Posts by Brontes

    G'day,


    It has already been decided to increase it back up to 6% and we will continue to fine tune these auras (this includes GoL). Feedback is appreciated.


    Hooroo,

    Brontes

    Hi everyone, what do you think about "new" mechanic of shock strike? Now you cant spam this skill in raids, because it has internal stun cd. Stuns by this skill doesnt work every 3 seconds.

    It works in 10 seconds approximately if you spam it. The developer has confirmed that this skill works correctly. I think itsnt right.

    How do you think the player should understand when he can click on the skill and the stun will work? In the real raids, this can never be done normally.

    In my opinion, it is necessary to at least create a debuff on the mob by which it will be possible to understand that the stun will not work.

    Greetings,


    This is a tooltip error.

    The internal cooldown for the stun has been set to, as you deduced correctly, 10 seconds.

    Other uses of the skill will still interrupt your targets casts.


    Thank you for reporting it!

    Ooohhh it's called Paradise fields that one.

    Greetings,


    Exactly!

    For each different event, the portal will lead to a different celebratory subzone.

    Watch out for Christmas! ;)

    Hooroo,

    Brontes

    Greetings,


    the very next patch (v.2008) will have a lot of tank adjustments, especially for knights. Stay tuned for the patch notes!


    Hooroo,

    Brontes.

    After some additional trys in the last months: the aggro as warden/knight is not good without Oak Power (which you get from 1490859 Heart of the Oak). The class is supposed to play with 1h + shield, but in my experience, the aggro is really low, especially in bigger pulls (more than 6 mobs) and classes with only 1 recon rune have mostly more aggro than the warden tank :)

    Thank you for your feedback,


    We're currently looking into warden tanks and will provide some updates to them in the near furute.


    Hooroo,

    Brontes

    When you go through the portal, you can read in chat which mode did you enter.

    Says 35. But, I wasn't given a choice.

    At level 35, the instance will not open past Mula Nail. To fight the last bosses, you will need to enter the level 50 variant of the instance.

    To enter the level 50 variant, you will need sufficient quest progress in the region.

    To enter the level 105, Hard Mode version you will need to have sufficient progress in the Memories of Taborea quest line.


    Hooroo,

    Brontes

    I remember few changes on this boss since instance start. This time is little different because you were so brave to put it in patchnotes and forum.

    Maybe Im too rough but I am really tired of "It seems to work as intended" and then suddenly appears small "OOOPS" and you change something, despite the fact all this been tested.

    How can I know is it the same, is a bit different, or completely different? Or you will not change this again to another version? Or if pets are working or not unless I go there and check for myself. Ehh

    Greetings,


    The main issue with this boss was a miscommunication between the development team and the testers. The testers didn't see a visible change without being hit (even though it should have gotten one) and we got the feedback that things were working properly. Now that the depth of the issue came to light, efforts have been made to fully correct this bosses event.


    We have learnt that we need to better communicate to the testers how and what exactly the behaviour of bosses is in order to eliminate circumstances like that in the future.


    Anyway, is it possible the last door be open automatically after kill all previous bosses, without this stupid runes? If someone got dc or go save his house from fire, rest of the party is "bad word"

    We will change this in the future.


    Thank you for your feedback,

    Hooroo,


    Brontes.

    Greetings,


    Thank you for your suggestions regarding the Knights 'Disarmament'.

    We currently have plans for that skill, which can't be realized at the moment, which will definitely make the skill good again. One could say it'll be golden for it. ;)


    We will keep your basic idea in mind to possibly use with another skill, as there are a few ISS still pending a rework on the horizon. We're always happy to read your suggestions, we just can't promise that they'll be implemented verbatim.


    Hooroo,

    Brontes.

    Greetings,


    We've already implemented the change to no longer need Gorge or Inferno to enter ROFL in Patch 10.7.1.3020.

    • Removed need of completing Inferno of Divinity and Gorge of the Ice Giants quests in order to go into next instance after getting requirements of Understand the Happenings quest complete.

    Hooroo and thank you for your suggestion,

    Brontes.

    Greetings,

    Thank you for your feedback and bug report!
    We've already noted that the description was missing. To clarify now, the buff lasts for 20 seconds and is applied to the entire party. This, and 'Metamorph - Demon Witch Ancalon' will be fixed with the next patch.

    Hooroo,

    Brontes

    Greetings,


    We're currently not planning any change like that, as we feel like the opportunity cost of rune swapping needs to stay intact.


    Hooroo,

    Brontes.

    not fully understanding of how this works, i know its for all classes i just put in warlock cuz it was quickest :P

      • The Scales of Justice will modify Damage Dealt, Damage Taken, Hitpoints and Healing Taken depending on class combination.
    Main ClassSub ClassDamage DealtDamage TakenHPHealing Taken
    WarlockChampion-40%20%-40%-20%
    WarlockKnight15%20%-30%-20%
    BardScout-15%-10%/-30%
    ScoutBard-25%///

    These Changes are for PvP only, not the Warlock Class in general.


    While you are in any Battleground, you will gain a buff that modifies the afformentioned values.

    Hooroo,

    Brontes.


    Greetings,


    Thank you for your feedback.


    The idea behind the base designs of these tank combos is to have them viable at base level at all content (meaning that it is theoretically possible to conquer the game with one class combination) but that different situations are more or less challengening, depending on class choice. This also includes Warden tanks.


    Hooroo,

    Brontes.

    Greetings,


    While your frustrations with the current system are understandable, please keep in mind that the system is not meant to be soley for endgame players. Sathkur allround, even with just the free weekly entry, provides a significant amount of progress for those that need more than one nostalgia instance to progress.


    You will receive magicite and splinters at sufficient quest progression, yes, but not in quantities to fully substitute the real instance. Substitution was never the goal. To specifically farm one material, it is advisable that the specific instance is farmed instead.


    According to one piece of information, you should bring your drop rate to at least 900% before handing in the coins at the fountain, which would mean a noticeable improvement.

    That is not correct. Drop rate has no impact on the Wishing Well.


    Hooroo,

    Brontes