Afaik champ and warrior don't get 2 patk anymore from 1 str. When I remember correctly it was reduced to 1.6 or 1.8
Posts by xLutinex
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Hi,
wanted to mention that this list is outdated:
Some values, mostly the attribute -> attack conversion I guess, are outdated since some patches.
Greetings
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Hi Ikaria ,
is it intended, that the healer stats with bonus heal has stats like m-atk and int on it? it's quite useless for healers.
It's maybe better to change m-atk and int on those stats to HP, Pdef, Mdef or Stamina?
Greetings
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I have also an idea for tank classes in pvp who dont do damage.
For future pvp skills, give them a single/aoe taunt. Change taunt in pvp to following:
- Adds a debuff on target. While under the effect of the debuff, your damage will be reduced by x% when hitting anyone except the player who taunted you
What I mean is, with taunt debuff you still do 100% damage to the player who taunted you, but to everyone else you do a lot less damage as long as the is up.
That would bring a tactical benefit for tank players, who loves tanking but not doing damage
The problem is that tanks on sieges have difficulties with tanking at least 1 bard skill, so your proposal will make little sense until the damage is cut at least to them. (The screenshots show the damage to our tank Vovochka, he has fully made gear like on last screen)
as mentioned in a post more above, the plate set should get an overhaul anyway
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I have also an idea for tank classes in pvp who dont do damage.
For future pvp skills, give them a single/aoe taunt. Change taunt in pvp to following:
- Adds a debuff on target. While under the effect of the debuff, your damage will be reduced by x% when hitting anyone except the player who taunted you
What I mean is, with taunt debuff you still do 100% damage to the player who taunted you, but to everyone else you do a lot less damage as long as the is up.
That would bring a tactical benefit for tank players, who loves tanking but not doing damage
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Ikaria is it intended, that the plate pvp gear is mostly the same like the chain gear? the only difference it more or less in the pdef / mdef of plate and chain (chain has more mdef but less pdef) ?
I mean there is even a set with more dmg mitigation as set bonus than plate. plate has also no parry and so on.
Will the plate set be reworked? I just realized it.
If not, is it possible to change the already plussed set to another one via support (after this hilarious plussing of pvp items x.x) ?
Greetings
Hello
We will look to review plate set in a future patch.
Greetings
Cool,
For example the healer set bonus is more defensive and the def and mdef of the healer items are higher than from plate.
Few thoughts:
- Remove the p-attack stats from items
- Switch str and stamina stat values from items (right now you have a lot of str and low amount of stamina on items)
- Add parry
- Increase DMG reduction set bonus to the level of healer set
- Increase pdef of items itself significantly
- Increase LP stats of items slightly
Plate should be the most defensive gear in my opinion. If you want to be offensive as knight, you can wear chain items
Or maybe you think it doesnt fit in your plans for PvP to have pure defensive items?
Greetings
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Ikaria is it intended, that the plate pvp gear is mostly the same like the chain gear? the only difference it more or less in the pdef / mdef of plate and chain (chain has more mdef but less pdef) ?
I mean there is even a set with more dmg mitigation as set bonus than plate. plate has also no parry and so on.
Will the plate set be reworked? I just realized it.
If not, is it possible to change the already plussed set to another one via support (after this hilarious plussing of pvp items x.x) ?
Greetings
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I only checked b1 tactic and then stopped watching it (sry xD)
B1 tactic is not correct.
- only 4 mobs need to be made green with the item. 1 mob is still green at start
- description where to get the item is missing
- not the tank is to be forced to make the mobs green or build the shield. everyone in the party can do that.
- shield will not be built with the item. you get extra skills from green mobs by talking to them
- where to put the shield and the meaning of the shield is missing, that ppl need to stand in there
Some few hints ppl don't know, when they never see this instance before
where to get the item can be seen in vid rly good, normaly tanks play it in random runs never saw someone else do it, shield tacktic will be corrected ty for informing me about it,- ( had my info from a guide to b1 will correct in there aswell) Meaning of shield is clear due to need to be build ,- meaning of shield can also be seen in the vid material.
Rest of boss mechanics should be correct and dont have any mistakes
Greetings
Miraiyu
But ppl never running DC wouldnt know exactly WHY the shield is build there where it was. It is clear, if you know that the boss spawns there and will do a cast, which is doing damage on the raid and will be prevented by standing in the shield.
Without exact explanations, WHY things are done, ppl will just copy without any clue of "why" and just do it, bcs "it works".
Sorry for my criticism, but imho guides should explain things very detailed.
I mean, even the fact for b2 "tactic is played in the cave front left" is just where you did it in the video, but where you do it is a free choice for example
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I only checked b1 tactic and then stopped watching it (sry xD)
B1 tactic is not correct.
- only 4 mobs need to be made green with the item. 1 mob is still green at start
- description where to get the item is missing
- not the tank is to be forced to make the mobs green or build the shield. everyone in the party can do that.
- shield will not be built with the item. you get extra skills from green mobs by talking to them
- where to put the shield and the meaning of the shield is missing, that ppl need to stand in there
Some few hints ppl don't know, when they never see this instance before
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Currently the pvp accessories you can buy from the pvp vendor are useless, since you can't stat them.
Please allow the usage of armor fragment pvp stats.
Edit: Same thing with shields and talismans.
Hello
Could you specify IDs? We were unable to reproduce it. If you mean the rings based from description. Desc was fixed with next patch.
Greetings
Hi,
would it be possible to let us also stat pvp weapons and shield/talisman if we want to do that?
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Hello,
Druid/bard skill ID 1491287 (Solo) is producing huge amount of lags.
the healing amount of procs scales with raidmember + pets it seems.
so 12 ppl in group + 12 pets = 24 healing procs per second PER TARGET o.o
please fix
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I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o
Please provide more information such as DPS class thats having issues, amount of % aggro it has at the time ( DPS, not tank ). There are several factors that can be overlooked such as missing -aggro supports such as Warrior and Priest.
Greetings
Short summary from perspective of tank:
- dps are "capped" with -aggro? (for their class); how much aggro left was it
- tank "capped" with +aggro? - how much +aggro?
- dps fullbuffed and tank "unbuffed" ?
- which support buffs had the dps and which the tank?
I guess this are the facts byte was mentioned
Btw if I am not running an instance, tanks can ask me anything if they have questions
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Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.
I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.
Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.
Greetings
I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o
Fail in tankrole and focussed on attack stat maybe.
I would never use any other stat than protector for a tank.
If you stat with attack, it is good for older/lower content, but your aggro is non consistant. It will vary depending on instances and party members with specific debuffs/buffs or not.
If you dont rely on attack, you simply have the same aggro always. Maybe that's why he is effected and I am not
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Or just put the potions directly in the IS.
Right now the potion is nonexistent anymore for the players if we are honest
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Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.
It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change
Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.
I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.
Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.
Greetings
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Hi,
please change "Traces of the Cross Sword", that lower shields can not overwrite bigger ones or just remove shield effect somehow from dps versions of knight
Greetings
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Great Solution! THX!
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Greetings,
The current season had a length of 90 days, is that correct ? It is almost finished, and i see no chance to get all 20 levels or ranks being completed in this time. Maybe if you boost all possible ways with diamonds, but then..where is the point if you spend al that, to reach the final benefit and... boom, the season is over and you will not benefit..from the highest benefits.
So, maybe you can adjust the experience required for the ranks, or simply give more experience/coins per single quest.I think it should be possible to reach max rank when you complete all quests every days
It would be enough to get to level 17 and not on the last day. However, this is only possible by buying experience. It's not possible with the daily quests, despite the boosts in 90 Days.
Next season, we expect that the player will be able to reach the maximum rank without having to purchase additional experience. This solution will be obtained by players due to a multiple increase in gaining experience while completing Prestige quests
Arcadians, we would like to share important news about the upcoming changes in the duration of our Prestige seasons:
- The current season will be extended by an additional month, which means that it will last 4 months, that is, until the end of July. The start of the new, second season is scheduled for August.
- The next season will also last 4 months, which will be completed at the end of November. This decision was made in order to correspond to the seasonal division by month: Winter, Spring, Summer and Autumn.
- Starting in December, we will return to the usual three-month cycle of seasons.
Why is this important?
- These changes will allow us to better synchronize the game seasons with the seasons, which will open up new opportunities for seasonal events and activities.
- The structure of the seasons will become clearer and more logical, providing better planning and involvement in the game.
Hi,
what about players who already used 30 day platin subscription for the xp-cashback with season switch?
I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o
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The red dot at the minimap was never visible if you had no errors. Only when lua errors happens, the dot appears
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Greetings, Baboon
Thank you for your feedback and suggestions regarding the Prestige system. We appreciate your time and ideas.
1. Make Prestige+ to be permanent for 50 euros. Current prestige is overpriced, 50 euros is a price of some video games(Elden Rings or WoW addon), but here we have prestige for 3 month, thats cool.
• Regarding the proposal to make Prestige permanent for a one-time fee of 50 PNC, we realize that this would be an attractive option for many. However, after careful consideration, we have concluded that the current subscription model is better suited to our long-term goals of providing quality content updates and support for the game.
2. I thought the prestige will be simmilar as battle pass in other games like Compendium in Dota 2, Battle Pass in PUBG, it will bring a unique skins, mounts and etc. every season, that we can selling for diamonds after a season ends. If some didnt have a time or didnt want to buy battle pass, they can buy these skins for diamonds latter from players. Also that benefits of gold and platinum prestige are not super useful and we can play without them, so there is not reason to buy it. Suggestion is add a prestige shop with a few unique skins(weapons/sets) and mounts for courage coins.
• We will consider introducing exclusive cosmic content for Prestige that will add value without breaking the balance of the game. Your ideas about a Prestige store with unique items sound interesting, and we have that in the plans, but we need a little more time to start offering really interesting and attractive skins.
3. Quests. Current quests is realy boring, i understand that, quests should be completable by any players with different gears, but maybe is add some special quests after you finished the first 5 daily quests, for example is kill the last boss in Dark Core, kill all bosses in rofl, help engineer to weak 4th boss in Dark Core(requeirs tactic) and etc, like survive 30 loops in Arena of Darkness(solo) for extra expirience and coins.
• Your comments about quests are very helpful. We always strive to make quests interesting and diverse, so our plans are to radically change the approach to them, providing more flexibility, complexity and choice to the player with his individual needs. A bit of an insider, some of the quests will also help with guild development, but this is currently only at the level of discussion within the team.
4. If you like suggestion number 2, so the suggestion number 3 should be applied, because we will need more courage coins for skins, ofc we can additionaly buy it for pnc.
• Regarding suggestions 2 and 3 and the need for additional bravery coins: we will take this into consideration when planning changes to the reward system.
5. Benefits. As i said before that most of benefits arent super useful(like "Priority Mail" what it is?), so if you will apply suggestion number 2 with prestige shop, the most of benefits will not used, because nobody will spend coins on them, they will save them for skins ofc, so you can just remove it...thats it.
• Regarding the current Prestige benefits that you feel are not useful enough: not all benefits may be useful to you or any other player, a general list is provided solely for flexibility of choice. The pricing system is extremely dynamic and if a benefit is not popular, it will have the lowest price.
6. The Season time and the price. If you are compare money and a time to get them, maybe 50 euros for 3 month is good, what is 50 euros for 3 month - is nothing, but anyway that prestige are not super good, this is most looks like on some kind of scam. So the suggestion is to make the season time 1 or 2 months, idk, make a seasonal price - 10 or 15 euros just for skins and some benefits(korean game marketing).
• In terms of season length and cost, we are always looking for a balance between affordability and providing meaningful content. The Prestige Battle Pass is the upgraded counterpart to the old VIP version. The newly purchased content for this VIP is a completely free addition to what players have always paid for and favored. It is not a separate subscription and the content is already included in the price. Within a season, those ~50 Euros bring far more value in terms of items gained, not to mention various QoL, than if a player simply exchanged 50 PNC for diamonds. Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.
Hi,
what about no equipment durability loss with platin? and what about instant pet call instead of casting or even better "select a pet, which is always at your side"??
I mean for 50€ a month you need to offer something for us
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Just a stupid question: why should new players always buy everything? I mean they dont need to do.
New players dont need to buy everything. But they also want to join instances. If new players cant earn diamonds and make a gear, they will be bored of this game and they will leave server as a result. Current situation of server is really so difficult for new players. Many of them just leave server when they realize it will take months to make a gear for themselves. Thats why developers should bring a new feature for new players to earn diamonds.
I know what you mean. I just wanted to clarify, that not all new ppl want to buy the stuff. For example when my wife and me started playing in this server, we didnt bought endgame gear. We just made crap gear and ran instances and looted everything ourself. Yes, it was an other situation bcs we had a guild and ran instances, but the point is, that there are same amount of ppl who want to loot all themself and ppl who want to buy.
So only if you dont See ppl shouting to buy something, it does not mean there are no new players
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new players dont stay on server. They have a lot of things to do. Nobody helps them. You should immediately bring a big patch for newcomers. We need more players on this server to improve game economy. I dont see any new players saying "wtb gold pull", "wtb dc pull", "wtb orkham set" in world chat for a long time. Please understand this situation and change things
Just a stupid question: why should new players always buy everything? I mean they dont need to do.
5. Content Stagnation and Scaling Ideas:
After 5-6 months, the current content is exhausted, and players flee, as always.
If the intention of this statement is, that this IS the publishers fault -> totally disaggree. I mean If ppl hard grinding like hell and finishing all in absurd amount of time and then are bored -> self made problem tbh.
In comparison with other MMOs it's everywhere the same bcs it's the nature of it. In comparison with the past (5-8 years ago), new content is released quite often and regularly.
Keep in mind that the manpower of this publisher is a bit less than the manpower of Blizzard for example
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From what I understand is:
You can use that Item for an orange card. After the use, it will have a random stardom level between 1 to 4.
So a zero stardom card will change to a 1, 2, 3 or 4 stardom card, while using it for a 2 stardom card can also downgrade to 1
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Hi,
a little idea for a side class.
What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.
in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*
Greetings
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You are a thief and a murderer, for you have stolen a baboons face to wear it
10/10 you absolute clown
that hurts me