Posts by xLutinex

    Hi Ikaria ,


    is it intended, that the healer stats with bonus heal has stats like m-atk and int on it? it's quite useless for healers.

    It's maybe better to change m-atk and int on those stats to HP, Pdef, Mdef or Stamina?


    Greetings

    I have also an idea for tank classes in pvp who dont do damage.

    For future pvp skills, give them a single/aoe taunt. Change taunt in pvp to following:

    • Adds a debuff on target. While under the effect of the debuff, your damage will be reduced by x% when hitting anyone except the player who taunted you

    What I mean is, with taunt debuff you still do 100% damage to the player who taunted you, but to everyone else you do a lot less damage as long as the is up.

    That would bring a tactical benefit for tank players, who loves tanking but not doing damage

    The problem is that tanks on sieges have difficulties with tanking at least 1 bard skill, so your proposal will make little sense until the damage is cut at least to them. (The screenshots show the damage to our tank Vovochka, he has fully made gear like on last screen)

    as mentioned in a post more above, the plate set should get an overhaul anyway

    I have also an idea for tank classes in pvp who dont do damage.

    For future pvp skills, give them a single/aoe taunt. Change taunt in pvp to following:

    • Adds a debuff on target. While under the effect of the debuff, your damage will be reduced by x% when hitting anyone except the player who taunted you

    What I mean is, with taunt debuff you still do 100% damage to the player who taunted you, but to everyone else you do a lot less damage as long as the is up.

    That would bring a tactical benefit for tank players, who loves tanking but not doing damage

    Cool,


    For example the healer set bonus is more defensive and the def and mdef of the healer items are higher than from plate.

    Few thoughts:


    • Remove the p-attack stats from items
    • Switch str and stamina stat values from items (right now you have a lot of str and low amount of stamina on items)
    • Add parry
    • Increase DMG reduction set bonus to the level of healer set
    • Increase pdef of items itself significantly
    • Increase LP stats of items slightly

    Plate should be the most defensive gear in my opinion. If you want to be offensive as knight, you can wear chain items :)


    Or maybe you think it doesnt fit in your plans for PvP to have pure defensive items?


    Greetings

    Ikaria is it intended, that the plate pvp gear is mostly the same like the chain gear? the only difference it more or less in the pdef / mdef of plate and chain (chain has more mdef but less pdef) ?


    I mean there is even a set with more dmg mitigation as set bonus than plate. plate has also no parry and so on.

    Will the plate set be reworked? I just realized it.

    If not, is it possible to change the already plussed set to another one via support (after this hilarious plussing of pvp items x.x) ?


    Greetings

    But ppl never running DC wouldnt know exactly WHY the shield is build there where it was. It is clear, if you know that the boss spawns there and will do a cast, which is doing damage on the raid and will be prevented by standing in the shield.

    Without exact explanations, WHY things are done, ppl will just copy without any clue of "why" and just do it, bcs "it works".

    Sorry for my criticism, but imho guides should explain things very detailed.


    I mean, even the fact for b2 "tactic is played in the cave front left" is just where you did it in the video, but where you do it is a free choice for example :)

    I only checked b1 tactic and then stopped watching it (sry xD)

    B1 tactic is not correct.


    • only 4 mobs need to be made green with the item. 1 mob is still green at start
    • description where to get the item is missing
    • not the tank is to be forced to make the mobs green or build the shield. everyone in the party can do that.
    • shield will not be built with the item. you get extra skills from green mobs by talking to them
    • where to put the shield and the meaning of the shield is missing, that ppl need to stand in there


    Some few hints ppl don't know, when they never see this instance before :)

    Hi,


    would it be possible to let us also stat pvp weapons and shield/talisman if we want to do that?

    Hello,


    Druid/bard skill ID 1491287 (Solo) is producing huge amount of lags.

    the healing amount of procs scales with raidmember + pets it seems.

    so 12 ppl in group + 12 pets = 24 healing procs per second PER TARGET o.o

    please fix :D

    I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

    Please provide more information such as DPS class thats having issues, amount of % aggro it has at the time ( DPS, not tank ). There are several factors that can be overlooked such as missing -aggro supports such as Warrior and Priest.


    Greetings

    Short summary from perspective of tank:

    • dps are "capped" with -aggro? (for their class); how much aggro left was it
    • tank "capped" with +aggro? - how much +aggro?
    • dps fullbuffed and tank "unbuffed" ?
    • which support buffs had the dps and which the tank?

    I guess this are the facts byte was mentioned


    Btw if I am not running an instance, tanks can ask me anything if they have questions

    Fail in tankrole and focussed on attack stat maybe.

    I would never use any other stat than protector for a tank.

    If you stat with attack, it is good for older/lower content, but your aggro is non consistant. It will vary depending on instances and party members with specific debuffs/buffs or not.


    If you dont rely on attack, you simply have the same aggro always. Maybe that's why he is effected and I am not

    Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.


    I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.


    Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.


    Greetings

    Hi,


    please change "Traces of the Cross Sword", that lower shields can not overwrite bigger ones or just remove shield effect somehow from dps versions of knight


    Greetings

    Hi,


    what about players who already used 30 day platin subscription for the xp-cashback with season switch?

    I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o

    Hi,


    what about no equipment durability loss with platin? and what about instant pet call instead of casting or even better "select a pet, which is always at your side"??

    I mean for 50€ a month you need to offer something for us

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.

    New players dont need to buy everything. But they also want to join instances. If new players cant earn diamonds and make a gear, they will be bored of this game and they will leave server as a result. Current situation of server is really so difficult for new players. Many of them just leave server when they realize it will take months to make a gear for themselves. Thats why developers should bring a new feature for new players to earn diamonds.

    I know what you mean. I just wanted to clarify, that not all new ppl want to buy the stuff. For example when my wife and me started playing in this server, we didnt bought endgame gear. We just made crap gear and ran instances and looted everything ourself. Yes, it was an other situation bcs we had a guild and ran instances, but the point is, that there are same amount of ppl who want to loot all themself and ppl who want to buy.

    So only if you dont See ppl shouting to buy something, it does not mean there are no new players

    new players dont stay on server. They have a lot of things to do. Nobody helps them. You should immediately bring a big patch for newcomers. We need more players on this server to improve game economy. I dont see any new players saying "wtb gold pull", "wtb dc pull", "wtb orkham set" in world chat for a long time. Please understand this situation and change things

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.


    5. Content Stagnation and Scaling Ideas:

    After 5-6 months, the current content is exhausted, and players flee, as always.

    If the intention of this statement is, that this IS the publishers fault -> totally disaggree. I mean If ppl hard grinding like hell and finishing all in absurd amount of time and then are bored -> self made problem tbh.

    In comparison with other MMOs it's everywhere the same bcs it's the nature of it. In comparison with the past (5-8 years ago), new content is released quite often and regularly.

    Keep in mind that the manpower of this publisher is a bit less than the manpower of Blizzard for example

    From what I understand is:

    You can use that Item for an orange card. After the use, it will have a random stardom level between 1 to 4.


    So a zero stardom card will change to a 1, 2, 3 or 4 stardom card, while using it for a 2 stardom card can also downgrade to 1

    Hi,


    a little idea for a side class.

    What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.

    in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*


    Greetings