Hello,
I want to share some thoughts I have about the tank class (not only knight, also warden and champion).
From what I heared, the most reasons people don't like tanking are
- struggling holding the aggro
- struggling to survive
While the second point can be achieved by choosing an other tank combination, there are also people who like specific class combination and then struggling in surviving. The tips players give to them is "boost your gear", which is not as easy as you think, if you can only achieve t10-t11 gear.
And on the other side there are people with for example t14 shields, which will boost the dmg mitigation in general, regardless of your defense.
What else can we do to improve the survivability of tanks? I always wondered, why for example the plate DC set has only 5% stamina bonus, while other dps classes have 12% (leather with 18% for reasons). I know and understand, that healers only have 8% on it, do not let the attack and wisdom buffs reach the moon.
Increasing the stamina bonus of the DC set (and future sets) to the value like the dps sets would boost the survivability. Now I know, that we have tanks like Knight/Druid, Knight/Priest and Champ/Priest, which can also buff "healer buffs", in that case the tank classes should have a decrement of for example 20% to their given healer buffs, so that they can't reach pure healer values. Also tanks are not supposed to give a high attack or wisdom buff in my mind.
While the above changes result in only pure defensive aspects like defense and maximum HP, it will not help all people in most situations. Therefor I could imagine, that "Parry" a hit can be changed, to also reduce incoming damage of "Skills" and not only "White Hits" of the mobs. Imagine a tank get a "Deadly Claw" hit in DC with about 700k-1kk while normal attacks only do 150k parried. This claw with a change of parry will also do only 350k-500k.
In any of these changes, the survivability of tanks could be increased. But what about the aggro?
Well, one aspect I meantioned here (click me), could let the tanks vary in their choices to stat more on attack (strength stats) or more on survivability (stamina stats). In that case, the players can stat what their needs fit. More precision with dex because they miss a lot, more attack with strength because they lack a lot of aggro or more defense/HP with stamina.
But... with all those thoughts, will this help? Maybe the second and third changes yes, maybe. But why was it even able to tank DC without a weapon as champ/priest and is still possible with just a white hammer (with champ/warrior too)?
The answer is attribute bonus damage on skills. Nearly all dps classes have attribute bonus on skills.
The most popular knight tank, Knight/Druid, also has a attribute bonus on 1 AoE he have. Scaling with wisdom. And yes, improving your wisdom from for example 20k to 40k will result in a huge damage/aggro increase. That is why I suggested the change on plate sets to have "all attribute" bonus.
While the mentioned champion classes can spam their attribute bonus AoE, the knight have a CD on it (which is fine to have a CD). But now we can also imagine, that other Knight classes could have their elite AoE skills changed, that they will get an attribute bonus too on it. Knight/Mage on int for example, knight/rogue and knight/scout on dex and knight/warrior on strength.
Such a change with the combination of the here mentioned suggestion (click me), will result in a unqiue way, every tank can choose their stats to get more aggro for their favorite class.
But what do you think about it? Will this resolve all the tank problems we have?
I for myself would be happy about any of such changes for the tank community.
P.S. it's nothing that I really want, but what I was thinking about tanks struggling in their job. With high crazy gear, like all new stats, new items, minimum t12 items and so on, you have all the above abilities (survivability and aggro), but that is not the case for all tanks and I guess be able to hold the aggro shouldn't be an option for only the top 1% tanks on the server.
Greetings
Edit: Also the possibility in future contents, to pull as many as you survive (without mobs resetting) would be nice. I guess for all dps players it's the most fun to slash as many mobs as possible at the same time, while for me as a tank is the most funny part to pull and survive as many mobs as possible. For lowered geared tanks it is still an option to only pull 5-15 mobs, but having the possibility to pull as many as you survive, it would be fun to pull let's say 50-100 mobs at the same time in future contents xD (in Forsaken Abbey for example the mobs also don't resetting and you could pull the whole instance until b1 I think?)