Здравствуйте уважаемые администраторы, создается такое впечатление что у вас личная ненависть к классу магов. Мало того что магу/колдуну дали теперь личную кровавку, так еще и 10 секундный урон отобрали. Если учесть что маги это самый дорогой класс по экипировке, ни к статам, ни покупке шмота по цене не подступишься, то вы практически убиваете рынок маговских вещей, потому что они теперь никому не нужны. Перетачиваться в другой класс , как вы иногда советуете тоже не вижу смысла, маговский шмот продать не смогу, поэтому точиться не получится, остается завязать с такой игрой, где происходит настоящая сегрегация(
Greetings!
Thank you for telling your concerns about the current way of mage balancing. We are currently changing some ways of magical class interactions, in order to increase the diversity within the meta. Mage/Warlock and Warlock/Mage appeared to be overused, so we tried to change their behaviors and add more alternatives, instead of just removing their supportive sides. It was not our intention to make classes unplayable. I'm sorry if you got the impression.
The recent patch was just the first in a row, adding some QoL and improve some basic mechanics in the first place. Next, there will be much deeper adjustments and later on real "balancing". We are aware that some classes may overperform right now, this will be balanced within the process later on. Also, some of the current changes will add more possibilities for us, to balance specific classes properly at a later time.
There are some really fun class mechanics planned already, and your feedback to them is highly appreciated. Even if there is no direct answer to your requests, it's all heard, considered and internally discussed.
I promised myself, I don't flame for some of those latest changes, but please change at least the new mage/warlock blood arrow to only tick while doing dmg...like every blood arrow
The idea wasn't to make the Forgotten Black Magic another Blood Arrow, but instead to add an alternative to Mage/Rogue, which has Gift of the Baron constantly draining HP as well. The Blood Arrow mechanic (like HP cost on hit) shall only apply for selfish buffs, while supportive mechanics shall have some kind of costs, which are HP every x seconds in this case. In this way, constantly incurred costs are paid and shall be healed by the party, in order to get support for everyone.
But however, we will reconsider this later if it turns out to be an annoying change, since this might not be the way we'd like to go with mages.
Best regards
Wesker