Why did you change Bard/Druid the way you did? You took a class-combination that was already bad and destroyed it even further It'a area damage wasn't good before, now its non-existend. If the single target damage would be really good (like on rogue/warlock) it would be fine but since this isn't the case, and current endcontent is mainly aoe focused (cause trash is way harder than most bosses), this class combination is just a joke.
Anyway just my opinion
Greetings.
I haven't played it in instances, but my dummy parses show that at least aoe sustain isn't that bad. I mean, almost all mages and warlocks are better and burst (single and aoe) and single sustain are crap, but for me it appears to be like 10-15% better than before. You don't keep spamming 1 spell anymore but have a small rota out of 4 spells now and you actually hit what you want to hit. Means, gameplay is fine imo. That's a good base to start balancing the class for sure.
The skill descriptions don't make any sense on a german client, seems like half info is missing, I had to rely on the patchnotes to know which skill does what. Even the elite order is incorrect, the 45 elite is still 45 and not 40 as shown in notes.
EDIT: Is it intended that all casts and channels this class has, are usable while walking without the ISS?