/int ...

    2) I have a lot less combinations than chain or cloth

    3) Hoto stats are totally useless to me

    4) WB is completely unnecessary for me, there is no offhand, for example, and the stats do not make much difference to me now, and if a new instance comes out, for example in 3 months, stats from wb will be totally craps


    In conclusion, I believe that the administration has no idea of a rogue and does not know what it is. It was the only one that did not gain much gain on hoto, and it was the only one that did not gain much gain on wb. And in some time, when cloth and chain will upgrade themselves with new stats (unchanged at the rogues) the balance will be completely destroyed again.


    I just want equality, be treated like other classes, have my own stat, dedicated and only valid stat, I want to be a target for new content - hoto & wb and I want more possible combinations for the rogue (by the way).


    I am just calling you, when you somehow decide to change, do it professionally, give us time, information and the possibility exchange of tyrant runes.


    I would also like to note that once wis/wis was useless and despite initial objections, everyone is rather satisfied with the change.


    #dex_for_rogues

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    I am well aware of what most of the community is doing, which is decided by themselves either.

    I have never been so far from any statement as I am from this. Most of the changes you make look blind, the way you balance leaves a lot to be desired, and more.

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    Your expectations about equalizing amount of possibilities on every equipment is not related with the Bard content.


    Greetings

    I do not see any changes in this direction, perhaps the rogue do not sit so high in your structures and will not get, like cloth or chain, to play on other connections, even magic ones. My post on forum about disproportion in the number of classes has not even been commented on by you, for me it is a lack of professionalism.


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    for rogue only, 4/2 is better than 3/3 for patt. And for 1 rogue class, 5/1 is even better because of class elite skills

    4/2 is the best rogue stat, but most stats 3 to 3 to be able to scout with a lot of patt, that's also idiotic for me. On chain eq I am the same as a warden or a warrior, I do not understand why leather requires a different stat for a scout and another for a rogue (I'm talking about maxing here), for me it is another absurdity.


    And as for 5/1 for a single combination.... With the current style of balance, probably only a big madman would do eq for one combination.




    With the current politics, rogue is a class with no future.

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    The attribute Dexterity is providing more than just physical attack to implied classes. A player may want whether to have more dodge rate or more physical attack however they wish by using different combination of stats in their items for example, or another class can use Dexterity on their items to have more dodge rate/accuracy according to their purpose. We do not plan to change the purpose of Dexterity and Strength for implied class group currently, but keep it totally be up to decision of the player.


    Greetings

    So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.

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    This is a general content addressing whole community, not part of the community, so please do not expect anything different from this project.

    I expect changes and equalizing possibilities on every gear, what is happening now is some kind of circus.

    We do not plan to change any attribute distribution on classes currently.


    The class Bard is planned to be a mixed combination of various equipment types depending on its subclass, rather than one main equipment.


    Greetings

    Really? Instead of using the new class and equalizing the number of leather classes with others, are you going to add classes for everyone? It's a joke for me, when I see more cloth connections, I will thank you for playing on such a dishonest server.


    And the fact that a rogue is not stated full dex is a scandal. The hoto stats are worth nothing to me, just as the wb stats will be worth nothing when a new ini comes out. It's a scandal. The class should be adjusted and players should get info about that!!!


    Dex for the rogue!

    You had a few days of monopoly, it's kind of a reward. But personally I would prefer a solution where everyone can come up and beat wb when they want and get 24h CD, I think that's more okay.

    There will be no rat races. I can't imagine learning a tactic from time at a later when few guilds will kill boss without any problems. For me, the best solution is to allow any number of runs for each guild, including learning tactics, and after breaking the CD for that guild, that's it.


    EDIT: As for buffs and diamonds, I think we all use them ^^