Hello
Some strings were mistakenly removed with this patch. They will be readded back with next client update.
Greetings
Hello
Some strings were mistakenly removed with this patch. They will be readded back with next client update.
Greetings
❗ 2. Sale Not Showing in “History” Tab
To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.
Instead, the last recorded sale date for this item is shown as:
I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.
I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.
Fixed with todays patch.
Greetings
Hello
It was missed when updating list of custom instances and added later, however it has been decided to allow them inside Arcane Forge regardless. Will be implemented with next patch.
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Die Quest mit dem Minotauren kann man auf zwei weisen abschließen;entweder Killen oder ihm helfen;beide Reihen gehen nicht!
Yes it can be completed two ways, however if you kill the minotaur, it's not possible to obtain 2 titles in this zone, which disables the opportunity to reach 100% of the zone currently, and this is not planned to be adjusted.
Das mit den Ausbildern kann man auch nicht machen da ich schon alle Klassen auf 105 habe und mit Allen Ausbildern schon in einen Anderen Gebiet geredet habe.
Arkana quests are included in the system and not planned to be removed for the reasons mentioned above. However some quests for class instructors may be removed in future.
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Can you explain what exactly you believe you've completed? Since according to logs, no quest in your screenshot you have completed.
Collectibles is a completionism system, and reaching 100% means that you have completed available content to the fullest, so excluding certain content because it's "not meta", or "possible to be missed due to not reading dialogues" like the ystra minotaur titles is not planned.
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1-3 Will be noted for review.
4) It's not planned to add this Siege War reward to Item Shop.
5) This is already on to do list since a while to implement alongside some other guild changes, likely similar to guild bank pages.
6) Drillgrounds recently had rewards already adjusted to give guild resources, it's not planned to adjust them further.
7) This was already fixed with todays patch to be for Atlas Tokens as intended when honor points was discontinued.
Display Moremeaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.
you can check our parties. chest of b2 has very often no card in it
And rolling in order would also mean that card #7 is very very rare one o.o
I hope you will change soon something for multiple cards in a single chest
Greetings
Hello
System was designed long before some Awakened instances started to have 4-5 cards+ in one single loot, and previous was making it even rarer as it would only roll one single card from list. However, as mentioned here, there will be further changes to how monster cards drop in the near(ish) future, including making it possible to obtain multiple cards from same loot when reaching droprate milestones.
Greetings
maybe adjust that you can have up to X cards depending on drop rate?
Hello
This change is already planned in future alongside some other monster card drop adjustments. Also just to clarify how cards work when multiple can drop, each card is rolled separately if previous one fails, meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.
Greetings
Hello
With upcoming patch following change will be applied in test mode to see if issue improves.
DeleteCursorItem from automatic events when obtaining item to bag in last 2 seconds to prevent issues with bag queue getting stuck.Please let us know if it improves your issues. Updates of lootit and lootomatic will be uploaded soon after or during maintenance to handle this change.
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Display More❓ 1. About the Boss: [Androlier's Captive] (ID: 100236)
In Normal Mode, after defeating this boss, there is a delayed AoE explosion about 10 seconds later, which deals around 10,000 damage to the party.
In the Awakened version, the same mechanic happens, but the explosion deals less than 100 damage, making it feel negligible.
🧠 Is this intended?
Is this reduced damage a design choice for Awakened difficulty, or might it be unintentional?
❓💡 2. Daily Quest Availability
Currently, there is no Daily Quest available for the Necropolis of Mirrors (Awakened) dungeon.
🔎 Is this intended?
💬 If so, I would like to suggest adding an NPC at the dungeon entrance to provide a daily quest—this would enhance the value and motivation for running the dungeon regularly.
💡 3. Crystal Mechanism – Missing Name or Description
Inside the dungeon, there is an object named [Red Rune Crystal Mechanism] (ID: 106705).
When we hover the mouse over it, no name or tooltip appears—it feels unfinished or bugged.
📌 Suggestion:
Please consider adding a visible name or description to this object for better immersion and clarity.
Thanks
1) Comparing normal and awakened mode isn't viable as they're entirely different instances in most cases with entirely different tactics. Some things may sometimes be left unintentionally from original mode, and if you believe something is unintended, you should provide name or ID in this case so it can be checked in further detail.
2) Daily Quests are included to content that has requirements for materials beyond the instance, essentially Talaghan materials. They weren't included to Necropolis of Mirrors (Awakened) mode due to the fact there is no requirements of these inside this instance recipes. There is no plans to add additional dailies to this instance.
3) This is not a bug, nor incomplete, transport crystal is only 1 way teleport that is not having dialogue option, it is simply clickable object to transport player. Having name in this case is not relevant. Crystals from other boss is already having names visible as it's part of tactic. Is is not planned to add name to this transport object.
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Hi, could you make those amulets stackable ? Like at least 10 or 20 max stacks.
Hello
This change isn't technically possible without changing a lot of code related to armour and weapons, the only reasonable solution would be to instead sell them in packages that are directly stackable.
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Display More3️⃣ PvP Cooldown After Match
After a match ends, players are not allowed to immediately rejoin PvP.
There is a cooldown period, and during this time, no one can queue again.
This significantly slows down PvP activity, especially when trying to play multiple matches in a row.
Could you please consider removing or shortening this cooldown?
These issues are currently limiting the full potential and enjoyment of Arena of Darkness PvP.
Thanks!
Hello
Please clarify further(or show video would be better) exactly what you mean here. As there is no direct cooldown to any battleground outside of the blocking if you leave early.
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Hello
The totem was fixed and fix implemented for future issues.
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Hello
This shop is reset weekly, not every day.
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Display MoreHi,
1. It generally happens when I farmed gold (VoR) and in mirrorworlds.
2. I'm always alone.
3. Lootomatic version 1.40 . I just noticed that the one from launcher is 1.3 so maybe it could come from there ? but it would be weird since mine seems to be an updated version (according to the .3 / .4 ) of the one from launcher.
4. I've perfum all the time and sometimes the items for gold and I'm only using my pet for looting.
5. It happens randomly , when I farm gold in VoR for example sometime it will hapens only once in 15min and sometimes 2-3 times and for mirrorworlds I've the feeling that it mostly happens on the green mats ones.
6. I've all bag slots unlocked perma.
7. I never reloged or changed zone, I just wait the loot to come in my bag (it usually unlocked itself after waiting like 30s or so)
8. It always unstuck itself after some times of waiting but then it happens again after few mobs killed. If it start to happens in a mirrorworld or in a VoR run then it will happens all the run and then next run / mirrorworld it usually don't.
9. It's not really a matter of killing less mobs at a time I think , when bug appear I might be able to kill a pat then it would loot fine and next pat items will be stuck in queue.
10. The previous slot in my bag is always a weapon.
11. I would say that it only happens on stackable items yes since when I farm gold the only items looted are runes / healing/mana herbs and mirrorworld items.
12. It's also not related to a ping issue, I've most of the time the ctrl + x option on and ping is always stable when it happens.
I hope those details will help you (and me also
)
Greetings
Can you confirm if you're using addon to auto throw away items at same time whilst looting?
PS: I removed icons part as it was already fixed with patch yesterday, and unrelated to current topic.
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Hello
It's not planned to change the entry mechanic.
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Hello
It is already on the todolist for the future.
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Hello
Both bosses have been made unagressive with next patch. Their respawn time is already 90 minutes.
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Hello
Added for next patch.
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Display MoreDue to large data amount required, it's not planned to add it to Titles and Quests, also these are already having options to see most data via built in QuestState addon and title UI directly.
Translations always are delayed in other languages after updates, as content is created always first in English, but will come after time.
Greetings
QuestState addon and title UI directly is not rly enoth like u see at my problem with the Element camp i dopple checkt all and still on 4/5 quest and i check each NPC in and out of the zone + QuestState addon there is no 5th quest around
Hello
As written previously, full frame showing all requirements including quests and titles will be released (as well as a large amount of other data from the game), World Map tooltip is temporary solution until such frame exists, as it is unlikely to be doable in close future currently.
Greetings
Display MoreI just wanted to say a big thank you for the recent improvement to the Collectibles window (opened via the "M" key). Specifically:
🖱️ When you hover over sections like Cards, Quests, Areas, Elites, etc., it now shows a tooltip with detailed info — such as the list of discovered zones or the number of completed quests.
🔍 This is an incredibly helpful feature for players like me who are trying to explore or 100% complete regions. It clears up so many questions I used to have — especially for areas I wasn’t sure if I had fully uncovered.
🎯 Some thoughts & suggestions:
If this feature was announced in a changelog or patch note, I may have missed it — but it definitely deserves attention, as it's a great quality-of-life addition!
For example, the "Titles" and "Instances" sections could also benefit from hover tooltips showing which ones are missing, just like Areas or Cards.
I initially wondered how feasible that would be (e.g. some maps have 120+ quests), but even partial detail would be useful.
It would be even more perfect if the tooltip texts were also translated into the player’s current language — right now it's in simple English, which is understandable, but native translation would improve clarity for all.
Again, great work and thank you for this thoughtful addition! It's a small but powerful motivation for completionist players like me 💪✨
Due to large data amount required, it's not planned to add it to Titles and Quests, also these are already having options to see most data via built in QuestState addon and title UI directly.
Translations always are delayed in other languages after updates, as content is created always first in English, but will come after time.
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Hello
This issue with wolf game will be fixed with next patch.
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Hello
Fixed for next patch.
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Hello
This NPC and quest are both not obtainable. Not all quests inside QuestState can be obtained, or all completed due to other requirements, like completing different versions of questlines etc.
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Kills are only granted inside areas where cards are dropping from advanced system, meaning you don't gain progress from normal mode.
Awakened mode is also having this card.
Greetings