Reworked Monster Cards [Patch 10.4.1.1000]

  • Why are you all complaining? I mean, if all the diamonds investing methods are RNG, you can also rely on farming the cards yourself. I mean, I personally don't need 100% of perfected cards, it's enough to have "good" ones, which are easily farmed or created with a minimal effort. I haven't checked out the latest changes, but the base machanic should still be available I guess... Plus you can swap cards with other ppl, which lowers your grinding a lot.


    Cenedrils are an equal power grind, where you can either invest a lot of diamonds (tickets) or time (or both), especially if you want multiple of them for different classes and roles. But noone ever complained.


    I think you guys are generally demotivated by other reasons, so the "new content" seems not to match your expectations, which results in that kind of shitstorm. I can feel and understand this, but in my very own opinion, I can't complain about that.

  • Why are you all complaining? I mean, if all the diamonds investing methods are RNG, you can also rely on farming the cards yourself. I mean, I personally don't need 100% of perfected cards, it's enough to have "good" ones, which are easily farmed or created with a minimal effort. I haven't checked out the latest changes, but the base machanic should still be available I guess... Plus you can swap cards with other ppl, which lowers your grinding a lot.


    Cenedrils are an equal power grind, where you can either invest a lot of diamonds (tickets) or time (or both), especially if you want multiple of them for different classes and roles. But noone ever complained.


    I think you guys are generally demotivated by other reasons, so the "new content" seems not to match your expectations, which results in that kind of shitstorm. I can feel and understand this, but in my very own opinion, I can't complain about that.

    First: For cenedrils you know how much time you need and how many diamonds you need (for tickets) to upgrade to lvl 100


    Second: A "good" one for tank or healer or chain or cloth dps are way easier to get than an equal benefit for leather wearer.


    Third: If ppl not amused with the card system, they have the right to complain about it, what the problems are (for them). Otherwise you don't need something like a forum


    Greetings

    • Official Post

    To reduce personal store randomness we will change them in the way that:

    - all items of certain type are always available,

    - once a certain item is sold out, you can continue to buy it with extra price increment in diamonds like now or,

    - use diamond button to refill all items in certain store to base amounts and prices.


    Greetings

  • So you still need to pay for personal shop every day first? Or will one personal shop buy for free each day?

    • Official Post

    Personal store already now stays forever, is not time-related, you must just pay once to open it. After change you won't need to use button anymore if you don't need to.

  • So you still need to pay for personal shop every day first? Or will one personal shop buy for free each day?

    Personal store already now stays forever, is not time-related, you must just pay once to open it. After change you won't need to use button anymore if you don't need to.

    "Right now" meaning its already that way? Because currently you need to pay the dias each day just to open it again.


    Greetings.

    It's time again for CoA - Chain of Arcadia

  • Personal store already now stays forever, is not time-related, you must just pay once to open it. After change you won't need to use button anymore if you don't need to.

    "Right now" meaning its already that way? Because currently you need to pay the dias each day just to open it again.


    Greetings.

    That's right. nearly nobody would pay every day to open it and if I think to pay 50 dias to increase for example stamina by 0.1 hmm... 500 dias for 1 stamina? :D I guess nobody will do it. The world chat on friday was clear. The ppl don't like the system maybe except 1% of ppl


    Edit: And not every person is writing in forum, but you see the likes on some posts in this thread


    Greetings

  • I took a few days off due to the card system and we got a new patch in this time.


    What can I say? This is still some kind of misunderstanding for me ^^


    The fact that personal shops that need to be renewed everyday, buying prices are rising in them, is still not the right system in my opinion.


    The fact that stones cost 24,000 souls and add 0.3 to attribute is a total nonsense and absurdity. That is fight with RNG?


    You can find 4 stones in your personal shop ... Does anyone here know how many stones there are in total? If I count it well 194 !!!, if someone has better knowledge, please correct me.


    There are 11 attributes that modify cards !!!


    11 attributes and 194 stones! Madness, madness and stupidity, I can't name it otherwise.


    My proposition about stones:

    Remove 194 stones, add only 35:

    11 stones that add a specific stat

    11 stones that remove a specific stat

    11 stones that INCREASE a specific stat by a SENSE / RANDOM value

    1 stone that adds a random stat

    1 stone that increases a random stat


    In this simple way, we have 90% less randomness, we are not milked from diamonds, and our nerves are fine.


    EDIT: And I am begging you, remove these idiotic names and name the stones logically, "Add HP", "Remove MP" etc.

    (if you agree please, write the same :) )

    EDIT 2: A stone for 24,000 souls should upgrade the card's parameters to its maximum value. With the current amount of cards (which will increase), 2455 * 24,000 = 58,920,000 is needed anyway, that's probably enough farming.


    Again, here is Arcadia, not Casino ;(

  • One correction. 11 Attributes are possible on cards :P

    Rest is a stupidity in this system, yes

  • Indeed, I forgot about Physical and Magic Attack, I'll fix it in a moment, thank you.

  • Are the changes implemented? Because i tried this new system and it took me 3 hours, ~5k diamonds and a lot of frustration to get 2 remotely accaptable cards for my class. Both dont even have all 3 but only 2 of the good stats for my class.


    This system reminds me of those cash grabbing mobile games where you do nothing but spend money.


    -> haha yeah i will make sure to run instances or farm mementos after spending my entire free time with card farming.

    (oh wait doesnt work my day only has 24 hours sadly)


    Say what you want but this is just bad game design.


    ~kind regards Noodlez

  • Heyo ,


    2 small improvement Ideas from my Side.


    1. Implement a Filter function for the Auction House if you want to search a Card with specific Stats or 2 or 3 Attributes

    (the Filter $three or similar is not working , if anyone knows if there is allready such thing please let me know ^^)


    2. Currently the Priece of the Green Stones in the FFA-Shop is constantly increasing (+- 10 buys increases the Stones Priece by 1). The increase is not much but over time they will become really expensive ( currently its at 360 iirc) . Would be cool if the Priece would also reset with the Shop refresh all 6 Hours.


    Greetings

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • I appreciate finally having a private store we can use, thx for that! Can't say much about all the stones until we can properly test over the time. However tho, there is 1 type I can talk already, the perfect ones.


    I love having the chance to use them so this isn't a cry about how bad the system is. This is a call for a keep working on it because isn't finished. After all this being said, lets talk about the price.

    • Reduced Breakthrough stones obtainable by paying green currency price to 10.000 from 24.000.

    Taking into account 2500 cards (apparently you are adding more in each patch so final number will be probably way higher). Using math as if ALL of them were green (less cost to improve because numbers are smaller than blue, purple or orange).

    1. I noticed we can't get good cards anymore (killing mobs and looting), +9 are a myth now and max I got was 8.

    2. Perfects are +0.1 so from +8 to +10 we need 20 stones per attribute. Lets say a mage have 2 attributes per card (minimum, atleast the dps part) we need 40 stones per card (poor leathers tho :()

    3. I did several tries farming and checking the amount of greens I get in 2h with max luck buffs. I got from 16k green to 24k in best scenario being alone in the map xD. Let's take 20k currency every 2 hours so around 10k per hour.


    - So, with new price: (40 stones x 2500 cards x 10.000 currency per stone) / 10.000 currency per hour = 100.000 hours. Let's say 2 hours per day (atlantis buff and other potions last that long) and 365 days (we can't afford to have holidays!) we have 137 years of farm.

    - Old price of 24.000 would be 329 years.


    If I'm not wrong, to reach the last 20% of cards attribute we would need to kidnap our kids and grandkids working for us as slaves. This meme might be the most appropiate I ever found :)

  • I am grateful that changes have been made in the right direction :)


    Unfortunately, I have to say that this is still not the level of randomness I would like to achieve.

    Perhaps I misunderstood any of the planned changes, if so, please correct me and apologize in advance.



    • Changed personal store to include all of 174 stones without any randomness.

    Okey, that is nice change, in my opinion 174 stones still is a joke, but zero rng in this place is GOOD.


    I repeat my proposition again, remove all stones, we only need 35 stones


    • After an item is out of stock, the player can continue to buy by paying smaller amount of diamonds or can reset stock and prices of all available items by repaying the cost of the store.
    • Increased green item quantity per refresh to 20 from 3-5.
    • Increased blue item quantity per refresh to 15 from 2-4.
    • Increased purple item quantity per refresh to 5 from 2-3.
    • Increased orange item quantity per refresh to 2 from 1-2.
    • Reduced green item extra diamond cost for out-of-stock purchases to 1 diamond and changed increment to 1 diamond for every 20 purchase.
    • Reduced blue item extra diamond cost for out-of-stock purchases to 2 diamond and changed increment to 2 diamond for every 15 purchase.
    • Reduced purple item extra diamond cost for out-of-stock purchases to 8 diamond and changed increment to 5 diamond for every 3 purchase.
    • Reduced orange item extra diamond cost for out-of-stock purchases to 30 diamond and changed increment to 20 diamond for every 2 purchase.

    This is still dias milking, only smaller and still too much rng, but a general positive change


    • Reduced Breakthrough stones obtainable by paying green currency price to 10.000 from 24.000.
    • Reduced Breakthrough stones obtainable by paying blue currency price to 7.000 from 20.000.
    • Reduced Breakthrough stones obtainable by paying purple currency price to 1.000 from 2.500.
    • Reduced Breakthrough stones obtainable by paying orange currency price to 50 from 75.


    It's still a big misunderstanding for me!


    10 000 green souls for 0.3 to the attribute? not even attributes?

    Let's calculate how it would look like in the case of maxing cards for green souls.


    In this moment we have 2455 cards, I know, not all of them can be improved, but there will also be a lot of new ones, so for the sake of convenience I will talk about the amount of 2500 to be improved.


    2500 cards * 4 attributes = 10 000 parameters.


    Suppose all cards can be upgraded to a maximum of 40. In addition, let's also assume that each attribute previously reached level 25.


    40-25 = 15 attribute points that we are missing.


    10 000 * 15 = 150 000 points


    Now let's use the stones


    150 000 / 0.3 = 500 000 stones :D

    How much it costs?

    500 000 stones * 10 000 green souls = 5 000 000 000 souls


    One card can give us 25-100 souls. Let's choos a high score of 72 souls from one card.

    5 000 000 000 / 72 = 69 444 445


    So we need only 69 444 445 cards :D

    Not too much? :D

  • In my opinion, the only right price for this stone is 200 green souls


    Because 500 000 stones * 200 souls = 100 000 000 souls.


    100 000 000 souls / 72 souls per card = 1 388 889 cards


    This is still an enormous amount of farming.

  • Okay, a few more feelings from me. (again :D )


    After the patch, I spent nearly 3 hours losing a total of about 50,000 diamonds, a huge amount of souls, 4 buckets of nerves and 800kk gold.


    What did I gain in return?

    1) I have all the blue and green upgradable cards at Patt +- 20 and sometimes additional dex/str +- 5

    2) 15 gray hairs

    3) Wake-up neighbors

    4) A scared cat


    Additionally, I used a certain amount of blue, purple, orange souls and made quite a few changes to single blue/green cards and all purple/orange.


    What did I gain in return?

    1) Some extra stats on a ridiculously low level (max +10)

    2) another 11 gray hairs

    3) re wake up neighbors

    4) scared cat again


    What do I think about it?

    We still have a huge amount of rng here, too much rng. This randomness makes me nervous, gives me a headache and takes away the pleasure of the game.


    I do not know if it makes sense to give any ideas because the longer I observe this system and the more, I take part in its creation via the forum, the more I am convinced that it should not be simple, it should not be intuitive, it should not be fast, it is not supposed to be cheap.

  • ...ADDITIONALLY...


    Summarizing the system as a whole:


    + new form of endgame race

    + more possibilities in the game

    + huge potential of the system

    + nice general idea

    - milking from dias

    - milking from time

    - huge amount of RNG!

    - huge amount of RNG !!

    - huge amount of RNG !!!

    - huge amount of RNG !!

    - huge amount of RNG!

    - huge frustration

    - a large amount of nerves

    - memories from global server



    But also not that I am only complaining (it means that I care), I will also give you a handful of ideas that will make this system better for me.


    Ideas:

    1) Adjust the soul stone prices in the community shop

    Currently, the prices of stones are 5-6 times higher, which in my opinion makes this store not worth

    2) Lower the price of green stones from 500k gold to 50/100k gold

    Upgrading more cards in one day is hard due to Agnes' gold exchange limit. I think it's too high a price anyway

    3) Detail here, but please make the NPC available on all channels

    4) Do all the rng increasing !!!

    What does it mean? This means that if I have the parameter +30 and reload it, it cannot get +1.4

    5) Again, too many stones

    Nothing to add here

    6) Add stones that increase all stats with sense values


  • I would like to reiterate that this system needs a way like booster packs to fully function.


    The volume of cards is too big to ever feasibly target-farm and upgrade them to the stats you need. Not to mention that you'll forever be locked into one nieche, as changing ~2.500 cards to the stats you need for the role of your choosing is way too much work for one player. The costs associated with this are also astronomical.


    Here is what I would recommend be done

    • Seperate cards into factions
    • Assign stats to those factions (Physical, Magical, Suvivability and Heal)
    • Create booster packs that gives you 5 completely random cards (with exceptions)
    • Give us a way to fuse cards to increase stats (like pets!)

    Currently Arcadias Endgame is quite stale, not only because people would like to see something other than one instance but also because there isn't all that much to do. Revive minigames this way, turn those booster packs into either buyables with currency (Phirius Shells. Would also make people spend diamonds for said currency!) or just as drops in said games. This would add a lot of content back into the game for literally any faction of player. Even the oldschool-ones that limit themselves to a lower level could theoretically do these minigames to gain an edge.

    Have a blessed Day,
    Midan

  • Finally, I would like to add three more things.


    First

    Sorry for spam.


    Second

    I have a small appeal to the developers of the game.


    I understand you want to give us a nice system that will keep us busy for a long time and I like that.

    Additionally, I know you want to earn money on it and I understand it.

    But let's go back two years into the future:

    most of us (players) will spend huge amounts of time or spend huge amounts of diamonds and max out the card system.

    Then what? With the values that can be achieved in the system, I think that the NEW PLAYER will not have a chance to break through the endgame and it will require two years of being a little useful player or force him to buy a huge amount of diamonds. This brings us to the subject of the global server, which is not doing very well because of such a policy.


    Third and last

    I am begging you to change those idiotic names again. I like that, according to my suggestion, you added the parameter to which the stones relate to the name. I am very grateful to you for that. But you still haven't removed the old name elements, and it looks terrible.


    Transmutation Laguz: Isa (DEX → HP)

    Really? Can't you just call it Transmutation (Dex → Hp)? The current name doesn't even fit in the window.

  • I played a bit with the store to spend the currency I had.

    - I noticed is super hard to get +9 int or +27matt cards (I'm mdps xD). Did the formula change?


    - One huge problem I found. Gold. I spent 900kk which is 4.5k diamonds beside the price of the stones (also in diamonds) and ofc the currency (many hours farming and diamonds again to be permanently buffed with luck potions). Seriously you need to remove the gold part, it makes no sense. Isn't paying diamonds and currency enough? This is a big milking situation that will frustate everyone.


    - A sugestion for stones. There is only the option to block 2 stats making it almost impossible to achieve the stat you want with high value as number 3 and 4 since stones would change the value of both or of one of them randomly. Hmm did I miss a stone to change the value of the attributes you pick? I'm not sure. If it doesn't exist, please add a blocker to third stat too. Edit: Ok you can change randomly the value of the attribute you pick using world boss currency. Ignore the proposition :P

  • suggestion for the new card system: delete it. Re-think the complete mechanic or play it by yourself and then: delete it. Feels like a person of official server made this system

  • It feels like it will take forever to complete all 4 stats cards in the whole maps . It cost so much time to farm different cards green/blue/ purple /orange . I would suggest if there is conversion of orange into green or blue souls so we wont farm so much a bunch of green and blue cards just merely trading it to lower one.


    As merkur said 1kk cards to get green souls is too much so better there is option where you can exchange purple or orange souls into green or blue souls . Thanks

  • It feels like it will take forever to complete all 4 stats cards in the whole maps . It cost so much time to farm different cards green/blue/ purple /orange . I would suggest if there is conversion of orange into green or blue souls so we wont farm so much a bunch of green and blue cards just merely trading it to lower one.


    As merkur said 1kk cards to get green souls is too much so better there is option where you can exchange purple or orange souls into green or blue souls . Thanks

    Wait. Merkur suggested a price for stones where you only need to farm ~1,4kk cards. The prices right now forces you to farm ~70kk cards! You should start making children, a bunch of them, and use them as slaves for farming

  • It feels like it will take forever to complete all 4 stats cards in the whole maps . It cost so much time to farm different cards green/blue/ purple /orange . I would suggest if there is conversion of orange into green or blue souls so we wont farm so much a bunch of green and blue cards just merely trading it to lower one.


    As merkur said 1kk cards to get green souls is too much so better there is option where you can exchange purple or orange souls into green or blue souls . Thanks

    Wait. Merkur suggested a price for stones where you only need to farm ~1,4kk cards. The prices right now forces you to farm ~70kk cards! You should start making children, a bunch of them, and use them as slaves for farming

    Yes right that was still a bunch of farming cards which blue/purple and yellow souls not included yet . Hope there you can exchange some rare cards into lower one .