Reworked Monster Cards [Patch 10.4.1.1000]

    • Official Post

    OK, but if the option is, to farm every card multiple time for all classes, I doubt that this is what the players satisfice

    Grinding in games brings few players pleasure. But if your goal is to make additional classes stronger, I'm sure you will do your best.
    We, in turn, want to give players opportunities, and it's everyone's choice to use them or not.

  • hey i have a little idea for the new card system

    Maybe you can patch in that you can trade new cards for old ones with rightclick or maybe shift + rightclick, that would make the exchange a lot easier ^^


    Best regards me

  • The world boss Giant Guardian (100075) has a very high drop rate even like 100 drop rate bonus you will get card not like other world bosses. Is it intended or bug? If not , can you make this bit harder so that alts can't farm this and can give to chance to others .


    Greetings

  • Moderator

    Changed the title of the thread from “Patch 10.4.1.1000 - Music Festival, Reworked Monster Cards feedback” to “[Feedback] Patch 10.4.1.1000 - Music Festival, Reworked Monster Cards”.
  • I spent a lot of hours improving the cards, every time I had to do it and drink hot tea. I was about to not write anymore, but found that it cannot be kept as it is and some changes need to be made.


    1) There are still way too many stones, I use them exactly: 17

    2) Too much rng

    3) For the 100th time I repeat, RNG completely kills the pleasure of upgrading cards, once again I beg you, change the general idea

    4)Too much rng

    5) Add options to swap cards from the bag to the bestary

    6) Too much rng

    7) The idea that stones get more expensive when you buy and the idea of renovating your store is a misunderstanding, give it up, it doesn't make sense anyway. Set a permanent price and that's it, nothing else is needed

    8) Too much rng

    9) I think that the stones that are too big orange are way too expensive, for the amount we need for this *** rng the price is cosmic. Sometimes I even need 15 stones to get one stat to get 70% of the maximum value

    10) Too much rng

    11) In the bestary, I miss the "Show upgradeable cards" option. I mean, we have the "show all cards" option, but I miss the same option except ancient cards

    12) Too much rng

    13) My deviation will appear here, but I miss the option to change the order of stats, e.g. I would like to have stats in the order Patt, str, dex, sta. And sometimes because RNG !!! will give me a good stat, not when I need it with 300 cards, it becomes too unreadable for me

    14) Too much rng

    15) I found information on the forum that cards from mirrors were to appear, is it known when we can expect it?

    16) Too much rng

    17) Please start adding more zones slowly, especially the Mill in Logar: D

    18) Too much rng

    19) I have some cards from the zone that is under the new system and I can't upgrade them, here is ID: 777089, 777043, 777049, 777048, 777047 (SOL, SI, etc)

    20) Too much rng

    21) The withdrawal from high values in the cards had a very demotivating effect on me

    22) Too Much RNG !!!!


    To sum up everything in retrospect, this is a great system in general that needs a bit of upgrade, but whose magic is killed by RNG. Please do something about it because my nerves aren't doing very well.

  • put an Item in IS that make the card of 4 attributes you want with maximum values ^^

  • There are big changes expected about Monster Cards, including a lot of feedback given. They may come released in 2-3 weeks.


    Greetings

    That is great news!


    I would like to renew my old proposal.


    What do you think about the bonus for completing cards from the entire zone?

    For example, a 5% bonus to all card attributes in this zone?

  • Would it be too much too ask if the stones that changed one attribute to another would change the attribute, but keep the value?


    ->this would result in less frustration in farming, because you could farm a card with a high value, max it and then change it to the desired attribute.


    ~kind regards Noodlez

    • Official Post

    Greetings


    With all the recent changes, I would like to know if there are any new thoughts on the card system?


    - What are the general impressions?

    - Is there anything you would like to add? Something to remove? Change something? Improve?


    I'd love to hear your thoughts and suggestions. A new patch for the card system with a big list of changes is coming soon and maybe your feedback can bring something new/additional to this or one of the next patches.

  • As some ppl before already said: rewards for completing all cards from a zone, event, continent and dungeon would be very nice to raise the worth of collecting cards.


    This could be:

    +50-150 Attribute X

    + 1% pdef, mdef, patk, matk, pdmg, mdmg

    + 2% hp, mp

    + 5% movementspeed, healing done

    - 5% dmg recieved

    +10% drop rate

    Or maybe getting some cool skills like the title skills that can be unlocked by completing card areas.

    Or there could be titles for ith that could effect the title system.


    To reroll cards is possible now but it needs a lot of time. Thats okay, but i personally would prefer to add more zones to new system faster. instead of the rng when you roll cards you could have a menue where you can select the stats that you want or maybe even increase their worth directly for high costs of the dust you get from destroying cards.

  • Another point is: You still can't get the maximum benefit from the cards, if you have multiple gears (leather, cloth and plate for example). You need to chosse, for which class you want to "make" a card. That's a big reason why I don't use that system at all.


    Greetings

    • Official Post

    Another point is: You still can't get the maximum benefit from the cards, if you have multiple gears (leather, cloth and plate for example). You need to chosse, for which class you want to "make" a card. That's a big reason why I don't use that system at all.


    Greetings

    This will be already solved with next patch that will take place probably at Wednesday evening.


    Greetings

  • I think the rng when you use a stone is just too much. You end up using even 100 or more stones just to get 2 decent atributes in a card. At the end, if you start to look on how many diamonds, gold and currency you spent, it's crazy.

    I already finished the available maps with 2 stats (not even 4, and not perfect stones) and I think it was more than 100k diamonds. I don't think many people can afford these prices, for sure I won't since cards values got nerfed. Isn't worth at all.


    Greetings

  • So many changes have been proposed here and so few have been made. Half a year has passed and still for many players new card system is crap.


    Why do you listen to feedback so rarely? Even if it is supported by many players?


    It has been mentioned many times that there is too much rng here and after six months it still is. Why don't you start listening to the players instead of pursuing your visions at all costs?


    Are you planning a big card patch now? What if there are more bad changes? Why don't you share what you plan to do with us? So how do you do it with the balance changes?


    First you introduce something, we comment on it, there is well-deserved criticism and then you change it. It's a pity for your job. We can only help you make good changes.


    Please start letting us know what and how you plan to change much earlier, not on patch day. This will save us, the players, a lot of nerves, and you, developers, a lot of work.


    regards

  • As for the suggestions ...


    I have already proposed many of them, but I will propose again.


    1) Remove RNG, if you want to earn money, set high prices, but save our nerves and don't gamble, it's not a casino

    2) Eliminate most of the stones, there are way too many of them

    3) Add bonuses for having a full zone !!!

    4) Add cards from mirrors, mill from logar

    5) Start introducing cards from the rest of the maps

    6) Add cards to hard inis that don't have any

    7) Go back to the old values on the cards

    8) Lower the prices of the orange stones

    9) Allow the stats in the cards to be sorted in order

    10) Remove the idea of rising prices as you buy

    11) Power up the old cards that gave +25/50 to all attributes

    12) Boost cards from new WB !!!

    13) Add damage cards, it doesn't have to be a lot of value, maybe from mirrors

    14) If I know malatina, goblins etc don't give cards, add them, let a nice bonus appear there

    15) Allow all cards in the Silver Spring to be upgraded

    16) Add a Card Score parameter or something like that for the ranking and compare with other players

    17) Let the stones that improve the attribute by 0.1-0.3 points be better and cheaper because the current version is absurd

    18) Again please delete this rng

    19) Focus on making this system easier, not complicating

    20) Just read all the posts in this thread again :)



    EDIT:

    21) Maybe it is worth adding healing power points (small values) so that there is more to improve for the heal, besides wisdom?

  • I must say that the card system is very difficult to get properly into.


    The layered RNG is annoying to say the least:
    -> The correct card has to drop
    -> additional cards must drop for materials
    -> stats must be added

    -> stats must be rerolled


    The last three steps are repeated ad infinitum to gain the best cards. Considering the card system is supposed to be widened throughout all the zones, imperfect cards will then cost about ~2400 attributes and ~10k attack (unbuffed). Mind you, this is when all zones are introduced.


    Remove some rng with rolling the stats. Remove the entirely of rolling the attribute values or at least narrow them down to whole numbers. Get rid of the commas, please.


    In addition, a mechanic that let's people target-farm some materials, not cards themselves, would make it much easier for the average joe to get into the game (and if it's an early game friendly thing, even help newbies get into CoA.)


    Merkur and many others are 100% correct when they say that there is too much RNG. This randomness needlessly complicates an (otherwise) pretty damn good system. The idea is really great and the feeling of reading in a direct card upgrade is damn nice.


    To condense the (EDIT: MY PROPOSITION. Merkur posted something while I was writing and I am not referring to his post!) proposition:

    1) Remove the decimal point of the card values

    2) Add a mechanic where players can targetfarm card currencies


    These two things would make the system much more accessible without directly impacting the grind that the system is supposed to be.

  • 2) Add a mechanic where players can targetfarm card currencies

    I like this idea. Right now we need to delete like 30 items per second. That is not good for anyone, is a mess. Can we add some kind of item or skill that while is active, mob only loot card or nothing? Game die trying to keep up with all those items and fps go to the toilet. The feeling when farming because of this is really bad.


    Another option if this is too hard to do would be add the currency into the mob itself. To farm blue/purple currency in abbey we wouldn't need to loot, only kill.

  • Really? 3 decks? That is joke :D


    This is perhaps the worst possible solution to a problem.

    Yeah xd

    I would have preferred all stats on a card and an IS Item to maximize the attributes for a card. If I read correct in patch notes, the stones are still kind of luck. Personally I don't want luck based things if I spend diamonds/Money


    with 3 decks you need to have 3 times luck If there are no perfect stones. Furthermore cards like chronicler 3 times? Interesting ^^