Posts by xLutinex

    Hi,


    while thinking about gold prestige, maybe it would be attractive to put some more benefits in it.

    It is nice to have perma pet parfume with gold pass if you miss a weekend promo for the 30 days items.


    What about adding other stuff in the gold pass? Like movespeed ostrich, Fancy Boots and melting stones (1250780) for gold farming?

    I can only speak for myself, but not needing to check every time being there or having a person sending you the items is very worth for me and I would instantly buy a year subscription if possible :D


    Maybe you can think about adding some of such stuff to gold.


    Greetings

    little feedback for Wheel of Fortune.

    If you have boosted prestige and unlocked all, you have 11 free spins a day. But it is a little bit annoying to wait all 11 spins :D


    Can you change it, that all free available spins are getting "rolled" at once?


    Greetings

    nice. the other statement was more cryptic instead of giving real information :D

    but having the chance of multiple cards is nice. tyvm

    meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.

    you can check our parties. chest of b2 has very often no card in it :D


    And rolling in order would also mean that card #7 is very very rare one o.o


    I hope you will change soon something for multiple cards in a single chest


    Greetings

    Greetings,

    Further improvements will be implemented in the next patch, thank you for your feedback.


    Hooroo,

    Brontes

    would be nice if also B2 card loot can a bit be adjusted. if I'm correct, in the chest can drop 7 different cards and you can get only 1 card in it at a time. And for chests drop rate seems not to work (or not work well if there are so many different cards).

    maybe adjust that you can have up to X cards depending on drop rate?

    Rain

    the adds spawning at b2 are hitting still too high. if they spawn and the "tank" take aggro of all, he instantly dies, if you are not plate player or chain dps shield form.

    Also any other player getting aggro of those mobs are 2 hit o.o


    Maybe change that only the real tank of the group only get earth elemental or drastically reduce the damage of the adds


    Greetings

    Hi,


    boss 2 after patch today is only playable if you got luck with transformations.


    - the boss + adds hits to hard for the "tank" (no plate). minimum 1kk per hit. imagine the "tank" only has 2-3kk o.o

    - healing of heal skills only heal 75k. Boss hits with 1kk... how to heal it? xD


    I got lucky and got tank until the end of the fight. and I dropped to ~60% HP with 24kk max hp despite perma getting healed


    Greetings

    Wisdom is still important in healing formula. The attack, DMG and hp buff change was to not exclude newer players without min maxed gear.

    Furthermore iirc in discord was also said, that there will be changes in future get a bit more benefit from wisdom, but attack buff and others will remain or gear score.


    And from a balancing perspective it was a good move. Gear Score is very limited and can easily be balanced comparing to crazy min maxing wisdom values especially when it comes to new content

    Hi,


    as an only tank player, I cannot agree. Calcuating you use Tsunami ISS and Traces of the Cross Sword both on CD, you cannot loose half mana, maximum 49% - 15% -> 34% (on using 4 times tsunami and 5 times Traces, which is not meant to just spam).


    In between, if you have combat end and playing music or running or whatever, you even have base mana regen, which reduces the need even more. Using more than 1 tsunami in 1 pull is also not a good idea anyway.


    I also played non /mage and non /rouge and tested it with injector. in normal paced groups, I was always over 80% mana. Only on speed running you drop low, but then you can use Dwarven Ale, which gives you 100% mana for 30 seconds and only has 90 seconds cooldown in between.


    And for what reason ever, if that doesn't help, you can use Holy Sigil + Punishment to restore 32% mana.


    Greetings

    Hello,


    with the new fishing system you also implemented a stronger hero potion version (concentrated hero potion).

    The runtime is only 3 minutes, which is compared to the 10 minutes normal hero potion.


    If you think about running for example grafu within 30 minutes, you need ~11 concentrated hero potions which is an insane amount related to the materials you need for it to craft (drop rate of the green fishes).


    I would suggest to increase the runtime of concentrated hero potion to 10 minutes. This should/could result in that more people use / want to use it, which would boost the fishing economy for lower people to earn some diamonds.


    As far as I know nobody, except 1 person in specific moments, of our guild is using the new hero potion so far (except for testing after release).


    Greetings

    4000 raw physical damage is in reality more, because all modifiers like pdmg-food will boost the 4000.

    That means, you should look into your actual physical damage when you are buffed and use the gloves. The damage will increase more than by 4000 which will result in reality an aggro boost by anything around his 36%


    (the 36% is not accurate, because it depends on multiple factors like which buffs you have, which tier is your weapon and so on)


    But in reality from the highend perspective the gloves are not needed, because you literally have aggro without it and so it's kind of a waste "click" or "useful" buff. But I guess if your gear/aggro isn't that high, it could help