Sathkur reset tickets please in happy hour
Posts by xLutinex
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Kinda feels sad that currently it most of the time only spawns after waiting 5-10minutes after the endboss is dead.
Most of the time not even after 5-10 minutes.... Rushing through the instance feels like you punish yourself
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In the "interaction" category, the benefit "pet summoning", if you buy "pet summoning V", then when you summon the pet, it does not feed automatically. This is very annoying, is there any way to remove the purchased enhancement?
It works for me with this addon:
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What makes you think this is related to Prestige? What led you to that conclusion?
Because it's a prestige related action in the client? O.o
Prestige achievement are updated on every mob kill and if you are solo, there are no lags. if you have many people, there are heavy lags... so why shouldn't it be related to prestige?
It's not related to prestige achievements itself or so, but the lags are related to prestige I assume, because of the multiple updates triggered for prestige counters...
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if you run with multiple people and kill many mobs at the same time, like for example in the screen (groto)
this will cause lags for all players in the group. the more players are in the group (it triggers for everyone I assume), the more lags it produces.
I think the internal script will update the number for each killed mob (not only 1 time in a second or so) and this I assume cause heavy lags
Greetings
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You mean similar to how all elites are unlocked automatically and skills set to max level? It may be considered until PvP skills from notes is implemented.
yes exactly. I guess that would be nice if adjusted ISS are also unlocked. But I think it depends on the pvp skills in general after a full pvp redesign. maybe it isn't worth then because the class pvp skills are enough. I just thought about the ISS, because some classes uses only 2-3 skills in pvp atm. but we'll see and some are excited to see the redesign in the future
PvP skills on planned notes is not about reworking existing skills to suit PvP, but ensuring a full new skillset is available per class. Technical work is done since a while already, but time constraints to design it has delayed this significantly.
yes, this is what I understood from planned notes. my words were a bit misleading
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Hi Ikaria ,
what about enabling all Item Setskills to all players inside battleground, that you can also use all ISS for it?
I guess would be nice to have some ISS to use. In that case at least warlock shield (dmg mitigation) and priest shield (dmg mitigation) need to be adjusted for pvp (adjustment to skills are already in planning I guess, assuming planned patch notes?).
Would be more work, but I think some ISS (even in weakened form) would make fights more dynamic (even though pvp is still not sooo attractive to most players :D)
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Hello,
did you increase the mana drain again? it was 5k before, now it is back to 25k for each debuff.
Greetings
Hello
Due to method of implementation, visuals would always display wrong on tooltip and combat text. This has been moved to own ID now so visual will display correctly.
Greetings
It wasn't a visual bug. The mana of my character got drained by 25k per tick for each debuff. I lost 50k mana with 2 debuffs within 2 seconds
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Hello,
did you increase the mana drain again? it was 5k before, now it is back to 25k for each debuff.
Greetings
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Hi,
I used draco pets for siege war. the siege war zone has an other time zone than the rest of the world.
I used it right before siege war and after 45 min siege war (finished) I came back to atlas and saw, more than 90 minutes are gone from the pets o.o?!
furthermore, one of both pets, specifically the pvp one (reduce player damage), wasn't even active in siege war :O
Hello
Battlegrounds are running separately, however it's still intended to have timers in main game world lose buff duration whilst inside battlegrounds, however some are currently consuming buffs 2x fast, which will be fixed with tomorrows patch.
Could you clarify exactly how it wasn't active? Buffs are not wiped inside Siege War, as I see you used a legendary pet at :51, meaning it should still be active inside, unless manually removed prior or during.
Greetings
I used a legendary for minus player damage. Entered battle ground and my buff wasn't anymore in my bufflist until I left battlegrounds.
A guildmate kept his legendary buff though o.o
Mine came back after leaving battlegrounds
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Hi,
I used draco pets for siege war. the siege war zone has an other time zone than the rest of the world.
I used it right before siege war and after 45 min siege war (finished) I came back to atlas and saw, more than 90 minutes are gone from the pets o.o?!
furthermore, one of both pets, specifically the pvp one (reduce player damage), wasn't even active in siege war :O
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Hi,
while thinking about gold prestige, maybe it would be attractive to put some more benefits in it.
It is nice to have perma pet parfume with gold pass if you miss a weekend promo for the 30 days items.
What about adding other stuff in the gold pass? Like movespeed ostrich, Fancy Boots and melting stones (1250780) for gold farming?
I can only speak for myself, but not needing to check every time being there or having a person sending you the items is very worth for me and I would instantly buy a year subscription if possible
Maybe you can think about adding some of such stuff to gold.
Greetings
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little feedback for Wheel of Fortune.
If you have boosted prestige and unlocked all, you have 11 free spins a day. But it is a little bit annoying to wait all 11 spins
Can you change it, that all free available spins are getting "rolled" at once?
Greetings
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you can check our parties. chest of b2 has very often no card in it
And rolling in order would also mean that card #7 is very very rare one o.o
I hope you will change soon something for multiple cards in a single chest
Greetings
Hello
System was designed long before some Awakened instances started to have 4-5 cards+ in one single loot, and previous was making it even rarer as it would only roll one single card from list. However, as mentioned here, there will be further changes to how monster cards drop in the near(ish) future, including making it possible to obtain multiple cards from same loot when reaching droprate milestones.
Greetings
nice. the other statement was more cryptic instead of giving real information
but having the chance of multiple cards is nice. tyvm
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meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.
you can check our parties. chest of b2 has very often no card in it
And rolling in order would also mean that card #7 is very very rare one o.o
I hope you will change soon something for multiple cards in a single chest
Greetings
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Greetings,
Further improvements will be implemented in the next patch, thank you for your feedback.Hooroo,
Brontes
would be nice if also B2 card loot can a bit be adjusted. if I'm correct, in the chest can drop 7 different cards and you can get only 1 card in it at a time. And for chests drop rate seems not to work (or not work well if there are so many different cards).
maybe adjust that you can have up to X cards depending on drop rate?
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b2:
if you start boss, earth elemental has aggro. fix aggro. but this player always has fix aggro of boss, even after changing elements.
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next bug:
b2 we had earth, wind and healer element... but no water elemental for debuff for doing damage. nice
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please change b2 event or reduce HP to 100kk x.x
Don't know if it's only me, but this boss feels stupid and boring (you run in a circel or just spam your alt-skills)
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Also the card ID 778571 still seems not to drop
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the adds spawning at b2 are hitting still too high. if they spawn and the "tank" take aggro of all, he instantly dies, if you are not plate player or chain dps shield form.
Also any other player getting aggro of those mobs are 2 hit o.o
Maybe change that only the real tank of the group only get earth elemental or drastically reduce the damage of the adds
Greetings
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0.25 Seconds would be enough xD
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Hi,
boss 2 after patch today is only playable if you got luck with transformations.
- the boss + adds hits to hard for the "tank" (no plate). minimum 1kk per hit. imagine the "tank" only has 2-3kk o.o
- healing of heal skills only heal 75k. Boss hits with 1kk... how to heal it? xD
I got lucky and got tank until the end of the fight. and I dropped to ~60% HP with 24kk max hp despite perma getting healed
Greetings
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would really be nice, if all card drops get fixed soon, that even people, who blasting the instance, get the cards and not only the people who run this instance in a year