Posts by Brontes

    When you go through the portal, you can read in chat which mode did you enter.

    Says 35. But, I wasn't given a choice.

    At level 35, the instance will not open past Mula Nail. To fight the last bosses, you will need to enter the level 50 variant of the instance.

    To enter the level 50 variant, you will need sufficient quest progress in the region.

    To enter the level 105, Hard Mode version you will need to have sufficient progress in the Memories of Taborea quest line.


    Hooroo,

    Brontes

    I remember few changes on this boss since instance start. This time is little different because you were so brave to put it in patchnotes and forum.

    Maybe Im too rough but I am really tired of "It seems to work as intended" and then suddenly appears small "OOOPS" and you change something, despite the fact all this been tested.

    How can I know is it the same, is a bit different, or completely different? Or you will not change this again to another version? Or if pets are working or not unless I go there and check for myself. Ehh

    Greetings,


    The main issue with this boss was a miscommunication between the development team and the testers. The testers didn't see a visible change without being hit (even though it should have gotten one) and we got the feedback that things were working properly. Now that the depth of the issue came to light, efforts have been made to fully correct this bosses event.


    We have learnt that we need to better communicate to the testers how and what exactly the behaviour of bosses is in order to eliminate circumstances like that in the future.


    Anyway, is it possible the last door be open automatically after kill all previous bosses, without this stupid runes? If someone got dc or go save his house from fire, rest of the party is "bad word"

    We will change this in the future.


    Thank you for your feedback,

    Hooroo,


    Brontes.

    Greetings,


    Thank you for your suggestions regarding the Knights 'Disarmament'.

    We currently have plans for that skill, which can't be realized at the moment, which will definitely make the skill good again. One could say it'll be golden for it. ;)


    We will keep your basic idea in mind to possibly use with another skill, as there are a few ISS still pending a rework on the horizon. We're always happy to read your suggestions, we just can't promise that they'll be implemented verbatim.


    Hooroo,

    Brontes.

    Greetings,


    We've already implemented the change to no longer need Gorge or Inferno to enter ROFL in Patch 10.7.1.3020.

    • Removed need of completing Inferno of Divinity and Gorge of the Ice Giants quests in order to go into next instance after getting requirements of Understand the Happenings quest complete.

    Hooroo and thank you for your suggestion,

    Brontes.

    Greetings,

    Thank you for your feedback and bug report!
    We've already noted that the description was missing. To clarify now, the buff lasts for 20 seconds and is applied to the entire party. This, and 'Metamorph - Demon Witch Ancalon' will be fixed with the next patch.

    Hooroo,

    Brontes

    Greetings,


    We're currently not planning any change like that, as we feel like the opportunity cost of rune swapping needs to stay intact.


    Hooroo,

    Brontes.

    not fully understanding of how this works, i know its for all classes i just put in warlock cuz it was quickest :P

      • The Scales of Justice will modify Damage Dealt, Damage Taken, Hitpoints and Healing Taken depending on class combination.
    Main ClassSub ClassDamage DealtDamage TakenHPHealing Taken
    WarlockChampion-40%20%-40%-20%
    WarlockKnight15%20%-30%-20%
    BardScout-15%-10%/-30%
    ScoutBard-25%///

    These Changes are for PvP only, not the Warlock Class in general.


    While you are in any Battleground, you will gain a buff that modifies the afformentioned values.

    Hooroo,

    Brontes.


    Greetings,


    Thank you for your feedback.


    The idea behind the base designs of these tank combos is to have them viable at base level at all content (meaning that it is theoretically possible to conquer the game with one class combination) but that different situations are more or less challengening, depending on class choice. This also includes Warden tanks.


    Hooroo,

    Brontes.

    Greetings,


    While your frustrations with the current system are understandable, please keep in mind that the system is not meant to be soley for endgame players. Sathkur allround, even with just the free weekly entry, provides a significant amount of progress for those that need more than one nostalgia instance to progress.


    You will receive magicite and splinters at sufficient quest progression, yes, but not in quantities to fully substitute the real instance. Substitution was never the goal. To specifically farm one material, it is advisable that the specific instance is farmed instead.


    According to one piece of information, you should bring your drop rate to at least 900% before handing in the coins at the fountain, which would mean a noticeable improvement.

    That is not correct. Drop rate has no impact on the Wishing Well.


    Hooroo,

    Brontes

    Greetings,


    please keep in mind that the Arcane Chamber of Sathkur (hard) is supposed to be a catch up instance, designed to reduce the grind for new or returning players to get back into the game over time. The instance is meant to supplement nostalgia content, not replace it.


    Smaller parties will get significantly lower amounts of loot. While you can't take one of your own characters to boost your parties haul, it is highly recommended to try and fill the empty spaces with other players, as additional players aren't taking away any of your loot (except for cards, which are decently common).


    We've not added RNG to the loot per se, we simply moved the RNG portion of what is gotten to a seperate step, instead of direct drops. While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.

    It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.


    Hooroo,

    Brontes.

    Greetings,


    We've added new sets for Phirius Shells in the past, which allow players to get neccessary stats and catch up much quicker. You may find Vendors for these Items on the pier of Atlantis.


    Hooroo,

    Brontes

    May be return old Priest/druid elite skills:
    1) 1490960 (i dont know, why i should use staff, if stick + talisman with 12-13 lvl runes give more, then this skill)
    2) 1490463 (need give normal heal in units, not in % or remove very long cast)
    3) 1490464 (casting time 3s, remove heal bonus, cd 25s, activity 15s, heal every 3s)
    4) 1490468 (raid heal every 3s, if target get damage many times, 20% damage transferred to caster)
    After last nerfs this class combination is dead, but i think we can return him w/o a full rebalance.

    Greetings.


    Thank you for your feedback about this class. We already have some significant changes planned for the combination, not too different from your suggestions.


    Hooroo,

    Brontes

    Thank you for your feedback.


    The buffs have been designed, as suspected, to give healers a good reason to stack more wisdom and grade their gears higher to feel the impact.

    We're at an impass in this game where nerfing heal classes would cut off the less-skilled players from the game entirely, as damage taken is unevenly applied within different instances. Healing, unlike damage, doesn't get progressively harder to deal within content.


    We're monitoring class diversity within healers pretty heavily, which is why we regularly apply small changes to the classes to push more into the realm of viability.

    If you have suggestions for healer classes to push them into realm of the viable, please let us know. We love to hear them. :)

    Hooroo,
    Brontes

    Healing over Time is calculated as total heal divided by it's intervals, not by multiplying individual values. Increasing the delay between intervals reduces the total ticks, which in turn increases the heal done by these individual ticks. Camelia's total heal over the duration has not changed.


    Hooroo,

    Brontes

    Why d/p have its duration increased to 15s and this dont? Please change.

    Druid/Priest has had it's regenerations changed to make group-healing more difficult. The duration was increased as we have found that the class could not really function with skill as low duration.


    Druid/Scout does not have this problem, hence an increase to it's aoe-heal is not warranted.


    Also do something about camelia. It was per 1s and now 3s. Also the cost is ridiculously high.

    Decreasing the frequency of Healing Over Time effects increases their ticks strength accordingly. The individual ticks of the skill are three times more potent now. The entirely negated cost of the skill also made it too easy to heal with.


    Additionally, camelia has caused issues on many people's ends and shredding their game performance when used. Reducing the rate at which the skill is healing has helped tremendously without hurting the total heal done.


    Hooroo,
    Brontes