Don't know if that qualifies as "quality of life changes", but I would love to see some items with much highier increased stack size, like daily items (up to 999), elite skills items (up to 999), experience fruits from Forgotten Abby (currently they stack at max 3/3 :/), crafting mats to stack like arrows up to 10,000.
Improve the crafting system, by reworking level 100 items and sets to be as strong as red items from end game (allow them to have purple stats as strong like those in Rofl instance and all crafting materials to be able to get outside end game instances). NO special crafting mat that might be sold on AH for astronomical price like with some crafting materials and add instruments to carpentry, katanas and spears to blacksmithing. Add the new "jobs" to the game (Gemology, Engineering, Crystalography).
Allowing crafting items to have strong purple stats would help those who can't enter end game instances, to easier gear up and than hope that maybe someone would invite them to end game instances runs too...
Allow Dreamland items to have purple stats as well.
Add new daily quests to isles like Tasuq, Korris, Enoch, Chassizz, Vortis and Talaghan as well.
Improve the Tutor System by adding quests where if veteran and best players in game assist those who never even been in end game instances (like me :(), to get end game loot and arcadia coins too and give both of them "special rewards" for completing those quests (the veteran players would get much better ones than the players that are helped)...
It's really sad that there's no other way to get arcadia coins in game than in just end game hard level instances and the amount of "free" you get in a year is honestly way too low compared to how many pro and veteran players can obtain in just ONE day...
Introduce more "events" like the Advent calendar where you can get free items.
Further improve the awards from completing malatina and goblin mines mini games...
As for me I would also love to see "new" items in item shop like:
- Double the amount of currency obtained from completing instances and mini games (2x arcadia coins, mementos, phirius shells, dreamland and others) - 1h, 7 days and 1 month version,
- Introduce a potion item that allows to gain arcadia coins in All instances for 1h or 1 day (max arcadia coins you could obtain would be limited to 1000 a day), this would be a huge help for every player who prefers to play solo (I know it's a MMORPG game, but some people prefer to solo even those games),
- a 1, 7 day or 30 days potion that after consuming allows to gain access to all instances in all difficulties bypassing all the prequests,
- add more crafting resources like nails (at least All from lvl 40 up to 60) and herbs, ores, wood,
- a new items that allows to gain ALL elite skills including the 70 lvl ones (asking for this cause I can't even start the prequests, cause of the annoying "fairies"),
FIX the giant iron barricades HP in Course of Terror malatina game and make it like 5x or even 10x less. With all the free malatina repeat tickets from being a VIP member it's a real pain and honestly frustrating to complete it quickly...
I've seen players in original Runes of Magic on Youtube pretty much ONE hitting them...
Allow Provision's Courier Ostrich to work in it again. Forbiding it was a big mistake and only favours players with maxed out movement speed on items over everyone else...
Allow any transformation potions to work in the Ancient Treasure Investigation mini game and lower the cooldown of invisibility both in this mini game and from the alchemy potion. Current 3m on it is ridiculous high and a huge turn off. Same with other "3m potions"...
Introduce a new exchange NPC that allows to gain arcadia coins for phirius coins or mementos...
Improve the awards from "leveling bags" (the ones obtained from leveling from level 1) and let the drop in your inventory up to level 105 (all bags from lvl 55 up to 105 would include 1 random instance weapon, armor, accessory item )...
Add more "free" items in Lost Island of Atlantis from NPCs.
Arcanium Chamber passage opening should cost 20 million. 200m is just way too much and make Hall of Chaos, Fire and Water FARMABLE for 80-90 lvl players with just the 80 gear you get from the NPC when you create a new char and keep the amount of mementos they drop unchanged and they can be cleared only ONCE a day!
Add a NPC that allows to extract ("take off" back to your inventory) all runes including the ones from Item Shop.
Add a NPC that allows to extract all stats from yellow to purple from items into Mana Stones without destroying the item itself. This could be performed only ONCE per item, per day.
Increase the amount of mementos dropped from the boss of the Cave of the Water Dragon from 8 to 80 or maybe even 120.
Allow all lvl 50 instances to drop mementos and amount of them shoul be similar to those obtained in Dungeon of Dalanis...
Rework public quests... Right now I'm happy if I get max 6 energy of justice...
Do something with the "World Boss" spawn times, cause after playing for months I've only seen like 2 or 3 of those...
Make all instances from lvl 75 up to 104 more accessible (easier to farm with just "purple" or red items at least on Easy and normal difficulty) for every player not just the ones with BIS fully maxed out golden items...
Lastly add more "benefits" too becoming a VIP member (more items obtained daily or other benefits).
I know fixing bugs is important too, but right now some of these changes from above would really make the game much better for those who just can't do end game content at all and at least give them a chance to gear up with crafting items, so they can than have a highier chance of maybe finally be able to do end game instances as well or at least be able to complete lower level instances on hard solo or at least 1 or 2 bosses from them...