Reworked Monster Cards [Patch 10.4.1.1000]

  • Greetings,

    I totally agree with Cruvor here. Seeing in the past days every time the shop refills/restocks about 5-10 people standing there. If you aren't fast enough to buy stones, or as some friends of mine experienced that after a refill/restock they had longer loading times for the new stones than other players (which only took maybe 3 seconds longer but 3 seconds are enough that everything is completely sold out in terms of stones for the green value) you kind of are forced to pay to diamonds to refresh the store for yourself in order to get some stones.
    I support the suggestion to make the shop personal big time!
    I am also a big fan of refreshing the store with these different values from disenchanting bad rolled cards. Experiencing now only my time I have farmed in Howling Mountains and seeing the amount of green value I already gained I only support the suggestion!
    With the store beeing refreshed by for example green value and especially for you personal I would have no problem that everytime you only see about 1/10 of all stones there are. Card farming was since the beginning something for players with endurance and these suggestions would give players who farm a lot and have a lot of "bad" cards a great reward instead of standing at the shop and see everything beeing sold out in 5 seconds like it is currently.

    Kind Regards

  • Why not allow to buy as much stones as you want? even all possible stones at once to choose without the luck to get the right one. You would still need to farm the cards and trade them to soul stones. A complete randomness results in, worst case, never getting what you want (for example 30 rofl runs and no Knowledge stat)

  • Greetings,

    I totally agree with Cruvor here. Seeing in the past days every time the shop refills/restocks about 5-10 people standing there. If you aren't fast enough to buy stones, or as some friends of mine experienced that after a refill/restock they had longer loading times for the new stones than other players (which only took maybe 3 seconds longer but 3 seconds are enough that everything is completely sold out in terms of stones for the green value) you kind of are forced to pay to diamonds to refresh the store for yourself in order to get some stones.
    I support the suggestion to make the shop personal big time!
    I am also a big fan of refreshing the store with these different values from disenchanting bad rolled cards. Experiencing now only my time I have farmed in Howling Mountains and seeing the amount of green value I already gained I only support the suggestion!
    With the store beeing refreshed by for example green value and especially for you personal I would have no problem that everytime you only see about 1/10 of all stones there are. Card farming was since the beginning something for players with endurance and these suggestions would give players who farm a lot and have a lot of "bad" cards a great reward instead of standing at the shop and see everything beeing sold out in 5 seconds like it is currently.

    Kind Regards

    Why not allow to buy as much stones as you want? even all possible stones at once to choose without the luck to get the right one. You would still need to farm the cards and trade them to soul stones. A complete randomness results in, worst case, never getting what you want (for example 30 rofl runs and no Knowledge stat)

    That is true, let us buy how much stones we want. If dev want earn dias, remove rng refresh for 250 dias and add additional 10-20 d price for all stones.

  • That is true, let us buy how much stones we want. If dev want earn dias, remove rng refresh for 250 dias and add additional 10-20 d price for all stones.

    I disagree , This will result (if you buy multiple stones) in the same diamonds priece as just refreshing the shop "the old way".

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

    Edited 2 times, last by Cruvor ().

  • That is true, let us buy how much stones we want. If dev want earn dias, remove rng refresh for 250 dias and add additional 10-20 d price for all stones.

    I disagree , This will result (if you buy multiple stones) in the same diamonds priece as just refreshing the shop "the old way)

    But without next rng, here is Taborea not casino.

  • That is true, let us buy how much stones we want. If dev want earn dias, remove rng refresh for 250 dias and add additional 10-20 d price for all stones.

    I disagree , This will result (if you buy multiple stones) in the same diamonds priece as just refreshing the shop "the old way)

    If you are looking at making it "worth" for Playernet , maybe put the prieces for purple/orange currencie Stones really high in that way player maybe eager to farm them and sell them for diamonds in AH?!

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • The biggest problem i currently see is that we cant use the full system. We have too many green stones (i have almost 30k which i cant spend cuse im currently busy saving dias), and on the other hand we dont have a SINGLE yellow stone, which means we cant obtain 100% of the stones CURRENTLY. And if you think about it, the whole system is based off of rng. First you need to farm a card, which has a "low" dropchance. (If you like to) you need to roll the stat you need with a high value. Then you need to buy different stones to add even more stats, reroll the stats or even change the value. But imagine it wouldnt be all random. People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats. 1 card = 40 cards if you compare the stats (i didnt do the math). Its fuckign hilarious broken on the long term when you think about it. all those RNG's make it harder/more expensive to obtain the perfect card for you. And with that, it would mean not everyone would have perfect cards. Only people who have the wish to get those cards which will take alot of effort.


    Personally, i like the rng, because it gives you wonderfull feelings once you got your desired stats rolled. Obviously, it can be more frustrating than enjoyable, but once you got your first 10str card, go to the shop, buy a reroll stone, and get an additional 28.6 patk, its a really good feeling and you feel like all the work payed off. And since you can obtain everyone with time (even tho i doubt its possible without personal shop) for free, its not as bad as plussing stones, which you can only obtain for diamonds/a shit load of rubis. Yes, i can exchange gold/mems for diamonds, but in the end you pay with diamonds. You can farm 60 cards daily and try to get the best first stat, then pray and start rolling with the stones you bought from disenchanting the other 59 cards and some gold.

  • The biggest problem i currently see is that we cant use the full system. We have too many green stones (i have almost 30k which i cant spend cuse im currently busy saving dias), and on the other hand we dont have a SINGLE yellow stone, which means we cant obtain 100% of the stones CURRENTLY. And if you think about it, the whole system is based off of rng. First you need to farm a card, which has a "low" dropchance. (If you like to) you need to roll the stat you need with a high value. Then you need to buy different stones to add even more stats, reroll the stats or even change the value. But imagine it wouldnt be all random. People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats. 1 card = 40 cards if you compare the stats (i didnt do the math). Its fuckign hilarious broken on the long term when you think about it. all those RNG's make it harder/more expensive to obtain the perfect card for you. And with that, it would mean not everyone would have perfect cards. Only people who have the wish to get those cards which will take alot of effort.


    Personally, i like the rng, because it gives you wonderfull feelings once you got your desired stats rolled. Obviously, it can be more frustrating than enjoyable, but once you got your first 10str card, go to the shop, buy a reroll stone, and get an additional 28.6 patk, its a really good feeling and you feel like all the work payed off. And since you can obtain everyone with time (even tho i doubt its possible without personal shop) for free, its not as bad as plussing stones, which you can only obtain for diamonds/a shit load of rubis. Yes, i can exchange gold/mems for diamonds, but in the end you pay with diamonds. You can farm 60 cards daily and try to get the best first stat, then pray and start rolling with the stones you bought from disenchanting the other 59 cards and some gold.

    and here we have the lucky ppl and not so lucky ppl. I didn't dropped a single 10 attribute card myself within about 200 cards or more. With such luckyness you can also drop random values on stats in rofl and/or random values on golden gear.

    I'd better pay an amount of diamonds for which I know, what I will get. Some plusstones with which I can plus my equip (I also use perfect stones).

  • and here we have the lucky ppl and not so lucky ppl. I didn't dropped a single 10 attribute card myself within about 200 cards or more. With such luckyness you can also drop random values on stats in rofl and/or random values on golden gear.

    I'd better pay an amount of diamonds for which I know, what I will get. Some plusstones with which I can plus my equip (I also use perfect stones).

    Well, i farmed probl 800 cards and i rarely got "perfect" cards, only like 5, where i only had 1 card for myself, others were for other stats which i COULD trade if someone else gets the one i need

  • People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats.

    That is simply not true. Reducing rng doesn't mean system will be cheaper or faster, what make you think that?


    It means effort will make you get rewards and not just by lottery. With current system few lucky 1% of people will spend hundred thousands of diamonds and get what they want, rest 99% will spend hundred thousands of diamonds (same huge effort and same huge waste) and get depressed and quit the game cose they got nothing.


    Thats how this system is designed. They don't reward your effort and that is the highest mistake ive seen in a long time on this game. Imagine if we didn't have the option to use 10 cores to get golden pull, server would be dead already and this is taking that direction sadly.


    Remember, remove or reduce rng on a well designed system with adjusted values will NOT make it easier or cheaper, just fairer conditions for everyone who spend time and/or money.

  • i like coa bcs i dont like lottery and solo grind but u change this pls dont do this... this is rom not diablo



    pls think about this system bcs its not funny to me kill one mob 6h i prefer farm ini with other ppl :P

  • That is simply not true. Reducing rng doesn't mean system will be cheaper or faster, what make you think that?

    Reducing will make it slightly faster, but thats depending on the rates. (You'll get an item with 50% faster than an item with 1% in the theory. In the end, its still all random)

    REMOVING it completly would make it faster, not neccessarily cheaper tho. If theres no RNG you could calculate how much you would need exactly. If there is rng you could pay 1k, or even (if youre unlucky) 100k, which would make it both faster and/or cheaper, depending on your luck

  • i like coa bcs i dont like lottery and solo grind but u change this pls dont do this... this is rom not diablo



    pls think about this system bcs its not funny to me kill one mob 6h i prefer farm ini with other ppl :P

    I really dont want to sound rude, but why are cards stopping you from running dungeons? Not saying i disagree with your answer, i prefer running instances 6h over cards 6h aswell.

  • We need a system that gives us a focussed grind. Right now it feels very bad, as you run in circles doing basically nothing for hours on end to get +50 pAtk. I already proposed it, but here again:


    -> Bring in a booster pack system
    -> Buy it with phirius shells

    -> Open it to get 3-5 random cards

    -> Disenchant bad cards/duplicates

    -> Reroll the cards you actually need


    After a while you can start filling out the remaining cards with grinding the specific monsters to speed up the process. Boss/Instance cards should not be in that booster pack system.

    Keep in mind that the minigames you do are a daily thing and need to be reset - this would also strengthen the VIP-Benefits, as currently many of the rewards are... useless.

  • My first on look on this system give me magical orgasm, but today, when i have gained a broader view of the situation i can say only that is sad and disturbing.


    Let's summarize:


    1) you kill mobs and you find card or not = RNG

    2) card have random amount of parameters = RNG

    3) card have random parameters = RNG

    4) card have random parameter value = RNG

    5) try find items, which you need in shop = RNG

    6) buy item and try your lucky = RNG     - even with pro stones value of parameters is full random so you can have +30, after use you will have +4


    I love arcadia, when i found this server i said to global "**** you", and i stayed here because i hate GF policy. I want find here only good emotions.

    New system is really nice, because we need much time to make our character strongest, i like grind, but grind with rng is curse, i hate this. Im arcadian's player, not casino player.


    Someone in this thread said: "that is great feeling when you win with rng and took pro card". I disagree with you.


    My flashback from global:

    1) i have +19 weapon

    2) i purchase dias for 500 pln - that was big price

    3) i spend all my dias to use a wheel of fortune with %%% to get + to my weapon = RNG

    4) my weapon +19 -> +17.... it rattled my nerves

    5) i did second purchase

    6) i spend all my dias again in wheel = RNG

    7) i win with rng and get +20 weapon, that give me satisfaction? a feeling of accomplishment? absolutely nope, nope, nope. The fact that I finally succeeded only saved a last of my nerves. That is totally bad system


    PLS DONT ADD THIS CRAP SYSTEM HERE!!!

  • That is possible to change name "Transmutation Isa:Dagaz" to "Transmutation HP : STR"?


    In my opinion these special addonś in the name are totally unnecessary, they cause confusion.


    I found a small problem, if we try add card to bestary and before completing the cast we will close bestary, we will can't find new card in book. We must add new card and dont close book before completing the cast or remove any card from bestary.


  • Hello together,


    I wanna make some improvements on the new Card System.


    1) Maybe you can make the read in from a card like equipping a item, so just rightclick the Card and its exchanged with the old card. For now its kinda tiring to search the old card put it out and then click on the new card...


    2) Make the Attributes visible on a mob

    right now i see the sentence "You have this card from this mob"

    Maybe its possible to put

    "You dont have this card" - when i dont have the card and

    e.g "3 Stamina, 5 Dex, 18 HP"

    So i when i see a mob i know "how good" my card from the mob is.


    3) As said before implement a search engine.

  • Hi,


    I guess we all are wondering and waiting for an update of the new card system. Some improvements were anounced in white color before the last patch and are now in purple color.

    I think not only me is now wondering, if there will really come an update/improvement/change. I know many players waiting for it...


    Kind regards

  • Hello,


    I have suggestion regarding card system. Please add the option to extract Soul Stone's and transmute Star Stone's to Etheric, Etheric to Astral. Many people already put their Soul Stone's to Currency List, so now they cant use received earlier Stone's to make Elemental Stone's.

    Greetings

  • To be honest. I have no words for the "rework" of the new card system.

    To upgrade the attributes, you need to buy the personal shop I guess. Then you get some random stones, maybe not the one you need. You buy again and again and don't get you stone. Diamond costs increasing a lot.

    If you have your stone you want, you can buy ONE????? Every additional stone you want to buy cost additional diamonds...


    I mean, what is the intention of the card system? A system where ppl uses a lot of diamonds? Paying diamonds to get random stones is also.... no words.

    The gold cost alone will use diamonds of the people, because this costs will only be covered with diamond->gold exchange.


    This whole system is a déjà vu for me, which let me reminds to an other official server and publisher...

    I am angry, totally angry. I had the hope of some good things for players.

    The easiest idea would be to extract one attribut of your choice of a card and transfer it to an other card. In this case you could have implemented something like the random attribute stones of the IS and the cost for each card (maximum of 4 stones for each card) would be foreseeable.


    But as it is now, it is even worse than before in my eyes Oo

    Totally removed my personal fun of the game


    Edit: And you still need to choose which way you go. if you have pdps and mdps gear, you are ***** with this system of cards


    Greetings

  • One additional point. Like Johnkopytko said. You can delete leather with this new system. for a "good" card, you have a big problem as leather classes. (good = str/dex/patk/sta on card). For all other classes you need a maximum of 3 attributes... Don't know what the intention is, but I am hardly disappointed as a main leather player

  • In the card system, it was enough to add cards in instances where they are missing and add some zone bonuses. It would be enough and for me it would be more motivating to have all the cards in the zone.

    Now this is another system for me made to rip money away from the player.

    I understand that the game has to earn money etc, but not this way.